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Rotating a ship sprite correctly?

 
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Phyran
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PostPosted: Thu Dec 25, 2003 5:51 pm    Post subject: Rotating a ship sprite correctly? Reply to topic Reply with quote

hi, I made a sprite that is 36 x 36 pixels (canvas size)
however when i rotate (I'm using photoshop cs btw) at certain angles it extends pass the canvas size so when i copy and paste it into a sprite sheet the position goes out of bound

how can i do this correctly besides using a bigger sprite sheet (the image fits 36 x 36 perfectly in every angle)

note: i have more than 1 sprite image for the ship (as in each angle have a different image to stimulate animation)
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Phyran
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PostPosted: Thu Dec 25, 2003 6:34 pm    Post subject: Reply to topic Reply with quote

nevermind ~_~, I'm a dumbass....

just have to reselect the thingy >_> in imageready.....

ummm Akai can I talk to you on aim, I want to ask something
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PostPosted: Fri Dec 26, 2003 12:47 am    Post subject: Reply to topic Reply with quote

http://forums.minegoboom.com/viewtopic.php?t=678
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Phyran
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PostPosted: Sat Dec 27, 2003 4:07 pm    Post subject: Reply to topic Reply with quote

I notice but I use 6 frames (for animation ^_~)

thanks anyway
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WarFan
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PostPosted: Sun Dec 28, 2003 12:05 am    Post subject: Reply to topic Reply with quote

I like to see one of these ships when your done. I didnt know this game supported animated ships. The last I knew you could use 40 frames, each frame being an offset of 9 degrees.
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Smong
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PostPosted: Sun Dec 28, 2003 11:04 am    Post subject: Reply to topic Reply with quote

In the mario arenas Yoshi sticks his tongue out at certain angles but not at others, that is animation.

Perhaps Phyran doesn't realise you need 40 frames and only rotated for 6?
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SuSE
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PostPosted: Sun Dec 28, 2003 11:55 pm    Post subject: Reply to topic Reply with quote

Phyran meant that he created 6 different frames of an animation to be used in the 40 tile ship image (I think it was more like 7, actually)

I assembled it for him and I think ended up only using 5





I think it turned out nicely
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Cyan~Fire
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PostPosted: Mon Dec 29, 2003 11:47 am    Post subject: Reply to topic Reply with quote

Woo looks cool!
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PostPosted: Mon Dec 29, 2003 6:33 pm    Post subject: Reply to topic Reply with quote

it looks cool, ive seen it, and ive seen the settings for it in turf...the sets for the first destroid will be changed when its actually being put into our zone right?

P.S. how come no one told me about this forum..
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PostPosted: Mon Dec 29, 2003 7:09 pm    Post subject: Reply to topic Reply with quote

ahh. ok. I was thinking of an animation more like the Infantry ships with actual running animations. By the way anybody ever see the inside of a blo file?
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SuSE
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PostPosted: Mon Dec 29, 2003 7:39 pm    Post subject: Reply to topic Reply with quote

Cougar wrote:
it looks cool, ive seen it, and ive seen the settings for it in turf...the sets for the first destroid will be changed when its actually being put into our zone right?

P.S. how come no one told me about this forum..


sets are not up to me - I probably won't even be involved with that

this is the server help forum...this is THE place for help with SubSpace/Continuum icon_smile.gif
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