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Making a zone "resque a hostage"
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klssii
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PostPosted: Sat Feb 21, 2009 6:19 am    Post subject: Making a zone "resque a hostage" Reply to topic Reply with quote

Hi..

I making a zone which would be like in a counter-strike. I have made that freq1 spawns a one place and freq0 spawns another. Now i want 3 soccer balls as a "hostage". I want the 3 soccer balls spawns directly 1 place (near freq1 spawn). How i can do that?

And second thing is i want that only freq0 players can pick up the soccer balls and take the balls to the freq0 spawn as a goal.
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klssii
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PostPosted: Sat Feb 21, 2009 6:47 am    Post subject: Reply to topic Reply with quote

Another thing. How can i make wormholes not gravity? I have 2 wormholes in my zone so is it possible to do that when you go 1 wormhole, you spawn from another wormhole?
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Dr Brain
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PostPosted: Sat Feb 21, 2009 8:02 am    Post subject: Reply to topic Reply with quote

For the second thing, just make an LVZ image of a wormhole and use a bot to warp people.
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klssii
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PostPosted: Sat Feb 21, 2009 8:16 am    Post subject: Reply to topic Reply with quote

Okay. Is it possible do with MErvBot? How do i set the bot make that?
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Initrd.gz
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PostPosted: Sat Feb 21, 2009 12:01 pm    Post subject: Reply to topic Reply with quote

You would have to program that yourself.

As for the balls, you can probably configure the zone to do that with the .ini files. Sounds like your using Subgame, so I cant really tell you what to do.
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Samapico
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PostPosted: Sat Feb 21, 2009 12:19 pm    Post subject: Reply to topic Reply with quote

Look at the Bot Questions forum, there's a pinned topic with links to several bots and plugins. You should be able to find:
-A mervbot
-A plugin to warp people entering a certain area to a specified coordinate (for your fake wormhole)

For the balls, you could simply move your map so the center is actually near freq1 spawn. Because you can't make it so balls spawn somewhere else than center. Then, you set Prize:MinimumVirtual (I think) to something small and the spawn radius of the balls (and greens) will be low.
Or, you could always search for a plugin that makes balls spawn somewhere in particular.

And you want only the counter-terrorists to be able to move the balls? Shouldn't terrorists also be able to bring them back? Cause making the goal so only one freq can score is pretty easy, you just have to play around with the soccer:mode setting. But for carrying the ball, you'd need to restrict, for example, ships 1 to 4 to freq0 and ships 5 to 8 to freq1; there are merv plugins for that. Then you set the ship:ballproximity to 0 so they can't grab it.
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D1st0rt
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PostPosted: Sat Feb 21, 2009 5:40 pm    Post subject: Reply to topic Reply with quote

The TM Baw MERV plugin can do the warping for you
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Chambahs
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PostPosted: Sat Feb 21, 2009 11:20 pm    Post subject: Reply to topic Reply with quote

Or asss regions
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klssii
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PostPosted: Sun Feb 22, 2009 5:42 am    Post subject: Reply to topic Reply with quote

Okay thx for help. Now i have a problem when some1 kills in my zone, the subgame2 crashes.. why is that?
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klssii
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PostPosted: Sun Feb 22, 2009 5:43 am    Post subject: Reply to topic Reply with quote

How do i make a goal where the "CTs" can get the "hostage" ?
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klssii
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PostPosted: Sun Feb 22, 2009 6:30 am    Post subject: Reply to topic Reply with quote

I downloaded the "warp plugin"

I set:

; spawn.dll


; These are bounding rectangles.

; Format: x1, y1, x2, y2

; x1, y1---
; | |
; | |
; ---x2, y2

; Teams are supported up to 10

[OldSpawn]
; Where players would normally respawn
0=370,609 , 371,590
1=370,609 , 371,590
2=512,700, 1023,1023

; ^^ example using [Radar]RadarMode:2



[NewSpawn]
; Where players will be warped to instead
0=370,609 , 371,590
1=370,609 , 371,590
2=502,502 , 520,520



; These are point-pairs.

; Format: from_x, from_y, radius, to_x, to_y

; Radius is in tiles.
; Radius means distance from a point, where you have entered the warp tiles.
; This creates a square with sides = radius * 2.

; Supported: 0-49, don't skip any numbers.

[WarpTiles]
0=370,609, 10, 370,609
1=370,589 10, 370,589

I those right?

