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bkat Newbie
Joined: Aug 14 2003 Posts: 3 Offline
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Posted: Thu Aug 14, 2003 10:33 pm Post subject: About a that shoot bot... |
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sorry to post it on a new topic but has anyone thought of a aiming bot? im not cs major but i dont think its very hard to use the xy coordinates of your ship position and the ships angle varariable to create a background program (sorta like a trainer ........[makes me feel like a cheater ] )that projects a long line from your ship on the game's window. i wouldnt call it as hacking since it doesnt mod anythn. it took me a while to find a forum like this thnx! |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Thu Aug 14, 2003 11:31 pm Post subject: |
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Its pretty easy to do a simple aiming test, but then it requires a bit of work to predict the chance of them being there (since they can turn/go backwards). And no, you aren't the first to think of this, as most games already have AIs so you can play single player (though most AI suck). |
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bkat Newbie
Joined: Aug 14 2003 Posts: 3 Offline
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Posted: Fri Aug 15, 2003 10:58 am Post subject: |
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anywhere i can find such a bot for conitnuum?
Quote: | but then it requires a bit of work to predict the chance of them being there (since they can turn/go backwards) |
no just a simple straight line extending from your ship thats all im looking for. since im programming illiterate it would be a nightmare shufflin through the codes to find the right variables. |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Fri Aug 15, 2003 12:30 pm Post subject: |
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If you have enough video card power, you can always add the lines to your ships.bm2 file (though it does make it huge and fat). I did that once with the turret image, and it only got in the way. I did shorten it a bit, so now i can atleast see where my gun is pointed, but huge lines get in the way when you deal with ships moving in random directions. |
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AlphaBoB Seasoned Helper
Gender: Joined: Aug 12 2003 Posts: 140 Location: Everywhere you want to be. Offline
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Posted: Fri Aug 15, 2003 3:07 pm Post subject: |
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I've done that, my friend actually made a program to do it. |
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bkat Newbie
Joined: Aug 14 2003 Posts: 3 Offline
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Posted: Mon Aug 18, 2003 3:10 pm Post subject: |
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yea, i did draw the lines before but i couldnt get it to extend beyond the ships image cuz everything is in a little square (which was more of a annoyance). is it not possible to project a single line function from a separate prgm onto the game screen w/o having to edit the bm2 files? as for the big lines i guess u could erase and then create a line whenever the ships coordinates/orientation changes. |
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