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problem with objectimages, mapobjects and screenobjects

 
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cantfly
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PostPosted: Thu Jul 17, 2003 2:18 am    Post subject: problem with objectimages, mapobjects and screenobjects Reply to topic Reply with quote

Here is what i put in my .ini

* images are in the same directory as .ini file
* have tried .gif .jpg and .bmp formats

[objectimages]
IMAGE0=nebula1.jpg

(also tried this as a test: IMAGE0=nebula1.jpg,10,1,100 )


[mapobjects]
8000,8000,IMAGE0,BelowAll,ShowAlways

(Also tried this as a test: 10,10,IMAGE0,AfterTiles )


(tried screenobjects as test just to see if image would show at all)
[screenobjects]
C-146,29,IMAGE0,AfterChat,EnterZone,3000


After doing this and multiple other tests and layer tests... the .lvz file never got bigger from the images being added, and on top of that, the images never showed up in the zone. Although i know the .lvz was changed because the map would download after re-entering the zone.


Any idea why this failed? I cant seem to figure it out.

Thanks,
~cantlfy
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Doggeti
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Joined: Jan 12 2003
Posts: 297
Location: Germany
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PostPosted: Thu Jul 17, 2003 2:24 am    Post subject: Reply to topic Reply with quote

I see no Outfile=
Did you leave it in the post because it's self-evident or don't you have one.
There are also no File= lines. If you use MakeLevel you need them cause MakeLevel doesn't include IMAGE#= files.

If there is an Outfile= and a File= tell us what program you used to build the lvz. (BuildLevel, MakeLevel)

Have you tried DeBuildLevel?
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PostPosted: Thu Jul 17, 2003 4:05 am    Post subject: Reply to topic Reply with quote

I left out that part of the .ini when posting. It's there. I got it working now, it was a simple typo in the file=filename.jpg in the part that I didnt post. LOL


Thanks.
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