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sound lvz's

 
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Erf
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Joined: Aug 09 2003
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PostPosted: Wed Apr 21, 2004 8:06 pm    Post subject: sound lvz's Reply to topic Reply with quote

I wanted to take away the rocket effect completely, so I just made a file and named it rocket1.wa2 and rocket2.wa2... and continuum failed to load the lvz (but lvz toolkit didn't complain)... am I not allowed to do this?
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SuSE
Me measures good


Joined: Dec 02 2002
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PostPosted: Wed Apr 21, 2004 9:20 pm    Post subject: Reply to topic Reply with quote

got me, attach .lvz
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Erf
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PostPosted: Wed Apr 21, 2004 10:00 pm    Post subject: Reply to topic Reply with quote

here's just the rockets

The first problem I actually solved(put an s where there wasn't supposed to be), but now I have another problem, they aren't playing, but the defaults still are




badsound.lvz - 0.06 KB
LVZ Dump: INI
File downloaded or viewed 16 time(s)
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


Age:41
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PostPosted: Wed Apr 21, 2004 10:40 pm    Post subject: Reply to topic Reply with quote

Its a bad LVZ file. When you attempted to create the lvz, it was unable to find or compress the rocket1.wa2 and rocket2.wa2.
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Erf
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PostPosted: Wed Apr 21, 2004 11:12 pm    Post subject: Reply to topic Reply with quote

maybe 'cause there's nothing to compress? its 0 bytes :]
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Smong
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PostPosted: Thu Apr 22, 2004 12:48 pm    Post subject: Reply to topic Reply with quote

Can you play these sounds in media player or sound recorder? If they can't open the file, don't expect ctm to be able to. If you right click on a .wav, click record -> file -> new -> save as -> "rocket1.wa2". Should be 58 bytes.
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Phyran
I privately speak in public


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PostPosted: Fri Apr 23, 2004 7:56 am    Post subject: Reply to topic Reply with quote

it may also be the type of bitrate he used
anything less than 8bit probably wont work
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


Age:41
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PostPosted: Fri Apr 23, 2004 1:09 pm    Post subject: Reply to topic Reply with quote

Erf wrote:
maybe 'cause there's nothing to compress? its 0 bytes :]

I recommend you use any wave recording program, don't plug a microphone in, and hit "record" for a second or two. Record complete nothingness. Making it a second or two long instead of 1 millisecond will allow Continuum to not loop the same wave file 100 times a second.
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Victory Music
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PostPosted: Wed May 12, 2004 8:13 pm    Post subject: Reply to topic Reply with quote

I got a music file for the Victory music. It was a MP3 but I converted to a .wav . When I went to enter it, the arena wouldnt d/l and got :

Slow iteration warning: 2420 ms

on the subgame2 screen. I tryed:
Quote:
If you right click on a .wav, click record -> file -> new -> save as -> "rocket1.wa2".

but still got:

Slow iteration warning: 2420 ms

Any ideas?
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Dr Brain
Flip-flopping like a wind surfer


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PostPosted: Wed May 12, 2004 9:08 pm    Post subject: Reply to topic Reply with quote

You're running the server on the same computer that you play on?

That's just a warning saying things are kinda slow.
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Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


Age:41
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PostPosted: Wed May 12, 2004 10:48 pm    Post subject: Reply to topic Reply with quote

Subspace and Subgame both fight for 100% of your computer's processor. Every so often, one of them wins out for a bit, and the other one pays for it. Thats what that means, that Subgame wasn't able to do a complete loop within about 2 seconds, which is bad.
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