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k0zy Server Help Squatter
Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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D1st0rt Miss Directed Wannabe
Age:36 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sun Apr 08, 2007 3:31 pm Post subject: |
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I remember seeing this a while ago and using it to figure something out for TWCore, but had completely forgotten about it _________________
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Apr 08, 2007 4:13 pm Post subject: |
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I have tried it before, the files seemed to be out of sync causing all sorts of compile errors. _________________ ss news
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k0zy Server Help Squatter
Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Sun Apr 08, 2007 6:19 pm Post subject: |
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Smong wrote: | I have tried it before, the files seemed to be out of sync causing all sorts of compile errors. |
Yeah, I fixed all the errors on the chat example.
There were only three: "SS_" missing, . instead of -> and OptionList instead of Options.
Still doesn't seem to work. I'm getting a segmentation fault everytime, because m_Players->GetSelf() returns a nil pointer.
I'll give it another try tomorrow.
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k0zy Server Help Squatter
Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Mon Apr 09, 2007 3:47 am Post subject: |
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Here's the fixed LinuxChat.cpp.
It works when compiled under Cygwin and conncecting to subgame.
My guess is it already worked yesterday in Linux but I was using 127.0.0.1 instead of localhost in subbill.ini
So this stuff is actually working
At least with subgame, but it crashes when connecting to ASSS.
LinuxChat.cpp - 14.07 KB
File downloaded or viewed 39 time(s)
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