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drake7707 Guest
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Posted: Fri Jan 19, 2007 5:15 pm Post subject: |
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v2.0 is out
- 2.0
- Complete Elvl support (attributes, regions)
- Completely rewrote Undo/Redo code (all should be undoable now)
- Undoing airbrushed special objects now work correctly
- Undoing actions related to selection now work correctly
- Added: Test your map on the fly
- You can draw left tiles with Q and right tiles with W in Test Map
- You can see how bombs will bounce with B
- Shift = Afterburners
- Insert = warp to center
- Special object are also highlighted now
- Undo/redo menu was not disabled when no map was loaded
- Fixed problem with drawing a special object (overflow error)
- Tile 0 was never drawn
- Random stuff is now completely random
- Popup Tileset & Popup Radar when right bar is hidden
- Tips of the day updated
- Fixed glitch with unable to move selections with magicwand
- Fixed offset of DCME window when not maximized
- Tool options toolbar can be pinned/unpinned
- Fixed rotation bug (out of range error)
- Fixed tile problem with flip/mirror
- Mousewheel zoom focuses on the tile beneath the cursor
- Radar preview is showing complete map when zoomed out
- Fixed bug with top left tile
- Fixed unnecessary redraws
- If a map is not maximized, a new map won't be maximized either
- Fixed problems with grid settings
- Fixed mystery line when making a new map or opening one
- Added warning when importing a tileset from a map without tileset
- Fixed drag speed of map
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Fri Jan 19, 2007 7:55 pm Post subject: |
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weird... look at the hex data from the corrupt map posted before...
all the names are missing... there is rNAM , then the lenght of the name, then the rTIL is right there... for all the regions he had.
weird... i'll see what could have caused that :S _________________ (Insert a bunch of dead links here)
mapHex.png - 8.49 KB
File downloaded or viewed 182 time(s)
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Animate Dreams Gotta buy them all! (Consumer whore)
Age:36 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Fri Jan 19, 2007 9:56 pm Post subject: |
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Hmm, I just thought of a possible addition. A lot of people have mice with multiple buttons now, could it be possible to map extra tiles, or possibly other tools to these keys? That way I could have my two tiles, and eraser key, and maybe and 3rd tile placer? That'd be fairly cool.
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Fri Jan 19, 2007 10:40 pm Post subject: |
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you can already use hand with the middle mouse button and zoom with the mousewheel... It wasnt in our plans to add anything more than that, and it would be something pretty hard to test (especially that I have not such a mouse) cause these things depend on drivers alot...
And we did put a couple of features to avoid people from having to switch tiles all the time, which is the most annoying part of mapping. TileText is one of those... The ability to select more than one tile at once in the tileset too, and walltiles. If your tileset is organized correctly (you can reorganize it in tileset editor as well) , you shouldn't really have to use more than 2 tiles at once
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Animate Dreams Gotta buy them all! (Consumer whore)
Age:36 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Sat Jan 20, 2007 3:17 am Post subject: |
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Oh. Well, what about hotkeys? No driver issues there, I don't think. That's about as easy, if I could map a key to be my eraser key, hold or toggle, and then the hand tool, that would be awesome. Although I'm sure other people like might other things as well.
Anyway, this eLVL support is what I really wanted. This is amazing, I'm going to go play with it right now.
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sat Jan 20, 2007 10:23 am Post subject: |
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there are keys to switch tool too, move mouse over the tools button and the hotkey should appear
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sat Jan 20, 2007 10:44 am Post subject: Re: problem |
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tcsoccerman wrote: | Yo, drake, i found a problem..at least on mine. When you choose the line it starts the line before i click once i drag it on the map...like the older ssme i think. Anyway to manually fix it or could you update that??? |
I found what causes that bug... When you drag the scrollbars manually, its value isn't set correctly... it will be fixed.
And I forgot to mention something about test map, while flying, if you right-click the radar, you can use the 'Goto' to warp your ship
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Mine GO BOOM Hunch Hunch What What
Age:40 Gender: Joined: Aug 01 2002 Posts: 3614 Location: Las Vegas Offline
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Posted: Sat Jan 27, 2007 2:23 am Post subject: |
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You mention having a unique id stored within each map, based upon timestamp and volume id. If you don't mind making the unique id field a bit larger, you could go with the UUID idea instead.
