| Author |
Message |
Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
|
Posted: Mon Aug 30, 2004 11:29 pm Post subject: Question regarding the Gravity formula |
 |
|
|
|
Hi... I have a line of wormholes all the way across the zone on the last 5 lines of the zone. I need gravity to pulle about 7/8 of the way up the zone... all the way across. I don't understand where the formula R=1.325 * (g^.507) comes into play for gravity. Actually, I don't get the physics for CTM gravity at all. Can anyone take a stab at these two questions? I don't get the formular, and how does gravity work?
Katie |
|
| Back to top |
|
 |
Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
|
Posted: Mon Aug 30, 2004 11:34 pm Post subject: |
 |
|
|
|
Just plug the Gravity you specify in setts into the formula, and u get the radius of the area it affects
dunno what sort of explanation ur looking for, or how that is 2 questions |
|
| Back to top |
|
 |
D1st0rt Miss Directed Wannabe

Age:38 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
|
Posted: Mon Aug 30, 2004 11:43 pm Post subject: |
 |
|
|
|
Well, you could always do what I did on my physics final last year. When the numbers don't turn out right, multiply by the speed of light and everything works. (Speed of light roughly 3x10^8 m/s) _________________
 |
|
| Back to top |
|
 |
Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Tue Aug 31, 2004 10:15 am Post subject: |
 |
|
|
|
Ok, here's the wormhole expert's say:
A line of wormholes along the VERY bottom is probably not what you want. Wormholes with that great a reach will result in players not only getting pulled toward the bottom, but also getting pulled toward the center, because the gravity effect will overlap more there than on the edges.
That said, R=1.325 * (g^.507) is easy to solve for g.
You want 7/8 of the map, or 896 tiles.
896 = 1.325 * g^.507
896/1.325 = g ^.507
676.22642= g^.507
ln (676.22642) = ln (g^.507)
6.51653 = 0.507 * ln(g)
6.51653/0.507 = ln(g)
12.85311 = ln (g)
e^12.85311 = g
g = 381976
Ok, easy. Unfortunatly, that setting for gravity is too big for the game to handle. The biggest it can take is 2^(16-1) - 1 = 32767
What that means is that a wormhole in continuum can only reach across so many tiles.
R = 1.325 * 32767^.507
R = 257.954
So, it can reach a little more than 1/4 of the map. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
|
| Back to top |
|
 |
Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
|
Posted: Tue Aug 31, 2004 7:35 pm Post subject: |
 |
|
|
|
So maybe then I could use the bottom 1/4 and the top 1/4 of the map? Also, I don't undestand the gravity speed thing. Like, It's not dragging my players down very fast at all, and it's set to about 8000. Do I not have the right idea or am I just plain missing something???
Katie |
|
| Back to top |
|
 |
Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
|
Posted: Tue Aug 31, 2004 7:36 pm Post subject: |
 |
|
|
|
What I meant was, if I used the bottom 1/4 of the map, if I put the wormhole out of the tiles above the bottom set of womholes' reach, wouldn't it work the same? That way, people on the bottom quarter wouldn't be affected by the gravity of the top set of wormholes. err...2xPost...
Katie |
|
| Back to top |
|
 |
Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
|
Posted: Tue Aug 31, 2004 7:51 pm Post subject: |
 |
|
|
|
What? Top wormholes? For what purpose?
Anyway, I think the gravity setting is just the radius of the gravity, not the individual acceleration. Stupid subgame. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
|
| Back to top |
|
 |
Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Tue Aug 31, 2004 7:58 pm Post subject: |
 |
|
|
|
| Why do you want to do this? Artificial Gravity? |
|
| Back to top |
|
 |
Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
|
Posted: Tue Aug 31, 2004 8:21 pm Post subject: |
 |
|
|
|
Yeah, AG... Create a Super Metroid themed 2d side scroller.
If anyone is interested I need staff. Even part time help is appreciated.
Katie |
|
| Back to top |
|
 |
|