What do i have to write spawn.txt (mervbot) ?
There is now:

#############################
## Initial bot spawns ##
#############################

Cs ITaBot : botpassu : 0 : alias, flag, rampage, spawn : mod :
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klssii
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PostPosted: Sun Feb 22, 2009 6:32 am    Post subject: Reply to topic Reply with quote

So i want a player warps from 370x 609y to --> 370x 589y.
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klssii
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PostPosted: Sun Feb 22, 2009 8:35 am    Post subject: Reply to topic Reply with quote

Okay i downloaded some another one warp plugin.

i set:

; Any line starting with ; is ignored
; Whitespace is ignored
; EXAMPLE:
; 1,2,3,4,5
; is the same as
; 1, 2, 3, 4, 5
; (Except with ship-specific warps)

; Entry format: from x1, from y1, from x2, from y2, to x, to y, message
; Use \ in message for next line(For multiple messages)

; EXTRAS:
; Add sX to the beginning of the line to only warp ship X
; No space after the sX, (s1512 , not s1 512)

; Examples:

; Warp anyone in the 10 topleft tiles to the center and say it to tem
; 1, 1, 10, 10, 512, 512, You have been warped to the center

; Warp anyone in the 24 bottomright tiles to the topleft corner silently
; 1000, 1000, 1024, 1024, 5, 5

; Warp anyone in the 24 bottomright tiles to the topleft corner and say something
; 1000, 1000, 1024, 1024, 5, 5, This is message 1!!!\This is message 2!!!\*arena You can do arena messages too!!!

; Warp only ship 5 from the topright corner to the center and give him 7 random prizes
; s51000, 1, 1024, 20, 512, 512, *prize 7

367, 612, 371, 616, 370, 584

The bot is listed in sysop.txt and its login as a sysop but it doesnt warp any1.

Mervbot's mervbot.ini:


[Database]
Spawns=Spawns.txt
// The following change as in-game state changes:
Commands=Commands.txt
Operators=Operators.txt
// Database automatic save interval (in seconds)
SaveInterval=300

Mervbot's spawn.txt:

#############################
## Initial bot spawns ##
#############################

Cs ITaBot : botpassu : 0 : alias, flag, rampage, warp : ******* :

What is going wrong?
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klssii
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PostPosted: Sun Feb 22, 2009 9:18 am    Post subject: Reply to topic Reply with quote

Okay thx i got working the warpbot tongue.gif

but still few problems:

When some1 kills in my zone, the subgame2 crashes.. why is that?

How do i make a goal where the "CTs" can get the "hostage" ?

And what is the right plugin for that the bot gives only freq0 to get a soccer ball?
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Sun Feb 22, 2009 12:22 pm    Post subject: Reply to topic Reply with quote

You might want to edit your posts to blank out the bot password... even if you blanked out the staff password, it's still a password to an "authorized sysop"

subgame crashes because of a kill... that could be a setting in your server.cfg, attach it here

To change the goal, I told you to check soccer:mode, read the description of it

As for restricting ships to certain freqs, search for a shiprestrict plugin, or something along those lines. DSB uses one
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klssii
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PostPosted: Sun Feb 22, 2009 1:39 pm    Post subject: Reply to topic Reply with quote

[Custom]
ArenaMode=5
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=1
AllowPvtScorereset=1
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=cs map.lvl
//Change to your map file name
Port=382
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=1
//If set to 1, will only let continuum users enter zone
ServerIP=localhost
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=*****
EnergyPassword=*****
ModeratorPassword=*****
SuperModeratorPassword=*****
VIPPassword=*****
//Change all to what you want

[Billing]
LogMessages=0
IP=localhost
Password=*****
//What is the billing pw in the subbill.ini
ServerName=Cs ITaresq
//Zone name
Port=900
ServerId=4483
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=0
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=1
CheckSMod=1
CheckSysop=1
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.sscuservers.net,sscentral.trenchwars.org
Description=Cs ITaresq
//What you want to have for the description of zone
NamePassword=******
//Pick anything you want
Port=4991
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Sun Feb 22, 2009 1:50 pm    Post subject: Reply to topic Reply with quote

that's server.ini... I was talking about server.cfg tongue.gif The one with ship settings and things like that
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klssii
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PostPosted: Sun Feb 22, 2009 2:02 pm    Post subject: Reply to topic Reply with quote

