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objon/off/move packets

 
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Samapico
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PostPosted: Wed Dec 23, 2009 1:17 pm    Post subject: objon/off/move packets Reply to topic Reply with quote

I can't find any info on these incoming packets...

Checked at:
http://d1st0rt.sscentral.com/packets.html
http://wiki.minegoboom.com/index.php/UDP_Game_Protocol

Nothing there... hmm... I guess I could dig in a mervbot source or something, but I thought the wiki was at least somewhat up to date tongue.gif There surely is some documentation about these packets somewhere
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Doc Flabby
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PostPosted: Wed Dec 23, 2009 1:37 pm    Post subject: Reply to topic Reply with quote

http://forums.minegoboom.com/viewtopic.php?p=2168
https://forums.minegoboom.com/viewtopic.php?p=30319

probably worth looking at TWCore's source as TW's bot makes extensive use of LVZ
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Wed Dec 23, 2009 1:58 pm    Post subject: Reply to topic Reply with quote

Interesting... so if you have many mapobjects using the same objectID, it will move them all at once?
And did anyone ever experiment with screenobjects? Does this packet use the CLV1 or CLV2 format? i.e. could you change the reference coordinate of a screenobject on the fly with this packet?
That'd be interesting
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D1st0rt
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PostPosted: Mon Jan 04, 2010 7:26 pm    Post subject: Reply to topic Reply with quote

I suspect you may have already found what you needed, but here it is anyway

http://twcore.org/browser/trunk/twcore/src/twcore/core/lvz/LvzManager.java
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