Author |
Message |
Reaem Newbie
Joined: Oct 02 2005 Posts: 9 Offline
|
Posted: Mon Mar 03, 2008 5:05 pm Post subject: Thor oddness |
 |
|
|
|
I've been testing out some combinations of damage, fake, and my own personal modules and I noticed that thors pretty much fly through "fakeplayer" bots undetected. Regular bombs seem to do fine, and if I am inside the safety trigger radius the thor does explode in my face, as if to intentionally piss me off.
All joking aside, I can't think of a valid reason why thors would not work on a fakeplayer bot. Thoughts? _________________ -JP |
|
Back to top |
|
 |
Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Mon Mar 03, 2008 6:49 pm Post subject: |
 |
|
|
|
Make sure "regular" bombs are prox bombs. If prox bombs fail, check your prox settings. I seem to recall a weird combination that would make prox bombs fly through players. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
|
Back to top |
|
 |
Agile Guest
Offline
|
Posted: Tue Mar 04, 2008 10:41 am Post subject: |
 |
|
|
|
I'm not sure what you mean by that could you clarify?
I'm currently using 1 as the prox tiles and like 28 as the explode radius. |
|
Back to top |
|
 |
Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Tue Mar 04, 2008 2:54 pm Post subject: |
 |
|
|
|
You said you tested with "regular" bombs. Do "regular" bombs include proximity bombs? |
|
Back to top |
|
 |
Agile Guest
Offline
|
Posted: Tue Mar 04, 2008 4:41 pm Post subject: |
 |
|
|
|
Yes, but also non-prox bombs too. I've tried both settings, and in either case the thors do not explode when they fly over the bot, unless my ship also happens to be on top of the bot, in which case the thor will explode in my face. |
|
Back to top |
|
 |
Agile Guest
Offline
|
Posted: Tue Mar 04, 2008 5:00 pm Post subject: |
 |
|
|
|
Oh actually, you're right, I just looked again and my levi didn't have prox. I thought I was using prox bombs.
Now when I try the prox bombs they don't hit either. Any idea what it is?
Also, is there a prox setting that makes ships start with prox? |
|
Back to top |
|
 |
Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Tue Mar 04, 2008 5:42 pm Post subject: |
 |
|
|
|
Yeah, there is a prox setting that does it, but I can't remember which one or what settings cause the problem. Just play around with them and you should be able to fix the issue. |
|
Back to top |
|
 |
tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
|
Posted: Tue Mar 04, 2008 5:51 pm Post subject: |
 |
|
|
|
or you could try smong's initial program. it's in asss custom projects forum somewhere. |
|
Back to top |
|
 |
Agile Guest
Offline
|
Posted: Tue Mar 04, 2008 9:02 pm Post subject: |
 |
|
|
|
No, seriously... there is no InitialProx setting in the template or anywhere else, and there should be. |
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
|
Back to top |
|
 |
Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
|
Posted: Tue Mar 04, 2008 11:53 pm Post subject: |
 |
|
|
|
Agile wrote: | No, seriously... there is no InitialProx setting in the template or anywhere else, and there should be. |
That's because there's no setting in subgame to my knowledge |
|
Back to top |
|
 |
Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
|
Posted: Wed Mar 05, 2008 9:13 am Post subject: |
 |
|
|
|
Dr Brain wrote: | Yeah, there is a prox setting that does it, but I can't remember which one or what settings cause the problem. | I think it was ExplodeDelay=0. _________________ ss news  |
|
Back to top |
|
 |
Agile Guest
Offline
|
Posted: Wed Mar 05, 2008 5:36 pm Post subject: |
 |
|
|
|
There's NOT one in subgame, but what's the reason for not including it in ASSS? It's a necessary setting that shouldn't be left out just because it wasn't in subgame. |
|
Back to top |
|
 |
Agile Guest
Offline
|
Posted: Wed Mar 05, 2008 5:44 pm Post subject: |
 |
|
|
|
Thanks to (Bak?) for making that module, it's a good addition. I hope someday grelminar implements the settings into ASSS, there's really no good reason not to.
Also thanks smong for that setting info, I'd have taken forever to find it myself.
<3's |
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
Posted: Wed Mar 05, 2008 8:03 pm Post subject: |
 |
|
|
|
well the reason not to is that the the settings are typically sent to the client, whereas my setting is a hack that prizes the player prox/whatever whenever he spawns.
(continuum has no notion of initalprox) |
|
Back to top |
|
 |
Agile Guest
Offline
|
Posted: Wed Mar 05, 2008 8:30 pm Post subject: |
 |
|
|
|
In that case, perhaps the shipreset command could be overridden to give those prizes when used in your module? Then it would work fine. |
|
Back to top |
|
 |
Agile Guest
Offline
|
Posted: Wed Mar 05, 2008 9:20 pm Post subject: |
 |
|
|
|
Initial module does not work properly as distributed. Could just be that I'm on windows XP and not linux... anyways, it works once I recompile it myself. |
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
Posted: Wed Mar 05, 2008 10:42 pm Post subject: |
 |
|
|
|
it was compiled with asss 1.4.3 so you'll probably need to recompile for 1.4.4 |
|
Back to top |
|
 |
Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
|
Posted: Thu Mar 06, 2008 12:15 am Post subject: |
 |
|
|
|
Agile wrote: | There's NOT one in subgame, but what's the reason for not including it in ASSS? It's a necessary setting that shouldn't be left out just because it wasn't in subgame. |
Because template.sss isn't in asss
so that's why they wouldn't put that setting in template.sss
we already have that setting in asss through Bak's module |
|
Back to top |
|
 |
|