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sat Jan 27, 2007 1:13 pm Post subject: |
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Well, when the map is autosaved, that ID is at the start of the filename... so yeah it would be kinda long
It's just so it always knows how many autosaves of that map there currently is, even if you save the map under another name or if you have 2 maps with the same name
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Wed Feb 28, 2007 8:36 pm Post subject: |
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VERSION 3.0 IS RELEASED!!!
Guess what?
LVZ'S ARE NOW FULLY SUPPORTED!
The GUI is quite basic for now, but it works fine, and allows you to import any kind of files.
The first post was updated with the download and latest updates... But you can get it through auto-update as well.
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sun Nov 02, 2008 4:18 pm Post subject: |
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Since I don't update this here very much...
A lot has happened since that last post. If you want to try the new beta release, all rendering is 3 to 4 times faster than it used to be. ASSS regions are rendered very quickly, no matter how many of them. Hyperspace maps used to jam DCME for several seconds because of the number of regions, but it's smooth now.
Several improvements on LVZs were also made. And I'm still working on more good stuff for those. The ability to select multiple lvz's at once and change their properties is what I'm mainly working on, and I should be done soon.
The latest beta has some graphic glitches, like a few pixels don't get updated when you move around quickly, but that is being worked on, so stay tuned. And these glitches are nothing compared to the huge improvements done
http://dcme.sscentral.com for download
And bug reports / suggestions should be done on our forum @ SSForum.net. Guest posting is allowed there
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Thu May 07, 2009 8:55 am Post subject: |
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Download here
Here's the list of what what done/fixed since last time I posted:
- 3.4.13
- Fixed walltiles editing dialog showing tiles with current map zoom
- Fixed using bucket fill with walltiles
- Fixed tile preview of walltiles
- 3.4.12
- Fixed infinite crashes when opening a map from a network
- Some memory optimizations for regions
- Significant optimizations for saving tiles (3-4x faster)
- Fixed 'Save items...' to actually work
- Fixed 'Count tiles' total tiles count
- Fixed Undo/Redo for some cases of moving selection (moving near border, or using Center Selection)
- Pasting now puts the new tiles in the center of the screen
- 3.4.11
- More memory usage optimizations, especially for LVZ images
- Selected LVZ coordinates are updated as you move the selection
- Selected region is shown on top of the others with its full color to make it easier to see
- 3.4.10
- Major improvements on memory usage, especially for ASSS regions
- Fixed minor regions display bug
DCME_3.4.13.zip - 1397.63 KB
File downloaded or viewed 191 time(s)
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daresay Newbie
Joined: Nov 24 2006 Posts: 8 Offline
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Posted: Thu Aug 13, 2009 8:18 am Post subject: |
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I've run into a problem while using DCME to update some maps in Hockey Zone. I'm working with some LVZs, and while I didn't have a problem when I was working with them earlier, when I went to do some more work this morning, I got the following error when I tried to add a new MapObject:
Run-time error '35602':
Key is not unique in collection
Creating a new .lvz file allows me to add the new images to the map, but I'd rather not have to create a new .lvz every time I run into this problem. Is there a way I can fix it?
I'm using DCME 3.4.13, btw.
EDIT: Never mind, I was able to work around it by using the .lvz library rather than the Manage .lvz menu to add new MapObjects. Please disregard this post, thanks anyway.
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Initrd.gz Seasoned Helper
Joined: Sep 18 2008 Posts: 134 Location: Over there ---> Offline
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HardBall69 Novice
Gender: Joined: Jan 02 2008 Posts: 43 Offline
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Posted: Wed Jul 27, 2011 2:48 am Post subject: |
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The link in the first post brings me to a download page that contains 3 different "Continuum 0.40" files by Polix. A Little unsure of what to do o-o _________________ God has doomed us all
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Wed Jul 27, 2011 12:32 pm Post subject: |
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SSforum moved and the download section got reset, apparently...
But anyway, the latest DCME releases are available on sourceforge:
http://sourceforge.net/projects/dcme/
I updated the first post. Thanks for noticing
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