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debuild problems

 
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SuSE
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Joined: Dec 02 2002
Posts: 2307
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PostPosted: Thu May 06, 2004 5:07 am    Post subject: debuild problems Reply to topic Reply with quote

I have a relatively old (from .37 I think) lvz file - I believe it was originally built using MakeLevel.exe

When I debuild it (with most recent DeBuildLevel.exe), lots of the IMAGE#'s in the object lines , well, for example:

IMAGE175
IMAGE176
IMAGE177
IMAGE178
IMAGE179
IMAGE180
IMAGE181
IMAGE182
IMAGE183
IMAGE184
IMAGE185
IMAGE186
IMAGE187
IMAGE188

...becomes...

IMAGE-81
IMAGE-80
IMAGE-79
IMAGE-78
IMAGE-77
IMAGE-76
IMAGE-75
IMAGE-74
IMAGE-73
IMAGE-72
IMAGE-71
IMAGE-70
IMAGE-69
IMAGE-68

...almost a perfect vertical inversion with first digit replaced by - , but not quite

even if there is a reversable pattern, I'd hate to go through all this code working it out

do I need to debuild this first with an old DeBuildLevel?
anybody got one? sa_tongue.gif


Last edited by SuSE on Thu May 06, 2004 5:14 am, edited 1 time in total
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SuSE
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PostPosted: Thu May 06, 2004 5:13 am    Post subject: Reply to topic Reply with quote

found this old lvztoolkit at ssdownloads

using the included DeBuildLevel.exe on the .lvz file gives the error "Object header is invalid." and produces an .ini with only the outfile= line (the ini consists only of coords, no files when it does debuild)

so...corruption?
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PostPosted: Thu May 06, 2004 10:21 am    Post subject: Reply to topic Reply with quote

The old one won't work with the newest lvz, because Priit changed a good chunk inside of it. Read the lvzformat.txt for changes to lvz formats.

As for the negative numbers, thats because of me using signed number to read values rather than unsigned. I've fixed it, and uploaded the new lvztoolkit.zip to my site.
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SuSE
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PostPosted: Thu May 06, 2004 11:48 am    Post subject: Reply to topic Reply with quote

wewt, thanks so much, Mine biggrin.gif
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