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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Wed Apr 21, 2004 8:06 pm Post subject: sound lvz's |
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I wanted to take away the rocket effect completely, so I just made a file and named it rocket1.wa2 and rocket2.wa2... and continuum failed to load the lvz (but lvz toolkit didn't complain)... am I not allowed to do this?
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Apr 21, 2004 9:20 pm Post subject: |
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got me, attach .lvz
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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Wed Apr 21, 2004 10:00 pm Post subject: |
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here's just the rockets
The first problem I actually solved(put an s where there wasn't supposed to be), but now I have another problem, they aren't playing, but the defaults still are
badsound.lvz - 0.06 KB
LVZ Dump: INI
File downloaded or viewed 16 time(s)
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Wed Apr 21, 2004 10:40 pm Post subject: |
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Its a bad LVZ file. When you attempted to create the lvz, it was unable to find or compress the rocket1.wa2 and rocket2.wa2.
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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Wed Apr 21, 2004 11:12 pm Post subject: |
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maybe 'cause there's nothing to compress? its 0 bytes :]
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Apr 22, 2004 12:48 pm Post subject: |
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Can you play these sounds in media player or sound recorder? If they can't open the file, don't expect ctm to be able to. If you right click on a .wav, click record -> file -> new -> save as -> "rocket1.wa2". Should be 58 bytes.
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Fri Apr 23, 2004 7:56 am Post subject: |
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it may also be the type of bitrate he used
anything less than 8bit probably wont work
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Fri Apr 23, 2004 1:09 pm Post subject: |
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Erf wrote: | maybe 'cause there's nothing to compress? its 0 bytes :] |
I recommend you use any wave recording program, don't plug a microphone in, and hit "record" for a second or two. Record complete nothingness. Making it a second or two long instead of 1 millisecond will allow Continuum to not loop the same wave file 100 times a second.
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Victory Music Guest
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Posted: Wed May 12, 2004 8:13 pm Post subject: |
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I got a music file for the Victory music. It was a MP3 but I converted to a .wav . When I went to enter it, the arena wouldnt d/l and got :
Slow iteration warning: 2420 ms
on the subgame2 screen. I tryed:
Quote: | If you right click on a .wav, click record -> file -> new -> save as -> "rocket1.wa2". |
but still got:
Slow iteration warning: 2420 ms
Any ideas?
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Wed May 12, 2004 9:08 pm Post subject: |
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You're running the server on the same computer that you play on?
That's just a warning saying things are kinda slow. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Wed May 12, 2004 10:48 pm Post subject: |
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Subspace and Subgame both fight for 100% of your computer's processor. Every so often, one of them wins out for a bit, and the other one pays for it. Thats what that means, that Subgame wasn't able to do a complete loop within about 2 seconds, which is bad.
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