Yea i solved the problem. i had prizeweight=0..thats why it crashed.. but now i dont want i get upgrades when i get prizes.. how do i do that?
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klssii
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PostPosted: Sun Feb 22, 2009 2:07 pm    Post subject: Reply to topic Reply with quote

okay i solved that too tongue.gif

here is server.cfg

[PrizeWeight]
QuickCharge=1
Energy=1
Rotation=1
Stealth=1
Cloak=1
AntiWarp=1
XRadar=1
Warp=1
Gun=1
Bomb=1
BouncingBullets=1
Thruster=1
TopSpeed=1
Recharge=1
MultiFire=1
Proximity=1
Glue=1
AllWeapons=1
Shields=1
Shrapnel=1
Repel=1
Burst=1
Decoy=1
Thor=1
Portal=1
Brick=1
Rocket=1
MultiPrize=1

[Spectator]
HideFlags=0
NoXRadar=0

[Bullet]
ExactDamage=0
BulletDamageLevel=700
BulletDamageUpgrade=100
BulletAliveTime=5000

[Misc]
SlowFrameRate=0
MaxTimerDrift=15
AntiWarpSettleDelay=0
DisableScreenshot=0
WarpPointDelay=6000
DecoyAliveTime=3000
BounceFactor=40
SendPositionDelay=10
SlowFrameCheck=0
AllowSavedShips=1
SafetyLimit=90000
FrequencyShift=900
TickerDelay=1000
ExtraPositionData=0
WarpRadiusLimit=1024
ActivateAppShutdownTime=0
NearDeathLevel=0
VictoryMusic=1
FrequencyShipTypes=0
BannerPoints=5000
MaxLossesToPlay=0
SpectatorQuiet=0
TimedGame=0
SheepMessage=Sheep successfully cloned -- hello Dolly
ResetScoreOnFrequencyChange=0
MaxPlaying=0
LevelFiles=sound.lvz

[Latency]
NegativeClientSlowPacketTime=0
SendRoutePercent=500
ClientSlowPacketSampleSize=100
ClientSlowPacketTime=40
S2CNoDataKickoutDelay=500
KickOutDelay=1000
NoFlagDelay=300
NoFlagPenalty=1000
SlowPacketKickoutPercent=200
ClientSlowPacketKickoutPercent=200
SlowPacketTime=50
SlowPacketSampleSize=300
MaxLatencyForWeapons=45
MaxLatencyForPrizes=80
MaxLatencyForKickOut=120
LatencyKickOutTime=2200
CutbackWatermark=2400

[Soccer]
DisableWallPass=0
DisableBallKilling=0
BallBounce=1
AllowBombs=1
AllowGuns=1
PassDelay=20
Mode=0
BallBlankDelay=200
UseFlagger=1
BallLocation=1
BallCount=1
SendTime=0
Reward=1000
CapturePoints=1000
CatchMinimum=3
CatchPoints=0
WinBy=0

[Spawn]
Team0-X=338
Team0-Y=776
Team0-Radius=0
Team1-X=521
Team1-Y=504
Team1-Radius=0
Team2-X=0
Team2-Y=0
Team2-Radius=0
Team3-X=0
Team3-Y=0
Team3-Radius=0

[Warbird]
SeeBombLevel=0
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=1500
GravityTopSpeed=0
BulletFireEnergy=40
MultiFireEnergy=30
BombFireEnergy=20
BombFireEnergyUpgrade=50
LandmineFireEnergy=300
LandmineFireEnergyUpgrade=150
BulletSpeed=5000
BombSpeed=6000
BulletFireDelay=35
MultiFireDelay=50
BombFireDelay=100
LandmineFireDelay=125
MultiFireAngle=500
CloakEnergy=100
StealthEnergy=333
AntiWarpEnergy=100
XRadarEnergy=250
MaximumRotation=300
MaximumThrust=80
MaximumSpeed=3800
MaximumRecharge=1150
MaximumEnergy=1700
InitialRotation=250
InitialThrust=25
InitialSpeed=2800
InitialRecharge=800
InitialEnergy=1500
UpgradeRotation=40
UpgradeThrust=2
UpgradeSpeed=250
UpgradeRecharge=166
UpgradeEnergy=100
AfterburnerEnergy=1200
BombThrust=400
BurstSpeed=3000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=125
TurretLimit=0
RocketTime=500
InitialBounty=0
MaxMines=0
RepelMax=3
BurstMax=3
DecoyMax=3
ThorMax=3
BrickMax=3
RocketMax=3
PortalMax=3
InitialRepel=0
InitialBurst=0
InitialBrick=0
InitialRocket=2
InitialThor=0
InitialDecoy=0
InitialPortal=1
BombBounceCount=0
CloakStatus=0
StealthStatus=0
XRadarStatus=0
AntiWarpStatus=0
DamageFactor=30
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=8
ShrapnelRate=2
MaxGuns=3
MaxBombs=2
InitialGuns=3
InitialBombs=0
EmpBomb=0
SeeMines=0
DoubleBarrel=0
SoccerBallFriction=12
SoccerBallProximity=64
SoccerThrowTime=30000
SoccerBallSpeed=0

