Server Help Forum Index Server Help
Community forums for Subgame, ASSS, and bots
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   StatisticsStatistics   RegisterRegister 
 ProfileProfile   Login to check your private messagesLogin to check your private messages   LoginLogin (SSL) 

Server Help | ASSS Wiki (0) | Shanky.com
Tileset colors

 
Post new topic   Reply to topic Printable version
 View previous topic  Tilesets Post :: Post ship lvz  View next topic  
Author Message
Jmunky85
Novice


Gender:Gender:Male
Joined: Feb 09 2003
Posts: 77
Offline

PostPosted: Sun Aug 12, 2007 12:02 pm    Post subject: Tileset colors Reply to topic Reply with quote

Hello, I have made a tileset and saved it as a SST.lvl (bmp file). when I load it in the tile editor. and then transfer a new tile over to another tile set, the color of the tile becomes distorted. How do I fix this?
Back to top
View users profile Send private message Add User to Ignore List
Smong
Server Help Squatter


Joined: 1043048991
Posts: 0x91E
Offline

PostPosted: Sun Aug 12, 2007 12:46 pm    Post subject: Reply to topic Reply with quote

The "safe" way is to use a more-powerful-than-mspaint image editor to set the tileset palette to the same as tiles.bm2. Then do your renaming and transfering.

Since 24bit palettes are supported, it may be that the target tileset is still 8bit (most likely), or the map editor is doing something when you try and transfer the tile over.

If this all sounds a bit cryptic open the map you are working on in mspaint (open paint and drag the file onto it), go to file, save as, save it as a 24bit image with a new filename. Now import this new image as the tileset for the map. Then you should be able to go about transferring individual tiles without color loss.
_________________
ss news
Back to top
View users profile Send private message Add User to Ignore List Visit posters website MSN Messenger
Jmunky85
Novice


Gender:Gender:Male
Joined: Feb 09 2003
Posts: 77
Offline

PostPosted: Sun Aug 12, 2007 1:25 pm    Post subject: Reply to topic Reply with quote

well, I think that I did try this correctly. When I load the tileset into the map edior i still have color loss...
Back to top
View users profile Send private message Add User to Ignore List
Jmunky85
Novice


Gender:Gender:Male
Joined: Feb 09 2003
Posts: 77
Offline

PostPosted: Sun Aug 12, 2007 1:43 pm    Post subject: Reply to topic Reply with quote

Well I did all that and savd them as 24-bit. When I load the zone they look like crap!!!
Back to top
View users profile Send private message Add User to Ignore List
Samapico
No, these DO NOT look like penises, ok?


Joined: May 08 2003
Posts: 1252
Offline

PostPosted: Sun Aug 12, 2007 11:21 pm    Post subject: Reply to topic Reply with quote

You have to set continuum to 24 bit too. From the menu, View, Options, Graphics, Color Depth -> 32
_________________
(Insert a bunch of dead links here)
Back to top
View users profile Send private message Add User to Ignore List
Display posts from previous:   
Post new topic   Reply to topic    Server Help Forum Index -> LVZ/LVL Questions All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You can download files in this forum
View online users | View Statistics | View Ignored List


Software by php BB © php BB Group
Server Load: 665 page(s) served in previous 5 minutes.

phpBB Created this page in 0.563775 seconds : 30 queries executed (76.0%): GZIP compression disabled