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LVZ problem - Images appear top left on map instead in HUD

 
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MMaverick
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PostPosted: Sat Feb 07, 2004 7:32 am    Post subject: LVZ problem - Images appear top left on map instead in HUD Reply to topic Reply with quote

Hiya,

I hope you can solve my problem.

I have made a .ini (very large) with x/y coordinates like 'e...', so the lvz bitmaps should appear below the energy bar on the HUD.
Only problem is that the bitmaps DONT appear on the HUD, but just on the top left corner of the map. :/

Here is my .ini :
Code: Show/Hide
Outfile=text.lvz
File=032.bmp
File=033.bmp
File=039.bmp
File=040.bmp
File=041.bmp
File=044.bmp
File=045.bmp
File=046.bmp
File=048.bmp
File=049.bmp
File=050.bmp
File=051.bmp
File=052.bmp
File=053.bmp
File=054.bmp
File=055.bmp
File=056.bmp
File=057.bmp
File=058.bmp
File=059.bmp
File=060.bmp
File=062.bmp
File=063.bmp
File=064.bmp
File=065.bmp
File=066.bmp
File=067.bmp
File=068.bmp
File=069.bmp
File=070.bmp
File=071.bmp
File=072.bmp
File=073.bmp
File=074.bmp
File=075.bmp
File=076.bmp
File=077.bmp
File=078.bmp
File=079.bmp
File=080.bmp
File=081.bmp
File=082.bmp
File=083.bmp
File=084.bmp
File=085.bmp
File=086.bmp
File=087.bmp
File=088.bmp
File=089.bmp
File=090.bmp
File=096.bmp
[objectimages]
IMAGE32=032.bmp
IMAGE33=033.bmp
IMAGE39=039.bmp
IMAGE40=040.bmp
IMAGE41=041.bmp
IMAGE44=044.bmp
IMAGE45=045.bmp
IMAGE46=046.bmp
IMAGE48=048.bmp
IMAGE49=049.bmp
IMAGE50=050.bmp
IMAGE51=051.bmp
IMAGE52=052.bmp
IMAGE53=053.bmp
IMAGE54=054.bmp
IMAGE55=055.bmp
IMAGE56=056.bmp
IMAGE57=057.bmp
IMAGE58=058.bmp
IMAGE59=059.bmp
IMAGE60=060.bmp
IMAGE62=062.bmp
IMAGE63=063.bmp
IMAGE64=064.bmp
IMAGE65=065.bmp
IMAGE66=066.bmp
IMAGE67=067.bmp
IMAGE68=068.bmp
IMAGE69=069.bmp
IMAGE70=070.bmp
IMAGE71=071.bmp
IMAGE72=072.bmp
IMAGE73=073.bmp
IMAGE74=074.bmp
IMAGE75=075.bmp
IMAGE76=076.bmp
IMAGE77=077.bmp
IMAGE78=078.bmp
IMAGE79=079.bmp
IMAGE80=080.bmp
IMAGE81=081.bmp
IMAGE82=082.bmp
IMAGE83=083.bmp
IMAGE84=084.bmp
IMAGE85=085.bmp
IMAGE86=086.bmp
IMAGE87=087.bmp
IMAGE88=088.bmp
IMAGE89=089.bmp
IMAGE90=090.bmp
IMAGE96=096.bmp
; Paste from here down
;-----
[mapobjects]
e-10,e0,IMAGE32,TopMost,ServerControlled,0,1
e-10,e0,IMAGE33,TopMost,ServerControlled,0,2
e-10,e0,IMAGE39,TopMost,ServerControlled,0,8
e-10,e0,IMAGE40,TopMost,ServerControlled,0,9
e-10,e0,IMAGE41,TopMost,ServerControlled,0,10
e-10,e0,IMAGE44,TopMost,ServerControlled,0,13
e-10,e0,IMAGE45,TopMost,ServerControlled,0,14
e-10,e0,IMAGE46,TopMost,ServerControlled,0,15
e-10,e0,IMAGE48,TopMost,ServerControlled,0,17
e-10,e0,IMAGE49,TopMost,ServerControlled,0,18
e-10,e0,IMAGE50,TopMost,ServerControlled,0,19
e-10,e0,IMAGE51,TopMost,ServerControlled,0,20
e-10,e0,IMAGE52,TopMost,ServerControlled,0,21
e-10,e0,IMAGE53,TopMost,ServerControlled,0,22
e-10,e0,IMAGE54,TopMost,ServerControlled,0,23
e-10,e0,IMAGE55,TopMost,ServerControlled,0,24
e-10,e0,IMAGE56,TopMost,ServerControlled,0,25
e-10,e0,IMAGE57,TopMost,ServerControlled,0,26
e-10,e0,IMAGE58,TopMost,ServerControlled,0,27
e-10,e0,IMAGE59,TopMost,ServerControlled,0,28


It goes on for about 28.000 lines, but that shouldnt matter.

Please help, thanks
MMaverick
Mod / Bot builder in 17th parallel
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testforechozero
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Joined: Nov 15 2003
Posts: 92
Location: The Land of Satellites
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PostPosted: Sat Feb 07, 2004 9:51 am    Post subject: Reply to topic Reply with quote

Its because you have it set for [Map Objects], not [Screen Objects].

Go back into the Lvz creator and change it... dont worry, i had the same problem too.
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MMaverick
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PostPosted: Sun Feb 08, 2004 6:47 am    Post subject: MMaverick Reply to topic Reply with quote

Thanks alot, it works now icon_biggrin.gif


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