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Guest
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Posted: Wed Aug 01, 2007 12:27 am Post subject: Several things do not work |
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1) Cannot get any kind of moderator or sysop status to work.
playercmd and admincmd are both uncommented in modules.conf
in staff.conf
[GroupPasswords]
mod = themodpassword
[(global)]
MyName = sysop
2) flags will not appear, no matter what i do...
it is configred in the /arenas/(default)/flags.conf
and uncommented in the modules.conf
3) bomb proximity will not function
4) cannot increase afterburner thrust/speed
I have looked and looked and still cannot get any settings to work for the proximity and afterburner thrust/speed. Perhaps the options are missing? |
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TheDoc Guest
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Posted: Wed Aug 01, 2007 4:57 am Post subject: Re: Several things do not work |
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Anonymous wrote: | 1) Cannot get any kind of moderator or sysop status to work.
playercmd and admincmd are both uncommented in modules.conf
in staff.conf
[GroupPasswords]
mod = themodpassword
[(global)]
MyName = sysop
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You need to set a ?passwd for your sysop name for security reasons, then it will work (u have to exit and re-enter however)
Anonymous wrote: |
2) flags will not appear, no matter what i do...
it is configred in the /arenas/(default)/flags.conf
and uncommented in the modules.conf
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u need to probably enable the turf + scores in pub in global.conf if u are making a turf zone
3&4 i cant help with as i dont know much about setttings, hoperfully someone else will |
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BDwinsAlt Agurus's Posse

Age:34 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Wed Aug 01, 2007 6:42 am Post subject: |
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Unless you configured something wrong, it should work. I know halo was able to do this. Do you have a subgame configuration? We had a server.cfg included in our arena files. It should work with normal asss setts though.
If you don't have a biller running, you won't be logged into staff (without a password) each time you enter unless you use ?passwd like doc said. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Aug 01, 2007 3:17 pm Post subject: Re: Several things do not work |
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Although you said you enabled stuff in modules.conf you didn't say what, I'll just go over what is required:
pymod:pymod
<py> fg_wz
<py> fg_turf
You also need to attach either fg_wz or fg_turf to the arena depending on which game you want. This is probably the bit you are missing. In arena.conf there will be a Modules:AttachModules setting, append it to that. Take care if using a multiline setting, each line must end with a backslash "\" except for the last line.
Also fg_wz requires a Flag:FlagCount setting to be present, if you're using the sample files it's already setup in flags.conf.
For prox to work make sure PrizeWeight:Proximity is more than 0 and ships can get some bounty somehow (either initial bounty or through prizes). You might also want to check BombExplodeDelay is more than 0 and ProximityDistance may need to be more than 0 too, although I haven't checked that.
Afterburners only work if you aren't already upgraded to max speed. Usually this means when you type ?status speed won't read as 100%. Note if you set UpgradeSpeed to 0 then it will always read as 100% (that's how it's done in TW). _________________ ss news  |
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Guest
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Posted: Thu Aug 02, 2007 3:15 am Post subject: |
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Thanks for the help all, it has been quite useful.
I'm a pretty good FreeBSD admin, and I have done probably 5 subgame servers in the past.
This was my first attempt with ASSS -not quite the same-
Thanks again. |
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