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KuraiKun Guest
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Posted: Sat Dec 13, 2003 5:55 pm Post subject: one more question about decoys :D |
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| where can i set howlong a decoy last? |
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KuraiKun Guest
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Posted: Sat Dec 13, 2003 6:04 pm Post subject: urg |
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and 1 more quesiton, how do i set bomb damage, i want level 2 bombs to do more damage than level 1 but they wont, and i cant figure out how to fix it  |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Dec 13, 2003 9:36 pm Post subject: |
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In your CFG file:
Misc:DecoyAliveTime=
and there's no way to change bomb damage between levels. The only difference is that higher levels have larger explosions. And, because of the way damage is calculated, that means higher levels do more damage on a direct hit. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Dec 14, 2003 6:04 am Post subject: |
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| I thought direct hits all did the same damage, but just the splash damage and prox got bigger when you went up a level. |
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testforechozero Novice

Gender: Joined: Nov 15 2003 Posts: 92 Location: The Land of Satellites Offline
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Posted: Sun Dec 14, 2003 8:41 am Post subject: sumthin fun... |
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About the decoys....
I love going into my zone....
Getting into my super ship...
And deploying about 1000 decoys!!
And if your moving very slow, you can repeatedly tap F5, and rotate your ship at the same time to make a decoy "ball".....
Fun, I suppose.... I wouldn't do it when there are people in your zone...  |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun Dec 14, 2003 1:39 pm Post subject: |
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| Well, when you get a direct hit, the bomb explodes at the point of the ship that it yet. But damage is calculated from the center of the ship. Therefore, more splash = more damage even on a direct hit. It's odd. |
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