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Sercit 99.5% Optimistic

Age:41 Gender: Joined: Sep 12 2003 Posts: 352 Offline
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Posted: Sun Dec 09, 2007 7:23 pm Post maybe stupid Post subject: Indie Games |
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Gaia Online, FlyFF, Adventure Quest, Mechquest, hell even Furcadia all began with a concept and a lone programmer. Even some games that weren't created independently at first have ended up as indie games, like Subspace/Continuum.
What does it take to get a project rolling, though? Talent alone, or just the desire? |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sun Dec 09, 2007 8:19 pm Post maybe stupid Post subject: |
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Out of this World and RollerCoaster Tycoon are the two big-name one-person games many people enjoy and pushed the envelope of games.
What does it take? Everything. Your heart and soul must be in the game for you to enjoy making it. Now to be successful at it is a whole different game. |
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Sercit 99.5% Optimistic

Age:41 Gender: Joined: Sep 12 2003 Posts: 352 Offline
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Posted: Sun Dec 09, 2007 9:45 pm Post maybe stupid Post subject: |
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Well what do you believe it takes to keep a game successful? |
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Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Sun Dec 09, 2007 11:39 pm Post maybe stupid Post subject: |
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That depends on a lot of things. Single player or multi player? Those are entirely different areas.
http://www.sirlin.net has some good articles for competitive multiplayer games. Don't listen to his single player stuff though, it's stupid. |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Mon Dec 10, 2007 3:26 pm Post maybe stupid Post subject: |
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Make it addictive.... like Peggle |
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baseball43v3r Seasoned Helper
Joined: Jan 02 2006 Posts: 102 Offline
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Posted: Tue Dec 11, 2007 6:41 pm Post maybe stupid Post subject: |
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saying make it addictive is like saying coca cola has flavor.
but what about it makes it addictive is the bigger question.
i myself is in the design phases for a small morpg, (notice i didnt include the first m, i have no illusions that it will be a massive game, just something fun for me and clan buddies, and if it somehow magically took off, then great)
i'm an average programmer myself, i know the basics of c++ and java, having a year of each in high school, but i also have the desire, which i think accounts for more. too many times i've strolled through forums of people sayign they have a great idea for an mmorpg, but they dont know what to do, and out of that they expect a dev team.
where there is a will, there is a way. and i believe that especially holds true for game development. look at what current games thrive on, study the trends, and if your smart you'll try and incorporate some of that into your game, all while adding your own personal flare. |
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