[Javelin]
SeeBombLevel=0
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=1500
GravityTopSpeed=0
BulletFireEnergy=40
MultiFireEnergy=30
BombFireEnergy=20
BombFireEnergyUpgrade=50
LandmineFireEnergy=300
LandmineFireEnergyUpgrade=150
BulletSpeed=5000
BombSpeed=6000
BulletFireDelay=35
MultiFireDelay=50
BombFireDelay=100
LandmineFireDelay=125
MultiFireAngle=500
CloakEnergy=100
StealthEnergy=333
AntiWarpEnergy=100
XRadarEnergy=250
MaximumRotation=230
MaximumThrust=50
MaximumSpeed=5000
MaximumRecharge=1150
MaximumEnergy=1700
InitialRotation=200
InitialThrust=22
InitialSpeed=3500
InitialRecharge=1200
InitialEnergy=1400
UpgradeRotation=40
UpgradeThrust=2
UpgradeSpeed=250
UpgradeRecharge=166
UpgradeEnergy=100
AfterburnerEnergy=1200
BombThrust=400
BurstSpeed=3000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=125
TurretLimit=0
RocketTime=500
InitialBounty=0
MaxMines=0
RepelMax=3
BurstMax=3
DecoyMax=3
ThorMax=3
BrickMax=3
RocketMax=3
PortalMax=3
InitialRepel=1
InitialBurst=0
InitialBrick=0
InitialRocket=1
InitialThor=0
InitialDecoy=0
InitialPortal=0
BombBounceCount=0
CloakStatus=0
StealthStatus=0
XRadarStatus=0
AntiWarpStatus=0
DamageFactor=30
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=8
ShrapnelRate=2
MaxGuns=3
MaxBombs=2
InitialGuns=3
InitialBombs=0
EmpBomb=0
SeeMines=0
DoubleBarrel=0
SoccerBallFriction=12
SoccerBallProximity=64
SoccerThrowTime=30000
SoccerBallSpeed=0

[Spider]
SeeBombLevel=0
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=1500
GravityTopSpeed=0
BulletFireEnergy=50
MultiFireEnergy=30
BombFireEnergy=350
BombFireEnergyUpgrade=50
LandmineFireEnergy=300
LandmineFireEnergyUpgrade=150
BulletSpeed=3000
BombSpeed=12000
BulletFireDelay=30
MultiFireDelay=50
BombFireDelay=100
LandmineFireDelay=125
MultiFireAngle=500
CloakEnergy=100
StealthEnergy=333
AntiWarpEnergy=100
XRadarEnergy=250
MaximumRotation=230
MaximumThrust=80
MaximumSpeed=3800
MaximumRecharge=1150
MaximumEnergy=1700
InitialRotation=120
InitialThrust=30
InitialSpeed=2000
InitialRecharge=800
InitialEnergy=1600
UpgradeRotation=40
UpgradeThrust=2
UpgradeSpeed=250
UpgradeRecharge=166
UpgradeEnergy=100
AfterburnerEnergy=1200
BombThrust=50
BurstSpeed=3000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=125
TurretLimit=0
RocketTime=500
InitialBounty=0
MaxMines=0
RepelMax=3
BurstMax=3
DecoyMax=3
ThorMax=3
BrickMax=3
RocketMax=3
PortalMax=3
InitialRepel=1
InitialBurst=0
InitialBrick=0
InitialRocket=4
InitialThor=0
InitialDecoy=1
InitialPortal=1
BombBounceCount=0
CloakStatus=0
StealthStatus=0
XRadarStatus=0
AntiWarpStatus=0
DamageFactor=30
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=8
ShrapnelRate=2
MaxGuns=3
MaxBombs=2
InitialGuns=3
InitialBombs=2
EmpBomb=0
SeeMines=0
DoubleBarrel=0
SoccerBallFriction=12
SoccerBallProximity=64
SoccerThrowTime=30000
SoccerBallSpeed=0

