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Jmunky85 Novice
Gender: Joined: Feb 09 2003 Posts: 77 Offline
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Posted: Mon Aug 27, 2007 3:28 am Post subject: bounty? |
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Is there a way to prize a higher bounty to a player? |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Mon Aug 27, 2007 3:31 am Post subject: |
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http://www.shanky.com/server/commands.html wrote: |
*prize = grant all ships random prizes, sent privately, grants to that ship only
*prize # = grant a specific prize to all players, sent privately, grants to that ship only
(negative prizes take away -- see list above) |
If that's not what you mean, please elaborate. _________________
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Jmunky85 Novice
Gender: Joined: Feb 09 2003 Posts: 77 Offline
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Posted: Mon Aug 27, 2007 4:02 am Post subject: |
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Yes, I know the prize methods. The reason I want to brize a bounty is for the "Shipattachbounty". I want one ship to be able to have two other ships attach to it, but only after they have reached a certain area on my map. The only way i can think to do this is to prize them enough bounty to attach after they reach this area, if possible. |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Mon Aug 27, 2007 7:59 am Post subject: |
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You can PM *prize <number> to increase a player's bounty by <number> if I'm not mistaken. (thus not *prize #<number> but *prize <number>) |
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Jmunky85 Novice
Gender: Joined: Feb 09 2003 Posts: 77 Offline
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Posted: Mon Aug 27, 2007 4:43 pm Post subject: |
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ok wonderful, I wil give it a try when the time comes. Im almos tpositive you are correct because I know ive done this a few years back. |
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Samapico No, these DO NOT look like penises, ok?

Joined: May 08 2003 Posts: 1252 Offline
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Posted: Tue Aug 28, 2007 3:17 pm Post subject: |
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yeah, /*prize 5000 will give you 5000 random greens _________________ (Insert a bunch of dead links here) |
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