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PNG - Better for images than bmp, gif, jpeg, etc
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Smong
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PostPosted: Sat Sep 06, 2003 1:59 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Smong wrote:
Actually you can convert all the bm2's in your graphics folder to png to save a load of space.

Actually, don't do this. ships.bm2 must be bitmap for the skin, 39pr1 needs menutext.bm2 to be a bitmap too. However, entering a fullscreen game with 39pr1 just gives me a blank screen. It's too much effort for me to find out which images cause this, so I'm sticking with bitmap for now.
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FudLe Pucker
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PostPosted: Sun Sep 07, 2003 4:54 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

hey i just discovered something. when i saved a 1 meg BMP to PNG it became 15kb. But when I tried saving a 2kb JPG as PNG it became nearly 300kb
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Cyan~Fire
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PostPosted: Sun Sep 07, 2003 5:07 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

JPG is worse quality, it doesn't store pixels like PNG
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RAYfighter
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PostPosted: Thu Sep 11, 2003 5:07 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Cyan~Fire wrote:
JPG is worse quality, it doesn't store pixels like PNG


Ehm, that is a bit rougly said sa_tongue.gif
JPGs compression techniques can beat any lossless compression in many particular images - you can play with compression/quality ratio, so you don't step behind visually noticeable artefacts.
Please review the page suggested by Mine GO BOOM, showing examples of situations great for JPGs or PNGs.
Image format examples
An experienced artist automatically use the most proper format, this page is a good start for not so experienced though. icon_wink.gif
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