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Server Help | ASSS Wiki (-1) | Shanky.com
one more question about decoys :D

 
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KuraiKun
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PostPosted: Sat Dec 13, 2003 5:55 pm    Post subject: one more question about decoys :D Reply to topic Reply with quote

where can i set howlong a decoy last?
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KuraiKun
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PostPosted: Sat Dec 13, 2003 6:04 pm    Post subject: urg Reply to topic Reply with quote

and 1 more quesiton, how do i set bomb damage, i want level 2 bombs to do more damage than level 1 but they wont, and i cant figure out how to fix it sa_tongue.gif
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Cyan~Fire
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PostPosted: Sat Dec 13, 2003 9:36 pm    Post subject: Reply to topic Reply with quote

In your CFG file:
Misc:DecoyAliveTime=

and there's no way to change bomb damage between levels. The only difference is that higher levels have larger explosions. And, because of the way damage is calculated, that means higher levels do more damage on a direct hit.
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Smong
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PostPosted: Sun Dec 14, 2003 6:04 am    Post subject: Reply to topic Reply with quote

I thought direct hits all did the same damage, but just the splash damage and prox got bigger when you went up a level.
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testforechozero
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PostPosted: Sun Dec 14, 2003 8:41 am    Post subject: sumthin fun... Reply to topic Reply with quote

About the decoys....

I love going into my zone....

Getting into my super ship...

And deploying about 1000 decoys!!

And if your moving very slow, you can repeatedly tap F5, and rotate your ship at the same time to make a decoy "ball".....

Fun, I suppose.... I wouldn't do it when there are people in your zone... biggrin.gif
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Cyan~Fire
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PostPosted: Sun Dec 14, 2003 1:39 pm    Post subject: Reply to topic Reply with quote

Well, when you get a direct hit, the bomb explodes at the point of the ship that it yet. But damage is calculated from the center of the ship. Therefore, more splash = more damage even on a direct hit. It's odd.
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