[Leviathan]
SeeBombLevel=0
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=1500
GravityTopSpeed=0
BulletFireEnergy=90
MultiFireEnergy=30
BombFireEnergy=20
BombFireEnergyUpgrade=50
LandmineFireEnergy=300
LandmineFireEnergyUpgrade=150
BulletSpeed=5000
BombSpeed=6000
BulletFireDelay=10
MultiFireDelay=50
BombFireDelay=100
LandmineFireDelay=125
MultiFireAngle=500
CloakEnergy=100
StealthEnergy=333
AntiWarpEnergy=100
XRadarEnergy=250
MaximumRotation=230
MaximumThrust=80
MaximumSpeed=3800
MaximumRecharge=1150
MaximumEnergy=1700
InitialRotation=300
InitialThrust=25
InitialSpeed=3000
InitialRecharge=1600
InitialEnergy=1500
UpgradeRotation=40
UpgradeThrust=2
UpgradeSpeed=250
UpgradeRecharge=166
UpgradeEnergy=100
AfterburnerEnergy=1200
BombThrust=400
BurstSpeed=3000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=125
TurretLimit=0
RocketTime=500
InitialBounty=0
MaxMines=0
RepelMax=3
BurstMax=3
DecoyMax=3
ThorMax=3
BrickMax=3
RocketMax=3
PortalMax=3
InitialRepel=1
InitialBurst=2
InitialBrick=0
InitialRocket=1
InitialThor=0
InitialDecoy=1
InitialPortal=1
BombBounceCount=0
CloakStatus=0
StealthStatus=0
XRadarStatus=0
AntiWarpStatus=0
DamageFactor=30
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=8
ShrapnelRate=2
MaxGuns=3
MaxBombs=3
InitialGuns=2
InitialBombs=0
EmpBomb=0
SeeMines=0
DoubleBarrel=1
SoccerBallFriction=12
SoccerBallProximity=64
SoccerThrowTime=30000
SoccerBallSpeed=0

[Terrier]
SeeBombLevel=0
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=1500
GravityTopSpeed=0
BulletFireEnergy=10
MultiFireEnergy=30
BombFireEnergy=20
BombFireEnergyUpgrade=50
LandmineFireEnergy=300
LandmineFireEnergyUpgrade=150
BulletSpeed=1000
BombSpeed=6000
BulletFireDelay=10
MultiFireDelay=50
BombFireDelay=100
LandmineFireDelay=125
MultiFireAngle=500
CloakEnergy=100
StealthEnergy=333
AntiWarpEnergy=100
XRadarEnergy=250
MaximumRotation=230
MaximumThrust=80
MaximumSpeed=8000
MaximumRecharge=1150
MaximumEnergy=1700
InitialRotation=350
InitialThrust=30
InitialSpeed=5000
InitialRecharge=800
InitialEnergy=1300
UpgradeRotation=40
UpgradeThrust=2
UpgradeSpeed=250
UpgradeRecharge=166
UpgradeEnergy=100
AfterburnerEnergy=1200
BombThrust=400
BurstSpeed=3000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=125
TurretLimit=1
RocketTime=500
InitialBounty=0
MaxMines=0
RepelMax=3
BurstMax=3
DecoyMax=3
ThorMax=3
BrickMax=3
RocketMax=3
PortalMax=3
InitialRepel=1
InitialBurst=0
InitialBrick=0
InitialRocket=3
InitialThor=0
InitialDecoy=0
InitialPortal=0
BombBounceCount=0
CloakStatus=0
StealthStatus=0
XRadarStatus=0
AntiWarpStatus=0
DamageFactor=30
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=8
ShrapnelRate=2
MaxGuns=3
MaxBombs=2
InitialGuns=3
InitialBombs=0
EmpBomb=0
SeeMines=0
DoubleBarrel=0
SoccerBallFriction=12
SoccerBallProximity=64
SoccerThrowTime=30000
SoccerBallSpeed=0

