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HalfCalibur Newbie
Joined: Dec 11 2002 Posts: 5 Offline
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Posted: Wed Dec 11, 2002 9:56 pm Post subject: Player counter/Can't enter zone |
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SSHQ used to have a counter that showed the number of players in SS at the time...does anyone have the script for this or know how to do it?
And also... I set up a new server following MGB's how to set up a server article, but I cannot enter the zone. It just tries to connect for a while until I get the "can't connect" message. Any ideas?
Peace. |
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Wed Dec 11, 2002 9:59 pm Post subject: |
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look at www.ss-wc.com under 'zone population'
do you have a router/firewall? |
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reel bad Seasoned Helper
Age:38 Gender: Joined: Dec 08 2002 Posts: 155 Location: MA Offline
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Posted: Wed Dec 11, 2002 10:01 pm Post subject: |
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is the zone red? are your ports and ip's correct? is there any output in your server or biller when you try to connect? what is it? |
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HalfCalibur Newbie
Joined: Dec 11 2002 Posts: 5 Offline
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Posted: Wed Dec 11, 2002 10:14 pm Post subject: |
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The SubGame doesn't show anything when I try to connect... and yes this computer is connected through a router, i'm guessing that's the reason i'm having problems? |
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reel bad Seasoned Helper
Age:38 Gender: Joined: Dec 08 2002 Posts: 155 Location: MA Offline
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Posted: Wed Dec 11, 2002 10:27 pm Post subject: |
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your router doesn't recognize the subspace data as "safe" when it comes in from the internet and drops it. You need to do port-forwarding of your zone's port and said port # plus one, or put the server on a DMZ server. Look in your router documentation as to how to do this. As for the ports, here's an example: my zone is hosted on port 1000, so on my router (if I had gotten rid of dial-up yet, heh) i would forward ports 1000 and 1001 to the computer on the LAN with the zone server on it. The main port is the data one and the main port +1 is, i'm told, for pinging only. So if you really wanted to, you could only forward the server port, but your server will look dead. Unless I'm mistaken, however, people can still log in and play normally. It just doesn't ping. I'm not sure if this applies to in-game ping and/or packetloss, just the zone screen. But why would you want to do that? Just forward both ports to the correct ip address locally, or (easier, but less safe) put them on a DMZ so that the internet can see it completely. Best of luck. |
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Dec 12, 2002 8:52 am Post subject: |
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also, when you do that, the zone will still appear red for YOU. to fix this add an entry to your zone.dat in your continuum folder (cont MUST not be running when you do this). The entry should contian your ip address on your LAN. (use winipcfg to find it) |
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SOS Server Help Squatter
Joined: Dec 02 2002 Posts: 329 Offline
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Posted: Thu Dec 12, 2002 11:42 am Post subject: |
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Dr Brain wrote: | The entry should contian your ip address on your LAN. (use winipcfg to find it) |
Or the usual 127.*.*.* _________________ 3y3 4m l33t h4x0r
j0! 3y3 4m t4lking to j00!
fux0red 5cr1pt k1dd13.
-"l33t h41ku" |
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reel bad Seasoned Helper
Age:38 Gender: Joined: Dec 08 2002 Posts: 155 Location: MA Offline
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Posted: Thu Dec 12, 2002 6:01 pm Post subject: |
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Dr Brain wrote: | look at www.ss-wc.com under 'zone population'
do you have a router/firewall? |
Is there a way to put a counter on your own website? |
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