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RocketGib Newbie

Joined: Dec 27 2002 Posts: 9 Location: USA Offline
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Posted: Wed Jun 25, 2003 11:23 pm Post subject: Making those walls go bye bye! |
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Is there a way to make walls disappear in real time, or doors open (like in trench arenas)??
Help!  _________________
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Jun 26, 2003 1:06 am Post subject: |
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Thu Jun 26, 2003 3:18 am Post subject: |
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| How can you make walls disappear? Doors that look like walls? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Jun 26, 2003 4:24 am Post subject: |
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Thu Jun 26, 2003 8:05 am Post subject: |
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| That answer is really not helping. It would be the same if someone asks you how to write a good comment and you tell him 'pen'. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Jun 26, 2003 11:01 am Post subject: |
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more like if someone asks you how to write a good comment and you tell him "reply box", but I s'pose I see your point
you probably need a bot (I assumed that much was clear with just "bot")
I don't believe there is one publicly available so you'll either have to mooch one or have your own made |
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Thu Jun 26, 2003 12:44 pm Post subject: |
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| Yes, I understood that one has to use a bot. What I wanted to know was what commands the bot must use or how you think it would work. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Thu Jun 26, 2003 3:43 pm Post subject: |
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| There they talk about the doors. But how is it possible with walls? |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Jun 26, 2003 4:13 pm Post subject: |
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Edit: oops, posted s2c info instead of c2s.
From Packet List.rtf (kirk.sscentral.com)
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0x1C Drop Brick
Offset Length Description
0 1 Type Byte 0x1C
1 2 X Tiles
3 2 Y Tiles
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Direction of brick is probably based on your velocity. |
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Fri Jun 27, 2003 5:28 am Post subject: |
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Oh, you were talking about the bricks. I thought you meant real tile walls . Then everything is clear. Sry, MB  |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Jun 27, 2003 11:35 am Post subject: |
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ditto  |
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Pestss Guest
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Posted: Sun Jun 29, 2003 3:13 am Post subject: |
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| Direction of brick is based on nearest tile, if ones not close, its random. |
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Sun Jun 29, 2003 3:24 am Post subject: |
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Yay, now i will own in SWR!  |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Jun 29, 2003 4:32 am Post subject: |
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swr? eww  |
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Sun Jun 29, 2003 5:54 am Post subject: |
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Yeah, with Jav I can lay the best bricks with this knowledge  |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Jun 29, 2003 6:00 am Post subject: |
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oh, that  |
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