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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu May 06, 2004 5:07 am Post subject: debuild problems |
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I have a relatively old (from .37 I think) lvz file - I believe it was originally built using MakeLevel.exe
When I debuild it (with most recent DeBuildLevel.exe), lots of the IMAGE#'s in the object lines , well, for example:
IMAGE175
IMAGE176
IMAGE177
IMAGE178
IMAGE179
IMAGE180
IMAGE181
IMAGE182
IMAGE183
IMAGE184
IMAGE185
IMAGE186
IMAGE187
IMAGE188
...becomes...
IMAGE-81
IMAGE-80
IMAGE-79
IMAGE-78
IMAGE-77
IMAGE-76
IMAGE-75
IMAGE-74
IMAGE-73
IMAGE-72
IMAGE-71
IMAGE-70
IMAGE-69
IMAGE-68
...almost a perfect vertical inversion with first digit replaced by - , but not quite
even if there is a reversable pattern, I'd hate to go through all this code working it out
do I need to debuild this first with an old DeBuildLevel?
anybody got one? 
Last edited by SuSE on Thu May 06, 2004 5:14 am, edited 1 time in total |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu May 06, 2004 5:13 am Post subject: |
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found this old lvztoolkit at ssdownloads
using the included DeBuildLevel.exe on the .lvz file gives the error "Object header is invalid." and produces an .ini with only the outfile= line (the ini consists only of coords, no files when it does debuild)
so...corruption? |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Thu May 06, 2004 10:21 am Post subject: |
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The old one won't work with the newest lvz, because Priit changed a good chunk inside of it. Read the lvzformat.txt for changes to lvz formats.
As for the negative numbers, thats because of me using signed number to read values rather than unsigned. I've fixed it, and uploaded the new lvztoolkit.zip to my site. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu May 06, 2004 11:48 am Post subject: |
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wewt, thanks so much, Mine  |
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