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2fast Guest
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Posted: Sun Dec 07, 2003 8:47 pm Post subject: No damage... |
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every time i shoot a bomb, it does no damage..? hmm? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon Dec 08, 2003 1:57 am Post subject: |
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attach copy of .cfg (settings) file |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Dec 08, 2003 5:46 pm Post subject: |
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Or at least just your [Bomb] section... _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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2fast Guest
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Posted: Mon Dec 08, 2003 8:24 pm Post subject: Bomb setting cfg |
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[Bomb]
BombDamageLevel=50
BombAliveTime=6000
BombExplodeDelay=150
BombExplodePixels=2
ProximityDistance=2
JitterTime=20
BombSafety=1
EBombShutdownTime=0
EBombDamagePercent=1000
BBombDamagePercent=1000 |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Mon Dec 08, 2003 8:36 pm Post subject: Re: Bomb setting cfg |
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2fast wrote: | [Bomb]
BombDamageLevel=50
BombAliveTime=6000
BombExplodeDelay=150
BombExplodePixels=2
ProximityDistance=2
JitterTime=20
BombSafety=1
EBombShutdownTime=0
EBombDamagePercent=1000
BBombDamagePercent=1000 |
Found your problem. Pixels = each LITTLE TINY dot on the screen. There are about 72 pixels per inch (for printing atleast), so they are pretty small. In fact, the width of each ship is 32 pixels. You having it set to 2 means that, even with a direct impact, it still wouldn't do any damage, since the direct impact is on the outside of the ship, and distance is compared to the middle of the ship.
Set it to something like 60, and play around with it then. Or, better yet, use my Bomb Calculator and play around with the numbers then. |
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2fast Guest
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Posted: Mon Dec 08, 2003 8:40 pm Post subject: 1 more thing |
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I forgot to mention, would the bomb do 50 damage? or is there some kind of formula for it?
The energy for each ship is 100, i need the bomb to hit the ship about 2 or 3 times before the person dies... thanks for your help.. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon Dec 08, 2003 9:38 pm Post subject: Re: 1 more thing |
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2fast wrote: | I forgot to mention, would the bomb do 50 damage? or is there some kind of formula for it?
The energy for each ship is 100, i need the bomb to hit the ship about 2 or 3 times before the person dies... thanks for your help.. |
that depends on bomb:bombdamagelevel and the recharge setting for each ship
with your current bomb:bombdamagelevel=50 and reasonable recharge rate this should be fine |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Fri Dec 12, 2003 3:48 pm Post subject: |
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It would be also wise to mention that, whilst the bomb damage is in effect, the ship's own recharge rate kicks in and regenerates the energy bar.
So if not balanced well, it might actually entirely negate the damage the bomb deliver.
That is if a situation of one bomb - one recharge tick is in question.
In superzones, where the bomb fire rate is extremely high, you might have an accumulation effect occur. |
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