Posted: Wed Mar 11, 2009 9:54 pm Post subject: Antiwarp in safezones
Ok so here's another one-liner question, but I don't remember this happening in subgame (correct me if I'm wrong), but how would it be possible to disable antiwarp while in safeties? (without creating a no-anti region over every single safe) Or is there a setting for this that I missed out on?
Edit: Would adding the following to game.c (Pppk) work?
Well I suppose I might as well answer my own question. I used the second solution and re-arranged the order of the safezone & anti part. I don't know if that makes much of a difference (if any at all), but w/e, it works.
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You can attach files in this forum You can download files in this forum