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LVZ file location

 
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Samapico
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PostPosted: Thu Jan 13, 2011 10:22 pm    Post subject: LVZ file location Reply to topic Reply with quote

Can LVZ files be located elsewhere than the 'arenas\arenaname' folder? If so, how do you specify the name in the general:levelfiles setting?
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Dr Brain
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PostPosted: Fri Jan 14, 2011 7:11 am    Post subject: Reply to topic Reply with quote

params.h contains this:

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#define CFG_LVZ_SEARCH_PATH "arenas/%b/%m:maps/%m:%m:arenas/(default)/%m"


The name in general:levelfiles is just the name of the LVZ. It checks the folders in order searching for it.

You may be able to specify the full path like you can with .conf files. I haven't tried (or looked at the relevant code).
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Samapico
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PostPosted: Fri Jan 14, 2011 1:33 pm    Post subject: Reply to topic Reply with quote

Unless the server does something special before sending the settings to the client, putting a full path in there would confuse clients greatly... That was why I was worried about that.

What are the %b and %m 's in there? %b would be the arena name, while %m the lvz file name?


Anyway, thanks...
I'm asking cause I'm making a subgame->ASSS mass-converter. I guess I can dump all the lvz's in the maps folder, since subgame maps typically share the same lvz's...
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Cheese
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PostPosted: Fri Jan 14, 2011 8:23 pm    Post subject: Reply to topic Reply with quote

if i had to guess, id say %b was the base name of the arena and that %m is the filename, so youre probably right
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Dr Brain
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PostPosted: Fri Jan 14, 2011 8:24 pm    Post subject: Reply to topic Reply with quote

The server does quite a bit before sending LVZs to the client.

You'll have to check the source for details on the %'s, as I'm not very familiar with it. But I'd wager that your guess about them is correct.
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PostPosted: Sun Jan 16, 2011 10:32 pm    Post subject: Reply to topic Reply with quote

An LVZ is a file that can customize an arena beyond simply changing the map with a LVL. An LVZ can contain compressed files, map objects, screen objects, or a combination of the three. The server will send the LVZs to a Continuum client when it enters an arena for storage in the zone's directory (Continuum\Zones\[Zone Name]) along with the LVLs and news.txt for that zone.
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Cheese
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PostPosted: Mon Jan 17, 2011 2:51 am    Post subject: Reply to topic Reply with quote

is this a bot or someone in india getting $.05/hr?
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Mon Jan 17, 2011 10:06 am    Post subject: Reply to topic Reply with quote

Don't know, but either way it's pretty impressive... he/it managed to find the very definition of a lvz file.

And I just noticed you just spammed as much as this/these guys by replying to each of them tongue.gif
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Cheese
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PostPosted: Mon Jan 17, 2011 12:25 pm    Post subject: Reply to topic Reply with quote

more exposure for the banhammer

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PostPosted: Mon Jan 17, 2011 11:27 pm    Post subject: Reply to topic Reply with quote

These paid spammers are getting smarter each time. Pretty soon they'll replace us with masterful knowledge about SubSpace and Continuum. MAYBE THEY WILL EVEN REGURGITATE THE SOURCE CODE
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