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[C] SubSpace Continuum Directory

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Wow Cheese is so helpful!

Joined: Mar 18 2007
Posts: 1011

PostPosted: Sat Feb 14, 2015 1:24 am    Post subject: [C] SubSpace Continuum Directory Reply to topic Reply with quote

As part of the initiative to get this spaceship game listed on Steam, I have created SubSpace Continuum Directory.

This is probably the only directory to be written in the last 5 years, and is probably the first directory to be able to use a MySQL database.

The reason this was completed first was simply because it was the easiest to get done.
Additionally, it was a proof of concept test for the core modules that would be used by every server executable for the game.
This is the first version I deemed stable and functional enough to be used by the public.

This project is open source, modular, and is written in the same style as ASSS.
Everyone is free to contribute!

You can download it here:

Instructions for its operation can be found on its wiki page:

Development progress tracker:

Code Repository:
SSC Distension Owner
SSCU Trench Wars Developer

Last edited by Cheese on Fri May 26, 2017 7:04 pm, edited 4 times in total
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Joined: Jul 25 2013
Posts: 35

PostPosted: Mon Feb 16, 2015 5:42 am    Post subject: Reply to topic Reply with quote

If you want to make a subspace client I would start with the subspace 1.32 to 1.35 since it would be a piece of cake to decompile those.

Now that IDA 6.6 / HexRays 2.0 was leaked barely any manual work is required other then guessing a few struct names and renaming the functions accordingly.

Then start adding continuum, LVZ support and that's about it.
That should save you a few months.

Here is a retail CD of subspace 1.32 to get you started that's what I used when decompiling the server to recompilable C code!FoAHEQZZ!zio6osAAFcOQhZrHjmrmN1dBD62Ip4b3-2RZyZDgO9I
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