Author |
Message |
JoWie Server Help Squatter
Gender: Joined: Feb 25 2004 Posts: 215 Offline
|
Posted: Sat Jul 28, 2007 10:50 am Post subject: <c> Thor Level |
|
|
|
|
I was looking for a way to reduce thor strength, but I ended up finding a way to increase thor strength.
I made some modifications to game.c which adds the following arena settings:
Warbird:ThorLevel
Javelin:ThorLevel
Spider:ThorLevel
Leviathan:ThorLevel
Terrier:ThorLevel
Weasel:ThorLevel
Lancaster:ThorLevel
Shark:ThorLevel
This is a number from 0 to 3, it is like the *thor command in subgame.
0 = Normal thor (like a level 4 prox bomb)
1 - 3 = Higher Prox and Explode Radius (like a level 5 - 7 prox bomb)
There is one issue, the player who fired it, will see the normal prox.
I have tried resending the Weapon packet to the player which fired it, but that causes duplicate thors. (I thought this would remove the old thor since the time field is the same?)
When you have compiled it, replace "game" in your modules.conf with "yourmodule:game".
Requires ASSS 1.4.3. Other versions will most likely not work.
Modified game.c
Requires ASSS 1.4.3
game143.c - 41.77 KB
File downloaded or viewed 48 time(s)
|
|
Back to top |
|
|
Dr Brain Flip-flopping like a wind surfer
Age:38 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Sat Jul 28, 2007 11:46 am Post subject: |
|
|
|
|
It's higher damage, not higher bomb level. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
|
|
Back to top |
|
|
JoWie Server Help Squatter
Gender: Joined: Feb 25 2004 Posts: 215 Offline
|
Posted: Sat Jul 28, 2007 2:49 pm Post subject: |
|
|
|
|
I used it as an example
|
|
Back to top |
|
|
|