Server Help Forum Index Server Help
Community forums for Subgame, ASSS, and bots
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   StatisticsStatistics   RegisterRegister 
 ProfileProfile   Login to check your private messagesLogin to check your private messages   LoginLogin (SSL) 

Server Help | ASSS Wiki (0) | Shanky.com
Recorder

 
Post new topic   Reply to topic Printable version
 View previous topic  Compiling ASSS (another problem) Post :: Post Help: Crashed server after sending htt...  View next topic  
Author Message
Legatus
Guest


Offline

PostPosted: Sat Apr 04, 2009 7:13 pm    Post subject: Recorder Reply to topic Reply with quote

I tried using the recorder the other day and I noticed it only updates positions about once every 1/5th of a second, which is not nearly what it should be.
I looked at the source code and I can't figure out why it does this. Does anyone know what the deal is?
Back to top
Cheese
Wow Cheese is so helpful!


Joined: Mar 18 2007
Posts: 1017
Offline

PostPosted: Sun Apr 05, 2009 12:52 am    Post subject: Reply to topic Reply with quote

when i used the recorder, it worked perfectly.

maybe a bug?
_________________
SSC Distension Owner
SSCU Trench Wars Developer
Back to top
View users profile Send private message Add User to Ignore List Visit posters website AIM Address
Dr Brain
Flip-flopping like a wind surfer


Age:38
Gender:Gender:Male
Joined: Dec 01 2002
Posts: 3502
Location: Hyperspace
Offline

PostPosted: Sun Apr 05, 2009 9:56 am    Post subject: Reply to topic Reply with quote

Does your arena only tell the clients to send position packets every 20 ticks?
_________________
Hyperspace Owner

Smong> so long as 99% deaths feel lame it will always be hyperspace to me
Back to top
View users profile Send private message Add User to Ignore List AIM Address Yahoo Messenger MSN Messenger
Legatus
Guest


Offline

PostPosted: Mon Apr 06, 2009 1:54 am    Post subject: Reply to topic Reply with quote

Well, I used the default ASSS server out of the box.
But, I've heard from a lot of different people who play HZ that the replays are buggy and messed up. So I just tried it once and looked at the code then came here.
But, after trying the sendposition delay setting at 5 it works rather nicely. Thanks for the help.
-me
Back to top
Bak
?ls -s
0 in


Age:25
Gender:Gender:Male
Joined: Jun 11 2004
Posts: 1826
Location: USA
Offline

PostPosted: Mon Apr 06, 2009 4:06 am    Post subject: Reply to topic Reply with quote

Quote:
I've heard from a lot of different people who play HZ that the replays are buggy and messed up

HZ consistently uses replays to help make calls in league games, they're definitely not buggy. The only thing people complain about is that the lag conditions are not replicated during the replay. For example, if a spike occurs somewhere on the internet during the recording, it will not show up in the replay. Replays don't replicate the entire state of the internet.
_________________
SubSpace Discretion: A Third Generation SubSpace Client
Back to top
View users profile Send private message Add User to Ignore List AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Server Help Forum Index -> ASSS Questions All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You can download files in this forum
View online users | View Statistics | View Ignored List


Software by php BB © php BB Group
Server Load: 443 page(s) served in previous 5 minutes.

phpBB Created this page in 0.434439 seconds : 30 queries executed (94.3%): GZIP compression disabled