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Server Help Community forums for Subgame, ASSS, and bots
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k0zy Server Help Squatter
Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Sun Jan 12, 2003 3:31 pm Post subject: CLC -> Smaller LVZ |
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I release my CLC [Continuum LVz Compiler]
It makes even smaller lvz than MakeLevel
Files are 100% working, but there might be bugs with objects/images.
That's y im releasing it, so that ppl can test it, and tell me the bug or even correct the bug themselfs with the source code.
I included the source code in the zip-file. (Delphi Code)
Size Example:
- LVZ out of military aircraft *with sound!* Shipset
(http://mods.subspace.net/downloads/planemod.zip)
Zip-Size: 3.666 KB
MakeLevel's LVZ: 4.155 KB
CLC's LVZ: 3.664 KB
Differenz: 451 KB smaller
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
CLC [Continuum Lvz Compiler]
CLC.zip - 168.37 KB
File downloaded or viewed 96 time(s)
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Mine GO BOOM Hunch Hunch What What
Age:40 Gender: Joined: Aug 01 2002 Posts: 3614 Location: Las Vegas Offline
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Posted: Sun Jan 12, 2003 6:49 pm Post subject: |
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Oh, thanks for noticing, i wasn't using the compress2 in zlib, so it was using standard compression instead of highest level. Fix for me now..
lvztoolkit.zip
Or below for just makelevel.exe
MakeLevel - Fixed higher compression
MakeLevel.zip - 47.61 KB
File downloaded or viewed 66 time(s)
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k0zy Server Help Squatter
Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Mon Jan 13, 2003 1:06 am Post subject: |
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hehe
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Jul 01, 2007 9:33 am Post subject: |
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I tried this program the other day since someone mentioned it. I was using it to build the lvz for my halo_hill module and noticed some strange results. After running it through debuildlevel I can see the display time and mode is messed up.
CLC (bad):
[screenobjects]
427,40,IMAGE16,AfterGauges,ShowAlways,50,3003
477,40,IMAGE17,AfterGauges,ShowAlways,50,3003
453,41,IMAGE6,AfterGauges,ShowAlways,50,3004
461,41,IMAGE6,AfterGauges,ShowAlways,50,3005
507,41,IMAGE6,AfterGauges,ShowAlways,50,3006
515,41,IMAGE6,AfterGauges,ShowAlways,50,3007 |
Buildlevel38 (ok):
[screenobjects]
427,40,IMAGE16,AfterGauges,ServerControlled,0,3003
477,40,IMAGE17,AfterGauges,ServerControlled,0,3003
453,41,IMAGE6,AfterGauges,ServerControlled,0,3004
461,41,IMAGE6,AfterGauges,ServerControlled,0,3005
507,41,IMAGE6,AfterGauges,ServerControlled,0,3006
515,41,IMAGE6,AfterGauges,ServerControlled,0,3007 |
_________________ ss news
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k0zy Server Help Squatter
Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Tue Jul 03, 2007 8:05 am Post subject: |
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I never understood why it didn't work. I had little experience with bit shifting and different sized integers when I wrote it.
And now I don't have Delphi anymore.
As you can see in this thread, MGB fixed makelevel to create just as small lvz right after I released CLC.
Thanks for the bug report but CLC is pretty much dead.
My old Delphi programs (with source code) can still be found on:
http://home.arcor.de/cozy3k/lvz/
Note: The versions found there might be older than the ones here on Server Help.
TE, TIA and LIE might still be usefull today, as I don't know what recent Map editors are capable of. _________________ It's a shark! Oh my god! Unbelievable!
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