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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Wed Dec 23, 2009 1:17 pm Post subject: objon/off/move packets |
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I can't find any info on these incoming packets...
Checked at:
http://d1st0rt.sscentral.com/packets.html
http://wiki.minegoboom.com/index.php/UDP_Game_Protocol
Nothing there... hmm... I guess I could dig in a mervbot source or something, but I thought the wiki was at least somewhat up to date There surely is some documentation about these packets somewhere _________________ (Insert a bunch of dead links here) |
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Doc Flabby Server Help Squatter
Joined: Feb 26 2006 Posts: 636 Offline
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Wed Dec 23, 2009 1:58 pm Post subject: |
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Interesting... so if you have many mapobjects using the same objectID, it will move them all at once?
And did anyone ever experiment with screenobjects? Does this packet use the CLV1 or CLV2 format? i.e. could you change the reference coordinate of a screenobject on the fly with this packet?
That'd be interesting |
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D1st0rt Miss Directed Wannabe
Age:36 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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