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Server Help | ASSS Wiki (0) | Shanky.com
<c> Setting banners (example)

 
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Hakaku
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PostPosted: Mon Feb 08, 2010 3:44 pm    Post subject: <c> Setting banners (example) Reply to topic Reply with quote

Some of you may recall how Smong's Pirates! zone would automatically set a player's banner. I just thought I would post an example of how something like this can be achieved.

You'll notice that I follow the same format as how ASSS sends banners to the TCP biller and vice versa, i.e. in hex value. You can obtain the appropriate value for the banner you want to use by using a tcp biller that stores banners such as UBill. I'm not saying this is the only way nor the best way, but it works.




This module will set a player's banner to a heart when they enter an arena.

valentines.c - 2.1 KB
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JoWie
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PostPosted: Sun Feb 21, 2010 4:13 pm    Post subject: Reply to topic Reply with quote

Does the example send the players banner to the biller?
I think i have been setting it wrong the whole time
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Hakaku
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PostPosted: Sun Feb 21, 2010 6:20 pm    Post subject: Reply to topic Reply with quote

Nope, it doesn't send them to the biller. The banners.h file is admitedly confusing and badly worded, and I originally made the mistake of having them send to the biller, but I've since proposed changes on the bitbucket repository to have the wording and usage clarified to avoid such an easily avoidable mistake.
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