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L.C. Server Help Squatter

Age:34 Gender: Joined: Jan 03 2003 Posts: 574 Location: Missouri, US Offline
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Posted: Fri Jun 22, 2007 2:16 am Post subject: [?] Ultimate server.cfg and server.ini Latency Optimizations |
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My primary concern is for Dragonball Z, and would like to know if there are better latency optimizations than the ones the 2001 settings of this zone has. I would like to, if possible, improve gameplay through latency optimizations by whatever tools may be available. Thanks!
Dragonball Z (2001)
Quote: | [Flag]
FlagBlankDelay=200
[Latency]
SendRoutePercent=500
KickOutDelay=2000
NoFlagDelay=1000
NoFlagPenalty=300
SlowPacketKickoutPercent=200
SlowPacketTime=50
SlowPacketSampleSize=300
ClientSlowPacketKickoutPercent=200
ClientSlowPacketTime=40
ClientSlowPacketSampleSize=100
MaxLatencyForWeapons=45
MaxLatencyForPrizes=80
MaxLatencyForKickOut=120
LatencyKickOutTime=2200
S2CNoDataKickoutDelay=700
CutbackWatermark=2400
C2SNoDataTime=500
NegativeClientSlowPacketTime=0
[Misc]
SendPositionDelay=10
MaxTimerDrift=15
[PacketLoss]
C2SKickOutPercent=800
C2SNegativeKickOutPercent=50
S2CKickOutPercent=800
SpectatorPercentAdjust=100
PacketLossDisableWeapons=1
[Prize]
TakePrizeReliable=1
S2CTakePrizeReliable=1
[Radar]
RadarNeutralSize=128
[Routing]
RadarFavor=3
CloseEnoughBulletAdjust=512
CloseEnoughBombAdjust=2048
DoubleSendPercent=880
WallResendCount=2
QueuePositions=0
PosSendRadar=
PosSendEdge=
PosSendClose=
ClosePosPixels=
[Security]
S2CKickOutPercentWeapons=700
SecurityKickOff=1
PacketModificationMax=3
[Soccer]
SendTime=200
BallBlankDelay=200 |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Fri Jun 22, 2007 8:45 am Post subject: |
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You could increase [Soccer] SendTime=200 for a bandwidth saving. All this setting does is control how often the ball data is resent. In theory the server doesn't even need to do this since it's just resending the exact same packet on every interval. All ball "events" (pickup, fire, etc) should ignore this setting and get sent immediately.
Unless shared team prizes are essential for game play (such as bots monitoring prize pickups like in WZCTF) then you can set [Prize] S2CTakePrizeReliable=0 for a bandwidth saving. _________________ ss news  |
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Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Fri Jun 22, 2007 9:10 am Post subject: |
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Wow, Ultimate Latency Optimization. I'd never thought of anything like that, before. As soon as I get home, I'm creating the ULO squad, who wants to join? |
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Cheese Wow Cheese is so helpful!

Joined: Mar 18 2007 Posts: 1017 Offline
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Posted: Sun Jun 24, 2007 1:39 pm Post subject: |
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ive actually tried and messed around with this.
youll know you have gone too low when you get problems youve never seen before ;D
too much to go into -_- _________________ SSC Distension Owner
SSCU Trench Wars Developer |
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