[Weasel]
SeeBombLevel=0
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=1500
GravityTopSpeed=0
BulletFireEnergy=40
MultiFireEnergy=30
BombFireEnergy=20
BombFireEnergyUpgrade=50
LandmineFireEnergy=300
LandmineFireEnergyUpgrade=150
BulletSpeed=5000
BombSpeed=6000
BulletFireDelay=35
MultiFireDelay=50
BombFireDelay=100
LandmineFireDelay=125
MultiFireAngle=500
CloakEnergy=100
StealthEnergy=333
AntiWarpEnergy=100
XRadarEnergy=250
MaximumRotation=230
MaximumThrust=80
MaximumSpeed=3800
MaximumRecharge=1150
MaximumEnergy=1700
InitialRotation=250
InitialThrust=25
InitialSpeed=2800
InitialRecharge=800
InitialEnergy=1500
UpgradeRotation=40
UpgradeThrust=2
UpgradeSpeed=250
UpgradeRecharge=166
UpgradeEnergy=100
AfterburnerEnergy=1200
BombThrust=400
BurstSpeed=3000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=125
TurretLimit=0
RocketTime=500
InitialBounty=0
MaxMines=0
RepelMax=3
BurstMax=3
DecoyMax=3
ThorMax=3
BrickMax=3
RocketMax=3
PortalMax=3
InitialRepel=0
InitialBurst=0
InitialBrick=0
InitialRocket=2
InitialThor=0
InitialDecoy=0
InitialPortal=1
BombBounceCount=0
CloakStatus=0
StealthStatus=0
XRadarStatus=0
AntiWarpStatus=0
DamageFactor=30
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=0
ShrapnelRate=2
MaxGuns=3
MaxBombs=2
InitialGuns=3
InitialBombs=0
EmpBomb=0
SeeMines=0
DoubleBarrel=0
SoccerBallFriction=12
SoccerBallProximity=64
SoccerThrowTime=30000
SoccerBallSpeed=0

[Lancaster]
SeeBombLevel=0
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=1500
GravityTopSpeed=0
BulletFireEnergy=40
MultiFireEnergy=30
BombFireEnergy=20
BombFireEnergyUpgrade=50
LandmineFireEnergy=300
LandmineFireEnergyUpgrade=150
BulletSpeed=5000
BombSpeed=6000
BulletFireDelay=35
MultiFireDelay=50
BombFireDelay=100
LandmineFireDelay=125
MultiFireAngle=500
CloakEnergy=100
StealthEnergy=333
AntiWarpEnergy=100
XRadarEnergy=250
MaximumRotation=230
MaximumThrust=80
MaximumSpeed=3800
MaximumRecharge=1150
MaximumEnergy=1700
InitialRotation=250
InitialThrust=25
InitialSpeed=2800
InitialRecharge=800
InitialEnergy=1500
UpgradeRotation=40
UpgradeThrust=2
UpgradeSpeed=250
UpgradeRecharge=166
UpgradeEnergy=100
AfterburnerEnergy=1200
BombThrust=400
BurstSpeed=3000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=125
TurretLimit=0
RocketTime=500
InitialBounty=0
MaxMines=0
RepelMax=3
BurstMax=3
DecoyMax=3
ThorMax=3
BrickMax=3
RocketMax=3
PortalMax=3
InitialRepel=0
InitialBurst=0
InitialBrick=0
InitialRocket=2
InitialThor=0
InitialDecoy=0
InitialPortal=1
BombBounceCount=0
CloakStatus=0
StealthStatus=0
XRadarStatus=0
AntiWarpStatus=0
DamageFactor=30
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=8
ShrapnelRate=2
MaxGuns=3
MaxBombs=2
InitialGuns=3
InitialBombs=0
EmpBomb=0
SeeMines=0
DoubleBarrel=0
SoccerBallFriction=12
SoccerBallProximity=64
SoccerThrowTime=30000
SoccerBallSpeed=0

