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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Sun Sep 07, 2003 1:21 am Post subject: Icons/Icondoors |
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Is there a way I can have it so no matter what, ALL of the icons of the items (starburst, rep, ect... everything on the left side)will be up, and stay up(with the door, and a 0 if there is none)... even if the ship cannot get them?
This is what I'm wanting to do
display2.png - 0.46 KB
File downloaded or viewed 27 time(s)
This is what I'm wanting to do
display2.png - 0.46 KB
File downloaded or viewed 27 time(s)
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Sep 07, 2003 9:33 am Post subject: |
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Give yourself loads of specials so they all say 0. Take a screenshot and edit it so everything is black apart from the icons and doors, also crop it to save space. Then make it a screen object AfterShips, you will probably have to vertically align it from the center (experiment in different resolutions to get it right). You may have to alter the icons to make it blend in.
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Sep 07, 2003 10:33 am Post subject: |
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probably "g-(width)" for horizontal coord and "g-0" for vertical, though it may be off a pixel or so, I have not actually tested out the "g" prefix
(this is assuming the icon bank image you've created is the right dimensions)
Last edited by SuSE on Sun Sep 07, 2003 1:44 pm, edited 1 time in total |
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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Sun Sep 07, 2003 12:46 pm Post subject: |
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well, I don't know how to do screen object lvz's yet >.<
and can't I use that image? The icons, and doors were copied directly... the icon's dimentions are the same, it's only the doors that were slightly altered
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Sep 07, 2003 12:47 pm Post subject: |
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dunno, maybe
hang on, maybe I can set it all up for you right now
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Sep 07, 2003 1:49 pm Post subject: |
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okay, attached to this post is a .lvz that is about as good as it gets
just one problem - because no icon door is shown when you have only ONE of an item...well, if you have just one, then it shows the "0" underneath
but it works great if you never have less than 2 of each item (or don't mind having people think they're out of items when they really have one left)
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what you could do is move the little yellow cap on the right side inbetween the icon and the icon door (icon > yellow cap > icon door)
then you could still have an image there (using something like what's in leftbank.lvz) and when you have only one left it will show no icon door, but when you have none of the item it will still show an icon
leftbank.lvz - 15.68 KB
LVZ Dump: INI
File downloaded or viewed 15 time(s)
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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Sun Sep 07, 2003 3:48 pm Post subject: |
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well, the reason I even thought this possible, is because in the icondoor file, there is a blank door, a 0 door, and a door with 1 in it... is there some way to make these be used? (blank for can't have, 0 if you could, and 1 if there's only 1)
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Sep 07, 2003 4:43 pm Post subject: |
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not that I know of, but perhaps someone else knows otherwise
this game was never really finished, there are a lot of things that look as if they SHOULD work, but do not
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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Sun Sep 07, 2003 9:48 pm Post subject: |
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Okay, I've put together something to make it all work nice and dandy!
Could you put this together?
EDIT: Change attachment from bmp to png. 32,142 bytes -> 433 bytes. -MGB
>.<
display3.png - 0.42 KB
File downloaded or viewed 30 time(s)
>.<
display3.png - 0.42 KB
File downloaded or viewed 30 time(s)
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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Wed Sep 10, 2003 5:00 pm Post subject: |
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never mind, I got it allll worked out =D
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