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Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
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Posted: Sat Feb 28, 2004 1:50 am Post subject: LVZ question |
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would it be possible to create a simple shield effect graphic around your ship using a custom graphic and lvz code? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sat Feb 28, 2004 2:37 am Post subject: |
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yes, you could probably even create (or have created) a bot to turn it on and off depending on if you have the actual shield prize - this only becomes a problem when you want everyone else to see this image (as the bot becomes more complex and lag becomes more of an issue) |
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Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
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Posted: Sat Feb 28, 2004 2:57 am Post subject: |
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i wouldnt really want the shield to DO anything but be an asthetic feature, i think a shield graphic very near the ship might work, so everytime you get hit and energy goes down, it lights up...this way wouldnt cause lag would it?
would anyone be willing to do up the code for me? ill provide the shield art. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sat Feb 28, 2004 3:38 am Post subject: |
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sure the ini is easy (will need image first)
the bot I can't help you with, but some rogue coder out there feeling bored can probably whip out a plugin for MERV easily enough (the you-see only version, anyways)
as I understand it, the lag issue would be from the ridiculous amount of position updates and objon/off commands - with just one flash of the image and no position updates it would probably be much easier |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Feb 28, 2004 9:29 am Post subject: |
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If every ship can have the shield, then there could still be lag as the bot has to *watchdamage the players to see when they get hit. Just firing weapons will reduce energy, so that isn't a good indication of damage. |
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Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Sat Feb 28, 2004 9:52 am Post subject: |
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Why using *watchdamage? MERV plugins have an event called EVENT_WatchDamage. That should do the same. _________________ Expect the worst but hope for the best. |
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Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
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Posted: Sat Feb 28, 2004 12:03 pm Post subject: |
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you guys are getting a head of me, while you might come up with a way to add shields which actually do something, or have a purpose using a bot.....
i simply want mine as a client side effect get it? can't cause lag that way, its just like a bullet hittin your ship but instead now your local client will see a shield effect, if others have the graphic on there cpu they will see the same, as the file will be included in the llvz, everyone in the zone would, unless they didnt like it and deleted it.
akai...i get the shield graphic to you asap thanks! |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sat Feb 28, 2004 12:31 pm Post subject: |
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Cruis.In wrote: | i simply want mine as a client side effect get it? can't cause lag that way, its just like a bullet hittin your ship but instead now your local client will see a shield effect, if others have the graphic on there cpu they will see the same, as the file will be included in the llvz, everyone in the zone would, unless they didnt like it and deleted it. |
that's the problem, Cruis - there is no way yet-devised to do that without a tubby bot that creates some dirty lag/command spam
I can think of a few other ways, but they also involve bots and a sacrifice of other gameplay elements |
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Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Sat Feb 28, 2004 2:11 pm Post subject: |
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Perhaps ASSS can do? I don't know much about it yet, just that it can do things that subgame can't. |
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Dustpuppy Server Help Squatter

Age:40 Gender: Joined: Jan 23 2003 Posts: 215 Location: England Offline
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Posted: Sat Feb 28, 2004 2:13 pm Post subject: |
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Doggeti wrote: | Why using *watchdamage? MERV plugins have an event called EVENT_WatchDamage. That should do the same. |
EVENT_WatchDamage uses *watchdamage...
The name is a dead giveaway _________________
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