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Doc Flabby Server Help Squatter
Joined: Feb 26 2006 Posts: 636 Offline
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Posted: Fri Apr 09, 2010 9:15 pm Post subject: Turn off Chatnet kill messages |
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Is there a way to turn off kill messages on chatnet, for a low bandwidth client, they are quite spammy. _________________ Rediscover online gaming. Get Subspace | STF The future...prehaps |
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CypherJF I gargle nitroglycerin
Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Fri Apr 09, 2010 9:36 pm Post subject: |
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might be nice esp. if anyone plans to build a mobile chatnet client... you'd likely need to come up with a new version of the protocol and add an options value; or define a "low bandwidth" flag on connection.
maybe someone can easily confirm this but i believe modifications to chatnet protocol aren't easy since all the messages, etc. are scattered throughout the core instead of a simple module? anyone care to confirm/deny? _________________ Performance is often the art of cheating carefully. - James Gosling |
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Fri Apr 09, 2010 9:38 pm Post subject: |
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confirmed: messages are scattered.
however, its up to the client to do something with the text messages it gets sent
isnt the ?kill ss command client side?
if ?kill=off, message isnt printed
couldnt you just do that? _________________ SSC Distension Owner
SSCU Trench Wars Developer |
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Apr 09, 2010 9:45 pm Post subject: |
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At the moment there's no way to turn them off without modifying server side code. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Doc Flabby Server Help Squatter
Joined: Feb 26 2006 Posts: 636 Offline
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Posted: Fri Apr 09, 2010 10:23 pm Post subject: |
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CypherJF wrote: | if anyone plans to build a mobile chatnet client... |
http://www.ssforum.net/index.php?showtopic=24574&view=findpost&p=264465
The problem is there is so much kill spam...the poor mobile connection can't cope and gets further and further behind...I will see if theres anything i can optimise. On the emulator it doesn.t have this problem of lagging behind, only when you run it on a real phone it gets laggy. |
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Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Apr 09, 2010 10:29 pm Post subject: |
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A next-generation chat protocol is something that would be welcomed. Chatnet is great, but it's too simple for many potential applications.
If you're willing to plumb the depths of the asss core with Arnk and myself, we can probably get a new API to generalize player connections so the code isn't scattered across 10 modules. |
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