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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Sun Mar 28, 2010 5:20 pm Post subject: |
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yeah, ive been planning to make an interface for every useful thing like moveto and door, but i havnt decided whether im going to make seperate interfaces or just chuck them all into one _________________ SSC Distension Owner
SSCU Trench Wars Developer |
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Wed Mar 31, 2010 7:23 am Post subject: |
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a problem in my list which is too important to wait:
there is currently no way to write an unmolested string to a config file.
its very nice that you can write blah:meh in the first field and leave the second field NULL, but it still has to be tied to a value, meaning a "= 1" will be tacked onto it.
this is important because being able to write "#include file.conf" to a config file is good to have. (edit: OR a comment OR a carriage return)
edit:
i suppose an easy fix to this would be to remove the 'else return' statement, and have dirty check if str is null before writing "="
edit2:
this will also fix the nuisance of having EVERY quickfix value getting its own comment and 3 newlines by letting the command write one and stack all with no info
edit3:
it also seems that the SetStr is currently incapable of writing consecutive lines such as:
A
B
C
and is only capable of:
A
B
C |
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Mon Apr 19, 2010 6:44 pm Post subject: |
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another problem that cant wait:
a player that doesnt send data for awhile gets automatically disconnected.
this is good.
however, there needs to be some sort of interface to temporarily stop this from happening. (or something)
the reason for this is that when a player recieves the zone news and decides to read it, OR when they decide to fill out the biller registration form, they are ALSO automatically disconnected.
this is bad.
if anyone would like a demonstration, simply visit my zone and try either.
footnote: i have long known about this with the zone news, but now that i am on a biller, it is now too annoying to overlook, because people will try to fill out the form.
additionally, i suspect THIS was never fixed... |
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Mon Apr 19, 2010 9:16 pm Post subject: |
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This isn't the thread for your misc problems. File a bug report http://bitbucket.org/grelminar/asss/issues if it's a bug. Make a new thread if it's a comment, or post in one of your other dozen threads. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Mon May 24, 2010 11:55 am Post subject: |
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Colored log messages in the console would mess up log files (if I remember right, the color tags were actually characters, but maybe not)
I made a console minesweeper game with colored ASCII characters a while ago _________________ (Insert a bunch of dead links here) |
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D1st0rt Miss Directed Wannabe
Age:36 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Wed May 26, 2010 11:20 pm Post subject: |
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I wonder if there are any syntax files for vi or similar editor that already work on colorizing asss logs, or if one would have to be made. _________________
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Wed Jun 16, 2010 11:10 pm Post subject: |
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Having just experienced ASSS for the first time, I must say it was much easier than I thought to set up... Only had some trouble finding the right files and links, since some links here are dead, and the files section at SSGN only had the linux version (that's fixed now).
Question: Why is 'directory' not loaded by default? Spent a while trying to figure out why my zone didn't show up on directory servers... This should definitely be loaded out-of-the-box.
... I thought I had something else to say, I think I forgot.
I'm now officially ASSS-capable. |
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Jun 17, 2010 6:59 am Post subject: |
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Most people don't want their test zones to become public, so having the directory server commented out is reasonable.
On the other hand, there probably should be a note of that fact in the supplied global.conf. |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Thu Jun 17, 2010 9:12 am Post subject: |
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Dr Brain wrote: | Most people don't want their test zones to become public, so having the directory server commented out is reasonable.
On the other hand, there probably should be a note of that fact in the supplied global.conf. | That would be reasonable indeed
Oh, another thing I noticed is, why isn't the userguide.pdf with the install package? The readme (if I remember correctly) tells you to check the userguide, but you have no idea of knowing where to get it.
Ok, the readme points to 'http://sscx.net/asss/userguide.html' , which is yet another dead link to the userguide
Which is why including the pdf would make things easier, imo |
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Thu Jun 17, 2010 6:02 pm Post subject: |
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the userguide is now a little outdated, and he was wanting to write a new one... |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Tue Jun 29, 2010 12:25 am Post subject: |
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Is there an example about using advisers somewhere? |
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Jun 29, 2010 7:13 am Post subject: |
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Samapico wrote: | Is there an example about using advisers somewhere? |
It depends on which adviser you're looking to use. The freqman enforcer advisers are demonstrated in the enf_*.c files. |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Tue Jun 29, 2010 8:38 am Post subject: |
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wth I was searching for something like RegAdviser and didn't find it... but now I did... oh well. Got it.
Thanks |
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Hakaku Server Help Squatter
Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Tue Jun 29, 2010 8:48 am Post subject: |
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What? Another ASSS wiki?!?!? |
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Tue Dec 28, 2010 7:17 pm Post subject: |
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another thing i would like is command aliasing
kind of like what mervbot used to have
for example:
?a is typed, and a ?hello module command activates instead
?arena is typed, and the REAL ?a activates
i think asss already has this (ala sgcompat), but if a command exists already it will always activate |
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Dec 28, 2010 9:46 pm Post subject: |
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Yeah, asss can't easily do any command routing or rewriting at the moment. It's a feature I've always wanted but never gotten around to implementing. |
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Fri Apr 20, 2012 2:20 pm Post subject: |
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bump |
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fatrolls Novice
Age:36 Gender: Joined: Jul 25 2013 Posts: 35 Offline
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Hakaku Server Help Squatter
Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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Posted: Mon Apr 07, 2014 11:45 pm Post subject: |
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fatrolls wrote: | Why do I receive
Reward: 0 points
I know the points are based on how much flags your team has but why even send 0's if you have no flags?
Any way to fix this in the settings or is this a ASSS thing? |
This was fixed in 1.5.0, though you have to add the following pointless setting:
[Periodic]
SendZeroRewards = 0 |
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