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Subspace Offline (AI)

 
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Bjorn
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Joined: Apr 27 2004
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PostPosted: Wed Aug 09, 2006 11:29 am    Post subject: Subspace Offline (AI) Reply to topic Reply with quote

New subspacelike game:

Project Subspace

I combined parts of my AI bot and a old client project to
make a small game and figured i'd slap it on here to see
what people think. Its a preprerelease now so if it runs,
great. If it doesnt I dont really care :)

The objective in the game right now is just to kill and for every
kill one opponent is added.

Its pretty much like subspace offline right now and I dont
really have any plans for the game.
I do have some ideas though and it would be nice to see
what ideas you guys can come up with.
One is to take advantage of the AI as much as possible
and turn it into somewhat of a strategy game. You
could have your own ship and then ontop of that have
teams of maybe 3 ships that you can give orders in combat.
For example, "Follow me" or "Swing right".
This could make for some pretty massive fights.

I have a couple other small ideas aswell but Im mostly
interested in gameplay ideas right now so I'll leave it
at that.


Known bugs at the moment:
ship bouncing glitch.
drawing glitch that creates an empty line around middle on some machines.
(If youre having problems starting the game try the different resolutions before whining here ;))

/Bjorny




ProjectSubspace.zip - 768.27 KB
File downloaded or viewed 198 time(s)
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Purge
Episode I > Eposide III
Jar-Jar is kool


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PostPosted: Wed Aug 09, 2006 2:36 pm    Post subject: Reply to topic Reply with quote

When you die, you can still shoot. sa_tongue.gif

Nice idea, though.
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Chambahs
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PostPosted: Wed Aug 09, 2006 2:55 pm    Post subject: Reply to topic Reply with quote

Bjorn, you own too much, time for you to go back to DSB and make things there :-p
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Bjorn
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PostPosted: Wed Aug 09, 2006 3:14 pm    Post subject: Reply to topic Reply with quote

Purge wrote:
When you die, you can still shoot. sa_tongue.gif


Can't believe I managed to miss something that obvious, thanks icon_smile.gif
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Wed Aug 09, 2006 3:46 pm    Post subject: Reply to topic Reply with quote

Uploaded a copy of the current release to your post. It is a non-installer version of the game, for those that want to try and play with in under Wine or anything else.
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Doc Flabby
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PostPosted: Thu Aug 10, 2006 5:27 am    Post subject: Reply to topic Reply with quote

I get owned on level 1, damn i suck icon_sad.gif
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Rediscover online gaming. Get Subspace | STF The future...prehaps
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k0zy
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PostPosted: Thu Aug 10, 2006 10:50 am    Post subject: Reply to topic Reply with quote

I hate it when programs come with an installer and fails to place a link to the uninstaller in its startmenu group.

The game itself seems cool for an alpha version.
The AI bot doesn't even fly around walls, which makes it easy to hide from them. ^^

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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Bjorn
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PostPosted: Thu Aug 10, 2006 4:43 pm    Post subject: Reply to topic Reply with quote

think the readme mentions that I havnt ported all the ai bot code yet, thats one part of it right there.
mostly havnt added that part yet because I dont like the way it was written in the bot so figured I should rewrite it.

about the installer I might just scrap it for the next version.
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Maverick
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PostPosted: Thu Aug 24, 2006 10:14 am    Post subject: Reply to topic Reply with quote

I just seen it and I must say, great work! It looks nice and you can even compete with a few AI opponents.

I was wondering; is it possible to use this as a starting base for a new Continuum client? (if...)

Are you also going to release its source one day? I'd really like to learn how you got those BMP's loaded and displayed.

Keep up the great work!
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Nickname: Maverick (I changed my name!)
TWCore developer | Subspace statistics
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PostPosted: Fri Aug 25, 2006 11:53 am    Post subject: Reply to topic Reply with quote

Maverick wrote:
I just seen it and I must say, great work! It looks nice and you can even compete with a few AI opponents.

I was wondering; is it possible to use this as a starting base for a new Continuum client? (if...)

Are you also going to release its source one day? I'd really like to learn how you got those BMP's loaded and displayed.

Keep up the great work!


www.libsdl.org
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Bjorn
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PostPosted: Thu Oct 19, 2006 9:04 pm    Post subject: Reply to topic Reply with quote

New version available at:

http://www.dsbleague.com/ps.html
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Maverick
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PostPosted: Wed Oct 10, 2007 2:00 pm    Post subject: Reply to topic Reply with quote

Unfortunately you never uploaded the new version to this topic and dsbleague.com died, Bjorn icon_confused.gif

Does someone have the newest version and can you upload it here?
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Bjorn
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PostPosted: Thu Oct 11, 2007 5:54 am    Post subject: Reply to topic Reply with quote

here it is.



Project Subspace 0.2

ps02.zip - 1304.48 KB
File downloaded or viewed 137 time(s)
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Maverick
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PostPosted: Thu Oct 11, 2007 3:32 pm    Post subject: Reply to topic Reply with quote

Thanks Bjorn biggrin.gif
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