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divine.216 Newbie
Joined: Jun 12 2005 Posts: 18 Offline
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Posted: Mon Nov 30, 2009 4:30 am Post subject: Better Ways to View Maps |
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I've been mulling over better ways to display and interact with subspace levels on the web.
I posted a teaser at http://aswz.org/node/5
But my aim is to come up with something quite a bit more interactive than that sample suggests. Some ideas:
- permit web user markup and commenting on the maps (collaborative creation of map guides and critiques, e.g. "this corner of the base is best defended with a shark and a few carefully placed mines 'here' and 'here'" or "34 pilots marked this as their [least] favorite base" or "(tag cloud for this spot)")
- have asss record how the map is actually used to display usage data layered atop the map on the web display
- and display all this information both on the web and in-game (when requested, or for new players, or at "game" start etc.)
I am thinking to integrate this with asss (possibly generating eLVL data off of the user markup, or more immediately interacting with a running ASSS instance). We'll see, as I find time.
I'll release any code worth having.
But I'm curious what other related work is being done -- both on the web end and on the asss end. I'd just as soon avoid needless duplication.
Last edited by divine.216 on Mon Dec 07, 2009 6:52 pm, edited 1 time in total |
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L.C. Server Help Squatter
Age:33 Gender: Joined: Jan 03 2003 Posts: 574 Location: Missouri, US Offline
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Posted: Mon Nov 30, 2009 9:27 am Post subject: |
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Real-time online radar? |
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Hakaku Server Help Squatter
Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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Posted: Mon Nov 30, 2009 6:02 pm Post subject: |
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In terms of any online interactive map, I've only seen three of them, but they were all designed for bots.
The first one I saw was designed by SOS. It was a basic map colored to mark where players went (trails rather than dots), so it could easily reveal the most used locations and bases.
The second one is integrated into the stats at http://stats.svszone.com, though I don't understand the website at all; I think it's only used during premier(?) matches to record kill locations (example). It was more or less a model for a stats collecting bot in Trench Wars, which records kill and death locations as well as ship. (example)
None of these are open source, and for the latter two they're solely used for specific events, but it gives you an idea of what you can do: record movement, kill and death locations. You could easily add flags and powerballs to that as well, among the other stuff you already listed. |
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Bak ?ls -s 0 in
Age:25 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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CypherJF I gargle nitroglycerin
Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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divine.216 Newbie
Joined: Jun 12 2005 Posts: 18 Offline
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Posted: Mon Dec 07, 2009 6:32 pm Post subject: An Update (LVL in HTML/Javascript) |
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An update: I've put together a viewer for LVL files inside of the browser (via javascript and HTML5's canvas element).
(try dragging, mouse-wheel zooming, arrow keys to move)
See http://aswz.org/node/6 (embedded)
And http://maps.aswz.org/fly/ (larger)
This is very much a work in progress. But by using open html / js (rather than 3rd party flash tools as in my earlier post) follow on development of tools becomes much easier. Although, for now, canvas rendering goes without the benefit of serious acceleration, so its display can be limited.
(A part of this work required some python to translate LVL into javascript -- I will make that available.) |
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Aquarius Newbie
Age:36 Gender: Joined: Oct 02 2007 Posts: 12 Location: Lehighton Offline
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Posted: Tue Dec 08, 2009 9:01 am Post subject: |
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This is really cool keep it up. |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Tue Dec 08, 2009 11:26 am Post subject: |
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Cool _________________ (Insert a bunch of dead links here) |
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Hakaku Server Help Squatter
Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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Posted: Tue Dec 08, 2009 1:38 pm Post subject: |
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Pretty cool, but note that it won't work in IE due to a lack of support and no standardization for HTML5. You should consider adding something along the lines of explorercanvas for IE users to be able to render it. |
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divine.216 Newbie
Joined: Jun 12 2005 Posts: 18 Offline
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