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I need this Image to be the ball...

 
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PostPosted: Mon Jun 14, 2004 3:58 pm    Post subject: I need this Image to be the ball... Reply to topic Reply with quote

It is 24x24 squares but I'm having problem when I add to the zone, the program cuts it wrong... If you can help plz do so. Thank you.



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Mr Ekted
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PostPosted: Mon Jun 14, 2004 4:08 pm    Post subject: Reply to topic Reply with quote

The powerball graphics file must be 10 images horizontally and 3 images vertically.
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Lumenesc
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PostPosted: Wed Jun 16, 2004 1:53 pm    Post subject: Reply to topic Reply with quote

Also make sure all of your frames are equal size, eachframe must be equal size and each gfx in the frame needs to be centered properly so when it goes from one frame to the next the picture doesnt jump around.
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PostPosted: Wed Jun 16, 2004 6:09 pm    Post subject: Reply to topic Reply with quote

YES I AM THE LORD OF PHOTOSHOP

BEHOLD MY ADDITION OF A ROW!





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CypherJF
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PostPosted: Wed Jun 16, 2004 6:19 pm    Post subject: Reply to topic Reply with quote

lol
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Smong
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PostPosted: Thu Jun 17, 2004 7:47 am    Post subject: Reply to topic Reply with quote

Um, that has 12 x frames does it not? (Should be 10 as stated very clearly above).
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PostPosted: Thu Jun 17, 2004 8:31 am    Post subject: Reply to topic Reply with quote

yes, well, column subtraction is more difficult - I can only add rows $$$$$
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PostPosted: Thu Jun 17, 2004 1:01 pm    Post subject: Reply to topic Reply with quote

rofl
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Mr Ekted
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PostPosted: Thu Jun 17, 2004 1:39 pm    Post subject: Reply to topic Reply with quote

Akai is pixel challenged. icon_smile.gif
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PostPosted: Sat Sep 13, 2008 1:57 pm    Post subject: Reply to topic Reply with quote

I'm also trying to get a powerball graphic to work.. Ive got a plugin for ps that rotates it for me.. after a little work, its 10 wide an 3 tall. But for some reason, even after I make the lvz and load it to the server, my powerball still shows the boring orange ball.. I have other lvz's for powerballs that I looked at ahead of time before asking, and those work.. What am I doing wrong?

And I used both lvz makers.. The BuildLevel and the LVZToolkit.. Files are about the same..
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PostPosted: Sat Sep 13, 2008 2:14 pm    Post subject: Reply to topic Reply with quote

make sure your file has the correct name

maybe paste your .ini file here
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PostPosted: Sat Sep 13, 2008 4:38 pm    Post subject: Reply to topic Reply with quote

; This file was created by DeBuildLevel, version 0.02, created May 15 2003 19:07:30

Outfile=btest1.lvz

File=balltestr1a.bmp
; Compression Info: FullSize: 9372 Compressed Size: 3845 Compression Percent: 59.0%
; Bytes Saved in Compression: 5,527
; File Compression Percent: 59.0%
[/img]
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PostPosted: Sat Sep 13, 2008 4:40 pm    Post subject: Reply to topic Reply with quote

And Ive tried using the gfx from the other powerballs files after opening them and just changed names... so I think its something Im not doing.. Probably something real easy..
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PostPosted: Sat Sep 13, 2008 5:31 pm    Post subject: Reply to topic Reply with quote

I need to register so I can just edit my posts to add things... sa_tongue.gif

This is an enlarged pic of the bmp file..



Now I know its gonna glitch a little... This is just a test to get it to work..
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PostPosted: Sat Sep 13, 2008 9:16 pm    Post subject: Reply to topic Reply with quote

Yeah, don't change the names. Use the name of the powerball graphic in the continuum graphics directory.
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PostPosted: Sun Sep 14, 2008 9:56 am    Post subject: Reply to topic Reply with quote

Thank you, that helped a lot... I still need to figure out how to get the lvz done right so I dont have to replace my default gfx.. but for now.. it works great.. icon_surprised.gif
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PostPosted: Sun Sep 14, 2008 10:23 am    Post subject: Reply to topic Reply with quote

You don't need to replace the file in your directory, just make sure that your new ball image has the same name as the file in Continuum's directory when you build the lvz:

something.lvz wrote:
OutFile=something.lvz

File=powerb.bmp


So essentially, rename balltestr1a.bmp to powerb.bmp
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PostPosted: Sun Sep 14, 2008 4:37 pm    Post subject: Reply to topic Reply with quote

lol, yeah I knew I didnt have to change the one in the folder...
tho it was hilarious there for a bit... hahaha
Thx for the info..

Ill see if it works..
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PostPosted: Mon Sep 15, 2008 12:48 pm    Post subject: Reply to topic Reply with quote

Does that work with all the objects? and also, Its only picking up the first three parts of the rotation then restarting.. Do I need some sort of timer in there? Ive seen some of the others done with a timer but those were just objects like lights that were in one place only..
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PostPosted: Mon Sep 15, 2008 2:13 pm    Post subject: Reply to topic Reply with quote

Anonymous wrote:
Does that work with all the objects? and also, Its only picking up the first three parts of the rotation then restarting.. Do I need some sort of timer in there? Ive seen some of the others done with a timer but those were just objects like lights that were in one place only..
For the powerball animation, each of the three rows is a completely different animation. The first row is the normal 'alive' ball animation. The second row is how the ball appears just after someone throws it, or when it's lagging. The last row is the trail of the ball.
Open up the default powerb.bm2 file in your graphics folder, you'll probably recognize those.

And yes, you can do this with just about any sound or graphic files. For example, if you put a file named bg01.bmp in a LVZ file, that graphic will replace the default one where it appears in the background.

However, you cannot change the animation sequence for these objects. Unanimated objects cannot be animated, and if the animation is, for example, 10 frames wide and 4 frames high in the default graphic, that's also how it will be shown for a replacement graphic.

You can even change most of the colors in the interface with colors.bm2 and gradient.bm2; however, this is a bit more complex, and there are other topics around here about these 2 files.

I mentioned something about sounds; if you include a WAV file (no mp3) in a LVZ, you can also replace default sounds in your arena.
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PostPosted: Fri Oct 03, 2008 1:19 pm    Post subject: Reply to topic Reply with quote

Awesome... Thank you very much...
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