Server Help Forum Index Server Help
Community forums for Subgame, ASSS, and bots
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   StatisticsStatistics   RegisterRegister 
 ProfileProfile   Login to check your private messagesLogin to check your private messages   LoginLogin (SSL) 

Server Help | ASSS Wiki (0) | Shanky.com
Indie Games

 
Post new topic   Reply to topic Printable version
 View previous topic  Searching for an Artist Post :: Post I dare you to get more 70's than this.  View next topic  
Author Message
Sercit
99.5% Optimistic


Age:41
Gender:Gender:Cat Lover
Joined: Sep 12 2003
Posts: 352
Offline

PostPosted: Sun Dec 09, 2007 7:23 pm   Post maybe stupid    Post subject: Indie Games Reply to topic Reply with quote

Gaia Online, FlyFF, Adventure Quest, Mechquest, hell even Furcadia all began with a concept and a lone programmer. Even some games that weren't created independently at first have ended up as indie games, like Subspace/Continuum.

What does it take to get a project rolling, though? Talent alone, or just the desire?
Back to top
View users profile Send private message Add User to Ignore List
CypherJF
I gargle nitroglycerin


Gender:Gender:Male
Joined: Aug 14 2003
Posts: 2582
Location: USA
Offline

PostPosted: Sun Dec 09, 2007 7:31 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

From Lucky's Game Wiki -

http://gpwiki.org/index.php/How_do_I_get_Started
_________________
Performance is often the art of cheating carefully. - James Gosling
Back to top
View users profile Send private message Add User to Ignore List
Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


Age:41
Gender:Gender:Male
Joined: Aug 01 2002
Posts: 3615
Location: Las Vegas
Offline

PostPosted: Sun Dec 09, 2007 8:19 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Out of this World and RollerCoaster Tycoon are the two big-name one-person games many people enjoy and pushed the envelope of games.

What does it take? Everything. Your heart and soul must be in the game for you to enjoy making it. Now to be successful at it is a whole different game.
Back to top
View users profile Send private message Add User to Ignore List Send email
Sercit
99.5% Optimistic


Age:41
Gender:Gender:Cat Lover
Joined: Sep 12 2003
Posts: 352
Offline

PostPosted: Sun Dec 09, 2007 9:45 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Well what do you believe it takes to keep a game successful?
Back to top
View users profile Send private message Add User to Ignore List
Animate Dreams
Gotta buy them all!
(Consumer whore)


Age:37
Gender:Gender:Male
Joined: May 01 2004
Posts: 821
Location: Middle Tennessee
Offline

PostPosted: Sun Dec 09, 2007 11:39 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

That depends on a lot of things. Single player or multi player? Those are entirely different areas.

http://www.sirlin.net has some good articles for competitive multiplayer games. Don't listen to his single player stuff though, it's stupid.
Back to top
View users profile Send private message Add User to Ignore List Send email Visit posters website AIM Address MSN Messenger
Muskrat
Server Help Squatter


Age:38
Joined: Aug 24 2004
Posts: 829
Location: Swamp
Offline

PostPosted: Mon Dec 10, 2007 3:26 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Make it addictive.... like Peggle
Back to top
View users profile Send private message Add User to Ignore List AIM Address
baseball43v3r
Seasoned Helper


Joined: Jan 02 2006
Posts: 102
Offline

PostPosted: Tue Dec 11, 2007 6:41 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

saying make it addictive is like saying coca cola has flavor.

but what about it makes it addictive is the bigger question.

i myself is in the design phases for a small morpg, (notice i didnt include the first m, i have no illusions that it will be a massive game, just something fun for me and clan buddies, and if it somehow magically took off, then great)

i'm an average programmer myself, i know the basics of c++ and java, having a year of each in high school, but i also have the desire, which i think accounts for more. too many times i've strolled through forums of people sayign they have a great idea for an mmorpg, but they dont know what to do, and out of that they expect a dev team.

where there is a will, there is a way. and i believe that especially holds true for game development. look at what current games thrive on, study the trends, and if your smart you'll try and incorporate some of that into your game, all while adding your own personal flare.
Back to top
View users profile Send private message Add User to Ignore List AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Server Help Forum Index -> Trash Talk All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
View online users | View Statistics | View Ignored List


Software by php BB © php BB Group
Server Load: 168 page(s) served in previous 5 minutes.

phpBB Created this page in 0.670036 seconds : 31 queries executed (81.5%): GZIP compression disabled