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Posted: Wed Oct 22, 2003 10:19 pm Post subject: Map Object Help |
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I want to put a .lvz of arena rules in top left corner, and its not working. I'm probably just missing something from my .ini but if anyone could help it would be appreciated. Heres the file:
Outfile=STRATEGY.LVZ
File=strategy.bm2
[objectimages]
IMAGE0=strategy.bm2,1,1,100
[mapobjects]
1,1,IMAGE0,AfterTiles,ShowAlways,0,0
P.S. Could someone explain to me the meanings of: BelowAll, AfterBackground, AfterTiles, AfterWeapons, AfterShips, AfterGauges, AfterChat, and TopMost |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Oct 22, 2003 10:24 pm Post subject: |
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It needs to go in section 'screenobjects' not 'mapobjects'. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Oct 23, 2003 12:30 am Post subject: |
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| Cyan~Fire wrote: | | It needs to go in section 'screenobjects' not 'mapobjects'. |
if you want it on the screen...but I'm guessing you want it on the map at A1 (coord) [which means your .ini file is fine]
so...
make sure you're using the latest buildlevel.exe from the latest lvztoolkit.zip
make sure you have misc:levelfiles=STRATEGY.LVZ in your .cfg (settings file)
finally - attach your .lvz to your next post if you still haven't gotten it to work |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Oct 23, 2003 5:48 pm Post subject: |
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| Oops, should've read better. Saw 'After Gauges' and started thinking screenobjects. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Oct 23, 2003 5:53 pm Post subject: |
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| could go either way, really |
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