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FudLe Pucker Seasoned Helper

Gender: Joined: Jul 03 2003 Posts: 163 Offline
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Posted: Sun Aug 10, 2003 7:09 pm Post subject: A few questions about lvz images. |
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1) Can i use .png's?
2) 16x16 pixels of the picture i want to upload = 1 tile in game, right?
3) Is there a proggy that would let me place the lvz pictures on the map visually and let me record the coordinates, instead of trial&error?
4) If the answer to the question #3 is no, would a certain tile (like 350, 350 for example) be the center of my image? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Aug 10, 2003 7:47 pm Post subject: |
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[1] yes
[2] tiles are 16 x 16 pixels
[3] no, not yet (use math )
[4] ...uh, what do you mean? |
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FudLe Pucker Seasoned Helper

Gender: Joined: Jul 03 2003 Posts: 163 Offline
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Posted: Sun Aug 10, 2003 8:13 pm Post subject: |
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tx nevermind the last one |
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ShortyMatt Seasoned Inquisitor

Age:35 Gender: Joined: Aug 05 2003 Posts: 383 Location: Manassas, VA, USA Offline
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Posted: Mon Aug 11, 2003 10:33 pm Post subject: |
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i think fudle meant...on question #4 that if he set the image to tile 350,350 (or whatever number he wishes) that the CENTER of the image would be there...and the rest would be like the radius of a spawn point....hmmm spawn point is a good example of question 4! _________________ User Status = Offline! ..
^^ thats garbage |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Tue Aug 12, 2003 2:18 am Post subject: |
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if that was the case...
no, .lvz sets the top left-most pixel of the image to the coordinates you specify (mapobjects) [there are some options with screenobjects, but you still have to use basic arithmetic]
.lvz also uses pixel coordinates, not tiles, so if you use the coords "350,350", the top left-most pixel of your image will be placed 350 pixels to the right of the left side of the map and 350 pixels below the top of the map (or about 495 pixels from the top left corner of the map [at 45 degree angle]) |
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