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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Thu Sep 04, 2003 5:03 pm Post subject: Double Bombs |
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I haven't seen anything with it.. is there anything a bot can do to make a ship fire 2 bombs at once, like a double barrel on guns
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Sep 04, 2003 5:08 pm Post subject: |
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Nope.
Wish there was though, it would look a lot better in my zone. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Thu Sep 04, 2003 5:28 pm Post subject: |
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For others (programmers) to know, you cannot have a position packet share the same time id, as that is how the client knows to ignore double-packets. So if someone makes a bot or ASSS plugin to do this, you have to increase the position packet's time by atleast 10 ms, otherwise it will never show.
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Sep 04, 2003 5:56 pm Post subject: |
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Soo many things I wish could be added into subgame . Who does subgame updates, PriitK also?
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Thu Sep 04, 2003 8:33 pm Post subject: |
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Subgame - Priitk
ASSS - Anyone, but Grelminar picks which he wants in the core releases.
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ShortyMatt Seasoned Inquisitor

Age:35 Gender: Joined: Aug 05 2003 Posts: 383 Location: Manassas, VA, USA Offline
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Posted: Thu Sep 04, 2003 10:23 pm Post subject: |
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you can change ship settings a lil...maybe _________________ User Status = Offline! ..
^^ thats garbage
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Thu Sep 04, 2003 10:53 pm Post subject: |
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Lets see... Maybe?... alter your level 3 bullet graphic to appear to be bomb size and give that ship double barrel and replace the gun3.wa2 to a bomb sound of your choice. Not sure if this will work, just a thought.
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ShortyMatt Seasoned Inquisitor

Age:35 Gender: Joined: Aug 05 2003 Posts: 383 Location: Manassas, VA, USA Offline
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Posted: Thu Sep 04, 2003 11:00 pm Post subject: |
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...but what about the guns then...they would be left out...see...the double bomb ting is a good idea...but any1 know how?
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Thu Sep 04, 2003 11:04 pm Post subject: |
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ShortyMatt wrote: | ...but what about the guns then...they would be left out...see...the double bomb ting is a good idea...but any1 know how? |
You would still have level 1 and 2 guns. Set ships that have guns to max out at level 2 and your special ship to start at level 3 and max at level 3 and start with double barrel. Yes, you have to take to "get" in this situation, only way your gonna simulate 2 bombs Im afraid.
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Thu Sep 04, 2003 11:58 pm Post subject: |
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After further testing it is possible to simulate 2 bombs, more if you edited multifire.. The attached png is a modified bullets.bm2 to make level 3 bullets appear to be bombs. As stated earlier changing the guns3.wa2 is needed to give it the full effect.
There are other drawbacks, such as the explosion and sound..but with some other editing you could make it blend..just my 2 cents .. cya
bullets.png - 1.59 KB
File downloaded or viewed 48 time(s)
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Sep 05, 2003 4:51 pm Post subject: |
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Lol I would say just give up. (No offence WarFan). Not only does that take a lot of work, but it still won't be like bombs. (No prox, radius, etc). Mightn't as well just use bullets
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Fri Sep 05, 2003 5:41 pm Post subject: |
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Cyan~Fire wrote: | Lol I would say just give up. (No offence WarFan). Not only does that take a lot of work, but it still won't be like bombs. (No prox, radius, etc). Mightn't as well just use bullets  |
Well, after modifying the bullets, replacing the sound and the explosion ( about 25 minutes ), hey it "looks" like a double bomb that does level 3 bullet damage. You dont have prox or radius but hey SS is limited
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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Sat Sep 06, 2003 12:10 am Post subject: |
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Eh, I could very well do that war, but it's screw up how I want... everything else o.O
damn the limitations!
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Sat Sep 06, 2003 12:31 am Post subject: |
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hehe.. yeah, I understand. Maybe someday there will be some new features add so these things will be possible
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Tue Sep 09, 2003 11:54 pm Post subject: |
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LOL, I hope Prittk reads these forums and jots down updates to do...
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Sep 10, 2003 4:30 pm Post subject: |
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Somehow that doesn't strike me as probable.
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Wed Sep 10, 2003 6:12 pm Post subject: |
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If he isnt motivated to make new features to the game, wonder why he doesnt let a few people that are start working on it..?
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Sep 10, 2003 8:23 pm Post subject: |
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Cyan~Fire wrote: | Lol I would say just give up. (No offence WarFan). Not only does that take a lot of work, but it still won't be like bombs. (No prox, radius, etc). Mightn't as well just use bullets  |
...it's exactly like bombs except for proximity (and emp of course is not possible without more support) and the number of frames of animation
...and that you can mess with multifire stuff, but I don't see how anyone would see that as a bad thing
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