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Making A Penatrable Wall?

 
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Solo Forever
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PostPosted: Mon Mar 15, 2004 6:10 pm    Post subject: Making A Penatrable Wall? Reply to topic Reply with quote

I'am working on a .lvl, or .cfg file that would allow me to block a thor, for example: You have a square, but nothing can penatrate this square, like a thor.
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PostPosted: Mon Mar 15, 2004 7:13 pm    Post subject: Reply to topic Reply with quote

could anyone help me with this? Or can it even be done, I think I amost got it, but my map editor currupts afterwards, and when i download it it won't show up.
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Dr Brain
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PostPosted: Mon Mar 15, 2004 8:10 pm    Post subject: Reply to topic Reply with quote

Can't happen
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PostPosted: Mon Mar 15, 2004 8:48 pm    Post subject: Reply to topic Reply with quote

so there is no way I can have a wall and when the thor hits and it it will explode?
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Helicon
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PostPosted: Mon Mar 15, 2004 9:13 pm    Post subject: Reply to topic Reply with quote

it is possible, in a matter of speaking.
I think your best bet (someone correct me if i'm wrong) is a bot set to spec within the range to receive the thor weapon packets of a door tile. Then if it could compute the thor crossing the tile (big if) then it could toggle the door mode bits, right?

Edit: assuming you wanted the door to absolutely be open to look like it "blocks" the thor

That itself would be a lot of work. Probably too much. I don't think i've ever actually seen it in practice.

to answer the supposed immediate question... the ss server does not support this "out of the box". there is no setting in map or config files for this that i know of (or anything along these lines)
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Last edited by Helicon on Tue Mar 16, 2004 6:43 pm, edited 1 time in total
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CypherJF
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PostPosted: Mon Mar 15, 2004 9:47 pm    Post subject: Reply to topic Reply with quote

I was thinking that myself, if the bot could jump down and get hit by it :/ but that'd be like oY..
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PostPosted: Tue Mar 16, 2004 2:16 am    Post subject: Reply to topic Reply with quote

That wouldnt be very appealing. Plus without using a bot its impossible seeing as its in the game programming that a thor is above everything.
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PostPosted: Tue Mar 16, 2004 4:54 am    Post subject: Reply to topic Reply with quote

Heli, do doors destroy thors? I can't remember any situation where that happened.
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SuSE
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PostPosted: Tue Mar 16, 2004 7:08 am    Post subject: Reply to topic Reply with quote

could warp the ship that shot the thor to safe and immediately back to its previous position sa_tongue.gif
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Phyran
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PostPosted: Tue Mar 16, 2004 1:41 pm    Post subject: Reply to topic Reply with quote

dont use thors at all? O.o
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Smong
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PostPosted: Tue Mar 16, 2004 1:46 pm    Post subject: Reply to topic Reply with quote

Or replace some of the bomb gfx with the thor gfx. Or give ships some reps?
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Helicon
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PostPosted: Tue Mar 16, 2004 6:40 pm    Post subject: Reply to topic Reply with quote

Doggeti wrote:
Heli, do doors destroy thors? I can't remember any situation where that happened.

warp in (lame).
or just use ASSS icon_biggrin.gif

in any case, the ".lvl or .cfg" is a no go. They just don't support it. Use big bombs, that's propbably the closest alternative
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Qndre
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PostPosted: Fri Mar 26, 2004 1:41 pm    Post subject: Reply to topic Reply with quote

But bombs can't travel through walls, can they? He only wants a thor to hit a specific wall but not every.
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wEaViL
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PostPosted: Fri Mar 26, 2004 2:00 pm    Post subject: Reply to topic Reply with quote

Black holes get rid of thor's... but it has to be shot into the dead center of it for it to work.
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PostPosted: Sat Apr 03, 2004 6:58 am    Post subject: Reply to topic Reply with quote

I know of powerball having a flag check of whether or not going through walls, but I believe that thor is hard coded to ignore anything but players.

Sorry.

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Black holes can get rid of anything/everything... icon_eek.gif
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PostPosted: Sat Apr 03, 2004 12:10 pm    Post subject: Reply to topic Reply with quote

what about a variation of the safe miner plugin except for thors O.o
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Smong
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PostPosted: Mon Apr 05, 2004 10:21 am    Post subject: Reply to topic Reply with quote

I thought powerballs bounced off wormholes, and that was used as a tactic to fire the ball faster than normal.
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Dr Brain
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PostPosted: Mon Apr 05, 2004 10:34 am    Post subject: Reply to topic Reply with quote

They do bounce off them, but I don't know how you could fire them faster than normal.
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Smong
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PostPosted: Mon Apr 05, 2004 10:53 am    Post subject: Reply to topic Reply with quote

As you fly near a wormhole you accelerate, the ball velocity is your velocity + what is in the settings. Another example is always use afterburners just before you fire the ball so it goes further.
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PostPosted: Tue Apr 06, 2004 1:13 pm    Post subject: Reply to topic Reply with quote

Wormhole can increase player's velocity (if settings instructs so), ball carriers player's own velocity, hence forth...
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