[Shark]
SeeBombLevel=0
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=1500
GravityTopSpeed=0
BulletFireEnergy=40
MultiFireEnergy=30
BombFireEnergy=20
BombFireEnergyUpgrade=50
LandmineFireEnergy=300
LandmineFireEnergyUpgrade=150
BulletSpeed=5000
BombSpeed=6000
BulletFireDelay=35
MultiFireDelay=50
BombFireDelay=100
LandmineFireDelay=125
MultiFireAngle=500
CloakEnergy=300
StealthEnergy=300
AntiWarpEnergy=100
XRadarEnergy=250
MaximumRotation=280
MaximumThrust=80
MaximumSpeed=3800
MaximumRecharge=1150
MaximumEnergy=1750
InitialRotation=250
InitialThrust=25
InitialSpeed=2800
InitialRecharge=800
InitialEnergy=1500
UpgradeRotation=40
UpgradeThrust=2
UpgradeSpeed=250
UpgradeRecharge=166
UpgradeEnergy=100
AfterburnerEnergy=1200
BombThrust=400
BurstSpeed=3000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=125
TurretLimit=0
RocketTime=500
InitialBounty=0
MaxMines=0
RepelMax=3
BurstMax=3
DecoyMax=3
ThorMax=3
BrickMax=3
RocketMax=3
PortalMax=3
InitialRepel=0
InitialBurst=0
InitialBrick=0
InitialRocket=2
InitialThor=0
InitialDecoy=0
InitialPortal=1
BombBounceCount=0
CloakStatus=0
StealthStatus=0
XRadarStatus=0
AntiWarpStatus=0
DamageFactor=30
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=8
ShrapnelRate=2
MaxGuns=3
MaxBombs=2
InitialGuns=3
InitialBombs=0
EmpBomb=0
SeeMines=0
DoubleBarrel=0
SoccerBallFriction=12
SoccerBallProximity=64
SoccerThrowTime=30000
SoccerBallSpeed=0

[Bomb]
BombDamageLevel=1200
BombAliveTime=6000
BombExplodeDelay=150
BombExplodePixels=80
ProximityDistance=4
JitterTime=72
BombSafety=1
EBombShutdownTime=400
EBombDamagePercent=1000
BBombDamagePercent=1000

[Mine]
MineAliveTime=12000
TeamMaxMines=12

[Shrapnel]
ShrapnelSpeed=3000
InactiveShrapDamage=3
ShrapnelDamagePercent=1000
Random=1

[Burst]
BurstDamageLevel=515

[Toggle]
AntiWarpPixels=1500

[Prize]
MultiPrizeCount=10
PrizeFactor=1000
PrizeDelay=300
PrizeHideCount=0
MinimumVirtual=1
UpgradeVirtual=6
PrizeMaxExist=8000
PrizeMinExist=4000
PrizeNegativeFactor=300
DeathPrizeTime=800
EngineShutdownTime=0
TakePrizeReliable=0
S2CTakePrizeReliable=0

[Flag]
FlaggerOnRadar=0
FlaggerKillMultiplier=2
FlaggerGunUpgrade=0
FlaggerBombUpgrade=0
FlaggerFireCostPercent=1000
FlaggerDamagePercent=1000
FlaggerBombFireDelay=0
FlaggerSpeedAdjustment=0
FlaggerThrustAdjustment=0
CarryFlags=0
FlagDropDelay=0
FlagDropResetReward=0
EnterGameFlaggingDelay=12000
FlagBlankDelay=200
NoDataFlagDropDelay=500
FlagMode=0
FlagResetDelay=1440000
MaxFlags=0
RandomFlags=0
FlagReward=1000
FlagRewardMode=0
FlagTerritoryRadius=8
FlagTerritoryRadiusCentroid=0
FriendlyTransfer=1

[Radar]
RadarMode=0
RadarNeutralSize=128
MapZoomFactor=10

[Team]
MaxFrequency=2
MaxPerTeam=6
MaxPerPrivateTeam=0
ForceEvenTeams=0
DesiredTeams=2
SpectatorFrequency=8025

[Kill]
MaxBonus=0
MaxPenalty=0
RewardBase=0
BountyIncreaseForKill=6
EnterDelay=200
KillPointsPerFlag=0
KillPointsMinimumBounty=50
DebtKills=0
NoRewardKillDelay=0
BountyRewardPercent=0
FixedKillReward=-1
JackpotBountyPercent=0

[Repel]
RepelSpeed=5000
RepelTime=225
RepelDistance=512

[Message]
MessageReliable=0
AllowAudioMessages=1
BongAllowed=0
QuickMessageLimit=8
MessageTeamReliable=1
MessageDistance=17000

[Wormhole]
GravityBombs=0
SwitchTime=0

[Brick]
BrickTime=12000
BrickSpan=7

[Rocket]
RocketThrust=40
RocketSpeed=5500

[Door]
DoorDelay=400
DoorMode=-1

[Custom]
SaveStatsTime=720000

[Territory]
RewardDelay=60000
RewardBaseFlags=8
RewardMinimumPlayers=5
RewardPoints=30

[Periodic]
RewardDelay=0
RewardMinimumPlayers=16
RewardPoints=50

[Security]
SecurityKickOff=1
S2CKickOutPercentWeapons=700
SuicideLimit=10
MaxShipTypeSwitchCount=40
PacketModificationMax=3
MaxDeathWithoutFiring=5

