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Rampage with Sound?
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WarFan
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PostPosted: Sat Aug 30, 2003 2:27 am    Post subject: Rampage with Sound? Reply to topic Reply with quote

Any way to make the rampage plugin support wav's? For each level reached it would play the sound, like "killing spree" from unreal tournament and such. Thanks
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PostPosted: Sat Aug 30, 2003 2:32 am    Post subject: Reply to topic Reply with quote

Put it as a bong##.wav file and set it up in a .lvz. Then, have the bot play that ## sound with its message, and you'll get the wave played.
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WarFan
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PostPosted: Sat Aug 30, 2003 2:43 am    Post subject: Reply to topic Reply with quote

Here is a line from the rampage2 plugin

Code: Show/Hide
10=is on a killing spree! (10:0)


Say my wav is bong10.wav. How do I rewrite this line to say message and play the bong?

10=is on a killing spree! (10:0) /play bong10.wav ?
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k0zy
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PostPosted: Sat Aug 30, 2003 4:57 am    Post subject: Reply to topic Reply with quote

try:
Code: Show/Hide
10=is on a killing spree! (10:0) %<bong number>

i dont know though, never really tried.
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PostPosted: Sat Aug 30, 2003 2:01 pm    Post subject: Reply to topic Reply with quote

Does it already play a sound when it does that message? Because %# won't work, since sounds are sent via packets, and not in the text (your client changes the %# into the packet form for you). Also, if you happen to have the source, you could add sound parsing into it.
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WarFan
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PostPosted: Sat Aug 30, 2003 5:09 pm    Post subject: Reply to topic Reply with quote

No, there is no sound played..just a text message. Im no plugin programmer..maybe someone who has the skill and time could make a rampage w/ sound plugin. Be nice to set the wav/bong with the text message for the level of rampage reached. Well, thanks for the help again!
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PostPosted: Sat Aug 30, 2003 5:35 pm    Post subject: Reply to topic Reply with quote

Get me the rampage plugin source (too lazy to do it for myself) and I'll take a look at it. Shouldn't be too hard.
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WarFan
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PostPosted: Sat Aug 30, 2003 6:52 pm    Post subject: Reply to topic Reply with quote

Heres the code for Rampage 1



Rampage.zip - 91.96 KB
File downloaded or viewed 18 time(s)
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Cyan~Fire
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PostPosted: Sat Aug 30, 2003 7:17 pm    Post subject: Reply to topic Reply with quote

Cool, Workin on it right now.
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WarFan
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PostPosted: Sat Aug 30, 2003 8:43 pm    Post subject: Reply to topic Reply with quote

Great, Im sure a few other people will enjoy this plugin as well icon_smile.gif
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Cyan~Fire
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PostPosted: Tue Sep 02, 2003 6:04 pm    Post subject: Finally Reply to topic Reply with quote

Sorry it took so long.
I thought I ran into bugs but they weren't bugs at all icon_razz.gif.

Use !spreebong <number> to set bong number to send.
Dunno if it will work with custom bongs, as that's bot core, not my programming.

Edit: Took off different-rankings DLL


Last edited by Cyan~Fire on Thu Sep 04, 2003 5:46 pm, edited 1 time in total
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ExplodyThingy
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PostPosted: Tue Sep 02, 2003 8:21 pm    Post subject: Reply to topic Reply with quote

Would you like that on a website? I can put you on my website if you want.
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WarFan
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PostPosted: Wed Sep 03, 2003 12:04 am    Post subject: Re: Finally Reply to topic Reply with quote

Cyan~Fire wrote:
Sorry it took so long.
I thought I ran into bugs but they weren't bugs at all icon_razz.gif.

Use !spreebong <number> to set bong number to send.
Dunno if it will work with custom bongs, as that's bot core, not my programming.


Wow, thanks alot for the plugin! Now I just have a couple more questions. Does this use only 1 sound for all levels of the players killing rampage? And adding the bong/s to an lvz should work? And Im taking that the rampage .ini file is unchanged..as it is not in your archive? ok, thanks again!
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Cyan~Fire
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PostPosted: Wed Sep 03, 2003 4:26 pm    Post subject: Reply to topic Reply with quote

Yes to almost all of your questions.

