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LVZ question

 
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Cruis.In
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PostPosted: Sat Feb 28, 2004 1:50 am    Post subject: LVZ question Reply to topic Reply with quote

would it be possible to create a simple shield effect graphic around your ship using a custom graphic and lvz code?
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SuSE
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PostPosted: Sat Feb 28, 2004 2:37 am    Post subject: Reply to topic Reply with quote

yes, you could probably even create (or have created) a bot to turn it on and off depending on if you have the actual shield prize - this only becomes a problem when you want everyone else to see this image (as the bot becomes more complex and lag becomes more of an issue)
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Cruis.In
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PostPosted: Sat Feb 28, 2004 2:57 am    Post subject: Reply to topic Reply with quote

i wouldnt really want the shield to DO anything but be an asthetic feature, i think a shield graphic very near the ship might work, so everytime you get hit and energy goes down, it lights up...this way wouldnt cause lag would it?

would anyone be willing to do up the code for me? ill provide the shield art.
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PostPosted: Sat Feb 28, 2004 3:38 am    Post subject: Reply to topic Reply with quote

sure the ini is easy (will need image first)

the bot I can't help you with, but some rogue coder out there feeling bored can probably whip out a plugin for MERV easily enough (the you-see only version, anyways)

as I understand it, the lag issue would be from the ridiculous amount of position updates and objon/off commands - with just one flash of the image and no position updates it would probably be much easier
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Smong
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PostPosted: Sat Feb 28, 2004 9:29 am    Post subject: Reply to topic Reply with quote

If every ship can have the shield, then there could still be lag as the bot has to *watchdamage the players to see when they get hit. Just firing weapons will reduce energy, so that isn't a good indication of damage.
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Doggeti
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PostPosted: Sat Feb 28, 2004 9:52 am    Post subject: Reply to topic Reply with quote

Why using *watchdamage? MERV plugins have an event called EVENT_WatchDamage. That should do the same.
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Cruis.In
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PostPosted: Sat Feb 28, 2004 12:03 pm    Post subject: Reply to topic Reply with quote

you guys are getting a head of me, while you might come up with a way to add shields which actually do something, or have a purpose using a bot.....

i simply want mine as a client side effect get it? can't cause lag that way, its just like a bullet hittin your ship but instead now your local client will see a shield effect, if others have the graphic on there cpu they will see the same, as the file will be included in the llvz, everyone in the zone would, unless they didnt like it and deleted it.

akai...i get the shield graphic to you asap thanks!
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PostPosted: Sat Feb 28, 2004 12:31 pm    Post subject: Reply to topic Reply with quote

Cruis.In wrote:
i simply want mine as a client side effect get it? can't cause lag that way, its just like a bullet hittin your ship but instead now your local client will see a shield effect, if others have the graphic on there cpu they will see the same, as the file will be included in the llvz, everyone in the zone would, unless they didnt like it and deleted it.


that's the problem, Cruis - there is no way yet-devised to do that without a tubby bot that creates some dirty lag/command spam

I can think of a few other ways, but they also involve bots and a sacrifice of other gameplay elements
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Doggeti
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PostPosted: Sat Feb 28, 2004 2:11 pm    Post subject: Reply to topic Reply with quote

Perhaps ASSS can do? I don't know much about it yet, just that it can do things that subgame can't.
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Dustpuppy
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PostPosted: Sat Feb 28, 2004 2:13 pm    Post subject: Reply to topic Reply with quote

Doggeti wrote:
Why using *watchdamage? MERV plugins have an event called EVENT_WatchDamage. That should do the same.


EVENT_WatchDamage uses *watchdamage...
The name is a dead giveaway
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