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A few questions about lvz images.

 
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FudLe Pucker
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PostPosted: Sun Aug 10, 2003 7:09 pm    Post subject: A few questions about lvz images. Reply to topic Reply with quote

1) Can i use .png's?
2) 16x16 pixels of the picture i want to upload = 1 tile in game, right?
3) Is there a proggy that would let me place the lvz pictures on the map visually and let me record the coordinates, instead of trial&error?
4) If the answer to the question #3 is no, would a certain tile (like 350, 350 for example) be the center of my image?
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SuSE
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PostPosted: Sun Aug 10, 2003 7:47 pm    Post subject: Reply to topic Reply with quote

[1] yes

[2] tiles are 16 x 16 pixels

[3] no, not yet (use math sa_tongue.gif)

[4] ...uh, what do you mean?
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FudLe Pucker
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PostPosted: Sun Aug 10, 2003 8:13 pm    Post subject: Reply to topic Reply with quote

tx nevermind the last one
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ShortyMatt
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PostPosted: Mon Aug 11, 2003 10:33 pm    Post subject: Reply to topic Reply with quote

i think fudle meant...on question #4 that if he set the image to tile 350,350 (or whatever number he wishes) that the CENTER of the image would be there...and the rest would be like the radius of a spawn point....hmmm spawn point is a good example of question 4!
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PostPosted: Tue Aug 12, 2003 2:18 am    Post subject: Reply to topic Reply with quote

if that was the case...

no, .lvz sets the top left-most pixel of the image to the coordinates you specify (mapobjects) [there are some options with screenobjects, but you still have to use basic arithmetic]

.lvz also uses pixel coordinates, not tiles, so if you use the coords "350,350", the top left-most pixel of your image will be placed 350 pixels to the right of the left side of the map and 350 pixels below the top of the map (or about 495 pixels from the top left corner of the map [at 45 degree angle])
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