[PacketLoss]
C2SKickOutPercent=800
C2SNegativeKickOutPercent=50
S2CKickOutPercent=800
SpectatorPercentAdjust=100
PacketLossDisableWeapons=1

[Routing]
RadarFavor=3
CloseEnoughBulletAdjust=512
CloseEnoughBombAdjust=2048
DeathDistance=2800
DoubleSendPercent=880
WallResendCount=2

[King]
DeathCount=0
ExpireTime=30000
RewardFactor=1000
NonCrownAdjustTime=3000
NonCrownMinimumBounty=100
CrownRecoverKills=3

[Cost]
Recharge=0
Energy=0
Rotation=0
Stealth=0
Cloak=0
XRadar=0
Gun=0
Bomb=0
Bounce=0
Thrust=0
Speed=0
MultiFire=0
Prox=0
Super=0
Shield=0
Shrap=0
AntiWarp=0
Repel=0
Burst=0
Decoy=0
Thor=0
Brick=0
Rocket=0
Portal=0
PurchaseAnytime=0

[Owner]
UserId=2
Name=klistier

[Notes]
SettingName=klistier
Maker=klistier
MapName=klistier
Mapper=klistier
[Maker]
Maker=klistier


Can you tell me the soccer thing.. I want to put a goal to the freq0 spawn.
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klssii
Guest


Offline

PostPosted: Sun Feb 22, 2009 2:35 pm    Post subject: Reply to topic Reply with quote

I made ships 5, 6, 7, 8 soccerbroxy=0 (they cant catch the ball).

I set frequencyshiptypes=1 but now i can only choice warbird (freq0) and javelin (freq1). How i can set like ships 1,2,3,4 are freq0 ships and ships 5,6,7,8 are freq1 ships?
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Chambahs
Power attack
Power attack


Joined: Jun 19 2005
Posts: 820
Offline

PostPosted: Sun Feb 22, 2009 3:36 pm    Post subject: Reply to topic Reply with quote

FrequencyShipTypes=0

Under misc is what you want.

Also, i dont see anything thats making your server crash on kills. Most of the time its prizeweight. Unless you fixed that, and thats why they are all 1's. You dont need them all to be 1's, just 1 of them has to spawn.
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Samapico
No, these DO NOT look like penises, ok?


Joined: May 08 2003
Posts: 1252
Offline

PostPosted: Sun Feb 22, 2009 6:05 pm    Post subject: Reply to topic Reply with quote

The prizeweights, you can have 0 to most of them. You just need at least 1 of them different of 0.

To avoid upgrades, just make sure the Initial and Maximum settings of your ships are the same.

As I said before, to restrict certain ships to certain freqs, you need a bot plugin
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Chambahs
Power attack
Power attack


Joined: Jun 19 2005
Posts: 820
Offline

PostPosted: Mon Feb 23, 2009 1:40 am    Post subject: Reply to topic Reply with quote

Why dont you just tell us what you want, we'll do everything and run the zone for you too btw.
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klssii
Guest


Offline

PostPosted: Mon Feb 23, 2009 7:16 am    Post subject: Reply to topic Reply with quote

The idea of my zone is like in counter-strike, resgue a hostage. I have a map which looks like cs italy in counter-stike. I have made different spawns to freq0 and freq1. Freq1 spawn from the "house" and freq0 spawns from the Ct terrorist spawn. I have put a soccer ball as a "hostage". Now only freq0 tries to get ball away from freq1 spawn and when you have catched the ball,you have 60seconds time to take it safe (goal) in freq0 spawn. Freq1 (terrorists) try to keep soccer ball hostage that freq0 wouldnt get that. When and if the freq0 gets the ball in goal should all players warp to their own spawns and all starts again. (i dont know how i get players warp when the ball is in goal).

Then is should make a timecount like when a round start, there should be like 3 minutes to get the hostige safe. (i dont know how to make timedgame)

Thats the plan for now. Maybe coming buy apportunity like in CS someday and many other things when i get first all other settings right.

Hope you understood.

You can visit my zone. You can find it at the zone list. Name is Cs ITaresq.

btw. i cant keep the zone running whole time so if you guys know some1 who could host my zone 24/7...tell me..
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klssii
Guest


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PostPosted: Mon Feb 23, 2009 7:18 am    Post subject: Reply to topic Reply with quote

Samapico : Do you know and where i got that plugin that i can set certain ships to certain freq ?
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