Lvzs: Dunno if it will work with custom bongs, as that's bot core, not my programming.

Yeah, I guess I shoulda included the INI, but it is the same.

Maybe I can add in different sounds per level. Hmmm. But that would mean changing the INI for it to be efficient.

Oh and Explody: I don't really care as this is a completely un-professional mod, but put it up if you'd like. Thanks for the attention icon_razz.gif
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WarFan
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PostPosted: Wed Sep 03, 2003 10:00 pm    Post subject: Reply to topic Reply with quote

After further testing the plugin seems to have bugs. After loading it and playing for awhile, it reported ( 15:0 ) but none before that. And not sure what bong its suppose to play when I do a !spreebong 1 but doesnt seem to play. Is this specifying to play bong1.wa2 in the sounds folder? Ok, this is just some quick feedback after testing the plugin, did you test this on your server and were successful? If so I might be having a plugin conflict or something.. Thanks
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Cyan~Fire
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PostPosted: Thu Sep 04, 2003 5:29 pm    Post subject: Reply to topic Reply with quote

Oooh oopsies. It's because the version I programmed in was using 7, 10, 15, etc., not multiples of 3. Lemme fix that.

Bongs: Odd. What happens if you use !say %1? It works fine for me.




Rampage DLL with Sound
Fixed.

RampSnd.zip - 21.24 KB
File downloaded or viewed 19 time(s)
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WarFan
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PostPosted: Thu Sep 04, 2003 5:49 pm    Post subject: Reply to topic Reply with quote

Cyan~Fire wrote:
Oooh oopsies. It's because the version I programmed in was using 7, 10, 15, etc., not multiples of 3. Lemme fix that.

Bongs: Odd. What happens if you use !say %1? It works fine for me.


Ahh.. thats why it reported (15:0) icon_smile.gif
and doing an !say %1 plays bong1.wa2 out of my sounds folder.
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Cyan~Fire
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PostPosted: Thu Sep 04, 2003 5:52 pm    Post subject: Reply to topic Reply with quote

I dunno why that's happening then.
Did the bot pm you 'Bong number set.' (Or something like that) when you did !spreebong 1?
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PostPosted: Thu Sep 04, 2003 6:21 pm    Post subject: Reply to topic Reply with quote

yes, it did say that the bong had been set. After you get the level settings fixes ( from increments of 5 to 3.. Ill test gain. Since when we were playing.. I think only 1 person reached (15:0) to even see the plugin say (15:0). We could have easily missed that noise that bong1 makes, through the chaos of bomb noise and such..
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Cyan~Fire
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PostPosted: Thu Sep 04, 2003 6:29 pm    Post subject: Reply to topic Reply with quote

Yeah
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PostPosted: Thu Sep 04, 2003 10:27 pm    Post subject: Reply to topic Reply with quote

lol mine...so this is one of the posts that u deleted from me icon_sad.gif..oh well....War...just for your information...i think Dr. Brain has some other types of rampages...but with no sound...
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WarFan
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PostPosted: Thu Sep 04, 2003 10:45 pm    Post subject: Reply to topic Reply with quote

ShortyMatt wrote:
lol mine...so this is one of the posts that u deleted from me icon_sad.gif..oh well....War...just for your information...i think Dr. Brain has some other types of rampages...but with no sound...


Thanks for the info there ShortyMatt but..
The objective was to see if we could get sound from the rampage plugin, not to make another plugin that does the same thing as the other variants.
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PostPosted: Thu Sep 04, 2003 11:01 pm    Post subject: Reply to topic Reply with quote

oh...well sry for posting then....
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Erf
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PostPosted: Sat Sep 06, 2003 12:16 am    Post subject: Reply to topic Reply with quote

hey, I'm also very interested in this! =D
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PostPosted: Sat Sep 06, 2003 12:19 am    Post subject: Reply to topic Reply with quote

heeey erf! hehe ... nice bot plugin cyan...

-cyp
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