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Double Bombs

 
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Erf
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PostPosted: Thu Sep 04, 2003 5:03 pm    Post subject: Double Bombs Reply to topic Reply with quote

I haven't seen anything with it.. is there anything a bot can do to make a ship fire 2 bombs at once, like a double barrel on guns
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Cyan~Fire
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PostPosted: Thu Sep 04, 2003 5:08 pm    Post subject: Reply to topic Reply with quote

Nope.
Wish there was though, it would look a lot better in my zone.
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Mine GO BOOM
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PostPosted: Thu Sep 04, 2003 5:28 pm    Post subject: Reply to topic Reply with quote

For others (programmers) to know, you cannot have a position packet share the same time id, as that is how the client knows to ignore double-packets. So if someone makes a bot or ASSS plugin to do this, you have to increase the position packet's time by atleast 10 ms, otherwise it will never show.
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Cyan~Fire
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PostPosted: Thu Sep 04, 2003 5:56 pm    Post subject: Reply to topic Reply with quote

Soo many things I wish could be added into subgame icon_sad.gif. Who does subgame updates, PriitK also?
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Mine GO BOOM
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PostPosted: Thu Sep 04, 2003 8:33 pm    Post subject: Reply to topic Reply with quote

Subgame - Priitk
ASSS - Anyone, but Grelminar picks which he wants in the core releases.
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ShortyMatt
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PostPosted: Thu Sep 04, 2003 10:23 pm    Post subject: Reply to topic Reply with quote

you can change ship settings a lil...maybe
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WarFan
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PostPosted: Thu Sep 04, 2003 10:53 pm    Post subject: Reply to topic Reply with quote

Lets see... Maybe?... alter your level 3 bullet graphic to appear to be bomb size and give that ship double barrel and replace the gun3.wa2 to a bomb sound of your choice. Not sure if this will work, just a thought.
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ShortyMatt
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PostPosted: Thu Sep 04, 2003 11:00 pm    Post subject: Reply to topic Reply with quote

...but what about the guns then...they would be left out...see...the double bomb ting is a good idea...but any1 know how?
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WarFan
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PostPosted: Thu Sep 04, 2003 11:04 pm    Post subject: Reply to topic Reply with quote

ShortyMatt wrote:
...but what about the guns then...they would be left out...see...the double bomb ting is a good idea...but any1 know how?


You would still have level 1 and 2 guns. Set ships that have guns to max out at level 2 and your special ship to start at level 3 and max at level 3 and start with double barrel. Yes, you have to take to "get" in this situation, only way your gonna simulate 2 bombs Im afraid.
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WarFan
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PostPosted: Thu Sep 04, 2003 11:58 pm    Post subject: Reply to topic Reply with quote

After further testing it is possible to simulate 2 bombs, more if you edited multifire.. The attached png is a modified bullets.bm2 to make level 3 bullets appear to be bombs. As stated earlier changing the guns3.wa2 is needed to give it the full effect.

There are other drawbacks, such as the explosion and sound..but with some other editing you could make it blend..just my 2 cents .. cya icon_smile.gif




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Cyan~Fire
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PostPosted: Fri Sep 05, 2003 4:51 pm    Post subject: Reply to topic Reply with quote

Lol I would say just give up. (No offence WarFan). Not only does that take a lot of work, but it still won't be like bombs. (No prox, radius, etc). Mightn't as well just use bullets icon_razz.gif
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WarFan
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PostPosted: Fri Sep 05, 2003 5:41 pm    Post subject: Reply to topic Reply with quote

Cyan~Fire wrote:
Lol I would say just give up. (No offence WarFan). Not only does that take a lot of work, but it still won't be like bombs. (No prox, radius, etc). Mightn't as well just use bullets icon_razz.gif


Well, after modifying the bullets, replacing the sound and the explosion ( about 25 minutes ), hey it "looks" like a double bomb that does level 3 bullet damage. You dont have prox or radius but hey SS is limited icon_smile.gif
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Erf
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PostPosted: Sat Sep 06, 2003 12:10 am    Post subject: Reply to topic Reply with quote

Eh, I could very well do that war, but it's screw up how I want... everything else o.O

damn the limitations! icon_mad.gif
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WarFan
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PostPosted: Sat Sep 06, 2003 12:31 am    Post subject: Reply to topic Reply with quote

hehe.. yeah, I understand. Maybe someday there will be some new features add so these things will be possible icon_smile.gif
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Donkano
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PostPosted: Tue Sep 09, 2003 11:54 pm    Post subject: Reply to topic Reply with quote

LOL, I hope Prittk reads these forums and jots down updates to do... icon_exclaim.gif
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Cyan~Fire
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PostPosted: Wed Sep 10, 2003 4:30 pm    Post subject: Reply to topic Reply with quote

Somehow that doesn't strike me as probable.
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WarFan
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PostPosted: Wed Sep 10, 2003 6:12 pm    Post subject: Reply to topic Reply with quote

If he isnt motivated to make new features to the game, wonder why he doesnt let a few people that are start working on it..?
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SuSE
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PostPosted: Wed Sep 10, 2003 8:23 pm    Post subject: Reply to topic Reply with quote

Cyan~Fire wrote:
Lol I would say just give up. (No offence WarFan). Not only does that take a lot of work, but it still won't be like bombs. (No prox, radius, etc). Mightn't as well just use bullets icon_razz.gif


...it's exactly like bombs except for proximity (and emp of course is not possible without more support) and the number of frames of animation

...and that you can mess with multifire stuff, but I don't see how anyone would see that as a bad thing
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