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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Thu Dec 25, 2003 5:51 pm Post subject: Rotating a ship sprite correctly? |
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hi, I made a sprite that is 36 x 36 pixels (canvas size)
however when i rotate (I'm using photoshop cs btw) at certain angles it extends pass the canvas size so when i copy and paste it into a sprite sheet the position goes out of bound
how can i do this correctly besides using a bigger sprite sheet (the image fits 36 x 36 perfectly in every angle)
note: i have more than 1 sprite image for the ship (as in each angle have a different image to stimulate animation) |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Thu Dec 25, 2003 6:34 pm Post subject: |
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nevermind ~_~, I'm a dumbass....
just have to reselect the thingy >_> in imageready.....
ummm Akai can I talk to you on aim, I want to ask something |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Sat Dec 27, 2003 4:07 pm Post subject: |
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I notice but I use 6 frames (for animation ^_~)
thanks anyway |
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Sun Dec 28, 2003 12:05 am Post subject: |
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I like to see one of these ships when your done. I didnt know this game supported animated ships. The last I knew you could use 40 frames, each frame being an offset of 9 degrees. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Dec 28, 2003 11:04 am Post subject: |
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In the mario arenas Yoshi sticks his tongue out at certain angles but not at others, that is animation.
Perhaps Phyran doesn't realise you need 40 frames and only rotated for 6? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Dec 28, 2003 11:55 pm Post subject: |
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Phyran meant that he created 6 different frames of an animation to be used in the 40 tile ship image (I think it was more like 7, actually)
I assembled it for him and I think ended up only using 5
I think it turned out nicely |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Dec 29, 2003 11:47 am Post subject: |
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Woo looks cool! _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Cougar Guest
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Posted: Mon Dec 29, 2003 6:33 pm Post subject: |
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it looks cool, ive seen it, and ive seen the settings for it in turf...the sets for the first destroid will be changed when its actually being put into our zone right?
P.S. how come no one told me about this forum.. |
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Mon Dec 29, 2003 7:09 pm Post subject: |
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ahh. ok. I was thinking of an animation more like the Infantry ships with actual running animations. By the way anybody ever see the inside of a blo file? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon Dec 29, 2003 7:39 pm Post subject: |
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Cougar wrote: | it looks cool, ive seen it, and ive seen the settings for it in turf...the sets for the first destroid will be changed when its actually being put into our zone right?
P.S. how come no one told me about this forum.. |
sets are not up to me - I probably won't even be involved with that
this is the server help forum...this is THE place for help with SubSpace/Continuum  |
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