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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Feb 14, 2004 9:48 am Post subject: *Thor |
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Anyone know how *thor works on subgame? I need it for an item in Hyperspace. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Feb 14, 2004 5:35 pm Post subject: |
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Maybe get the subgame off the CD, enter with SS client and use a packet logger after doing *thor. Otherwise I know it's something to do with the prox/damage. |
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Dustpuppy Server Help Squatter
Age:39 Gender: Joined: Jan 23 2003 Posts: 215 Location: England Offline
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Posted: Sun Feb 15, 2004 1:30 pm Post subject: |
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*thor # = Sets players thor level to #. 0 = normal, > 1 = instant death, larger the #, the larger the prox (version 1.34.1 or higher) |
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Feb 15, 2004 3:49 pm Post subject: |
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I got that. How does the server set a player's thor level? Is it a modification of the weapon packet before it gets forwarded, or something like a packet that gets sent to the client? |
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Mine GO BOOM Hunch Hunch What What
Age:40 Gender: Joined: Aug 01 2002 Posts: 3614 Location: Las Vegas Offline
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Posted: Sun Feb 15, 2004 4:23 pm Post subject: |
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Get a bot to send *thor to itself, and see how it works that way.
Then, do *thor on yourself, get in the game, and shoot a thor. Have the bot look at the packet. |
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