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Server Help | ASSS Wiki (0) | Shanky.com
Pic after death

 
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General Shadow
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PostPosted: Sat Nov 14, 2009 8:23 pm    Post subject: Pic after death Reply to topic Reply with quote

Seeing how there is a trait in lvz pics...i didnt think AfterDeath would work so how do you make a pic show up after a dude dies?
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PostPosted: Sat Nov 14, 2009 8:33 pm    Post subject: Reply to topic Reply with quote

use a or module bot / module to move the lvz into place and then turn it on (it can have a timeout to turn off after some time if you want)
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General Shadow
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PostPosted: Sat Nov 14, 2009 8:49 pm    Post subject: Reply to topic Reply with quote

not sure i follow you...
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PostPosted: Sun Nov 15, 2009 1:20 am    Post subject: Reply to topic Reply with quote

whenever a player dies, move the lvz mapobject to where the player has died and turn on the lvz mapobject
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JoWie
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PostPosted: Sun Nov 15, 2009 9:06 am    Post subject: Reply to topic Reply with quote

https://forums.minegoboom.com/viewtopic.php?t=7506
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General Shadow
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PostPosted: Sun Nov 15, 2009 3:57 pm    Post subject: Reply to topic Reply with quote

I downloaded the craters module and uploaded it to my zone, added the lvz to the misclevel file and restarted my zone. No pic showed after death.
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L.C.
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PostPosted: Sun Nov 15, 2009 4:49 pm    Post subject: Reply to topic Reply with quote

General Shadow, modules like that only work for ASSS. Your zone is currently running on Subgame2.
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General Shadow
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PostPosted: Sun Nov 15, 2009 4:51 pm    Post subject: Reply to topic Reply with quote

L.C. wrote:
General Shadow, modules like that only work for ASSS. Your zone is currently running on Subgame2.

Ah ok, so how would I do the After Detah pic then with subgame2?
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PostPosted: Sun Nov 15, 2009 5:12 pm    Post subject: Reply to topic Reply with quote

I would set the image as a screenobject, center it horizontally and vertically, and give it a duration. Here is misc.ini for misc.lvz in Jackpot SVS:

Quote:
Outfile=misc.lvz
File=Commands.hlp
File=splash.jpg
[objectimages]
IMAGE0=splash.jpg,1,1,100
[screenobjects]
C-200,C-125,IMAGE0,TopMost,EnterArena,420,0


I set the text that is relevant in bold.

IMAGE0=splash.jpg,1,1,100 <-- 100 is the duration, which is 100/100ths of a second, or 1 second

C-200,C-125,IMAGE0,TopMost,EnterArena,420,0 <-- The formula for this is "C-half of the width of this image in pixels,C-half of the height of this image in pixels"

Look in Example.ini for what each part does.
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General Shadow
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PostPosted: Sun Nov 15, 2009 5:22 pm    Post subject: Reply to topic Reply with quote

Ok, i got it
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PostPosted: Mon Nov 16, 2009 11:10 am    Post subject: Reply to topic Reply with quote

From my understanding only the player that dies will see that image, not the other ones.
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General Shadow
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PostPosted: Mon Nov 16, 2009 2:10 pm    Post subject: Reply to topic Reply with quote

im now just editting explode1.bm2 and then overriding the continuum graphic with and lvz file.
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PostPosted: Mon Nov 16, 2009 5:34 pm    Post subject: Reply to topic Reply with quote

Ahh... clever
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PostPosted: Sun Feb 28, 2010 1:43 am    Post subject: Reply to topic Reply with quote

just saw this, why did everyone completely ignore the obvious choice?

theres a way to show an 'advertisement' every time a player dies with an lvz, and you dont need any fancy asss or bots to use it.
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PostPosted: Sun Feb 28, 2010 4:58 am    Post subject: Reply to topic Reply with quote

Because he asked how to 'show a pic after someone dies' ... Changing explode1.bm2 can only make you show something that lasts < 1 second or so.

Not sure what you are talking about with these advertisements...
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