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Server Help Community forums for Subgame, ASSS, and bots
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L.C. Server Help Squatter
Age:33 Gender: Joined: Jan 03 2003 Posts: 574 Location: Missouri, US Offline
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Posted: Sat Oct 24, 2009 1:54 pm Post subject: Minispace |
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So I have this continuum.lvz I made, which contains most of the Subspace graphics' dimensions halved. I was originally intending to make an arena or zone where the map was "2x to 4x bigger" based on this illusion trick, and the settings would match the ships (because otherwise, technically the ships would be 2x faster at half scale vs normal scale).
My question is, what things in the settings do I need to half to match the scaling?
1. Anything to do with 'speed'
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Hakaku Server Help Squatter
Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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Posted: Sat Oct 24, 2009 7:49 pm Post subject: |
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I would say tiles, but you're kind of limited with those.
For settings, you'd need to take into consideration:
- Speed & thrust (ships, bombs, thors, guns, ball)
- Radius (ship radius, prox radius)
- Wormhole & Repel (speed, radius)
And I think that's about it... |
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Cheese Wow Cheese is so helpful!
Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Sun Oct 25, 2009 3:08 am Post subject: |
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enter trench wars, then type ?go maximumrez _________________ SSC Distension Owner
SSCU Trench Wars Developer |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sun Oct 25, 2009 1:35 pm Post subject: |
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Yeah, for tiles you'd still have to align them on a 16x16 grid, but you could make their graphics 8x8, with 2 minitiles on each tile, and put them on one side so the ships can correctly collide with it.
However, to have 1-tile-wide holes that ships can't get through, you'll have to use a ship radius of 8 for a ship size of 17 pixels, which isn't exactly half of the default 29, but no one will notice this _________________ (Insert a bunch of dead links here) |
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