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		| tcsoccerman Server Help Squatter
 
 
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					|  Posted: Fri Apr 06, 2007 3:16 pm     Post subject: noise upon entering |  |   |  |  
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				| could someone make me a module that would send a private "bong" upon entering the zone. I pretty sure a bot can do this, but a as3 module would probably be better. ty. |  | 
	
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		| Dr Brain Flip-flopping like a wind surfer
 
  
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					|  Posted: Fri Apr 06, 2007 8:42 pm     Post subject: |  |   |  |  
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				| Look at the messages module. That should be a good place to start for example code. _________________
 Hyperspace Owner
 
 Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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		| BDwinsAlt Agurus's Posse
 
  
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		| tcsoccerman Server Help Squatter
 
 
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					|  Posted: Sat Apr 07, 2007 4:31 pm     Post subject: |  |   |  |  
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				| Don't you need a .dll along with it since it's py..how do you do that without compiling? |  | 
	
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		| Chambahs Power attack
 
  
 
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					|  Posted: Sat Apr 07, 2007 5:24 pm     Post subject: |  |   |  |  
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				| No, python doesnt compile. You simply write a python module, put it in your bin, and add it in your modules.conf or ?insmod <py> name. And thats it, no compiling nessecary, thats why I love python lol. |  | 
	
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		| BDwinsAlt Agurus's Posse
 
  
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		| tcsoccerman is postingthi Guest
 
 
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		| Animate Dreams Gotta buy them all!
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					|  Posted: Sun Apr 08, 2007 9:30 am     Post subject: |  |   |  |  
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				| I was going to say you forgot an interface, but playeraction is in core.h, isn't it? Anyway, Python actually does compile. Try checking your /bin after using a python module, you should see another file with the same name, but a .pyc extension. It gets done automatically, though. |  | 
	
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		| BDwinsAlt Agurus's Posse
 
  
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					|  Posted: Sun Apr 08, 2007 9:30 am     Post subject: |  |   |  |  
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				| Try adding a space inbetween the "" I guess. 
 To make it appear on the second one simply attach it to the arena.conf.
 
 Where it says stuff like fg_wz \, add soundenter2
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		| Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.
 
  
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					|  Posted: Sun Apr 08, 2007 9:47 am     Post subject: |  |   |  |  
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				| 	| chat.SendSoundMessage(p, 33, "" % (p.name) )  | 
 
 Wtf?! There's no format for p.name to be put into.
 
 
 	| chat.SendSoundMessage(p, 33, "")  | 
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		| Animate Dreams Gotta buy them all!
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					|  Posted: Sun Apr 08, 2007 2:46 pm     Post subject: |  |   |  |  
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				| Lol, I just assumed the error had to do with the callback itself, not the function called by the callback, so I didn't even bother to check. >_< |  | 
	
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		| Smong Server Help Squatter
 
  
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					|  Posted: Sun Apr 08, 2007 4:07 pm     Post subject: |  |   |  |  
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				| When python throws an error it's a good idea to check the console since there is more info there that doesn't find its way into the logs (such as exact line number). _________________
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		| BDwinsAlt Agurus's Posse
 
  
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					|  Posted: Sun Apr 08, 2007 7:22 pm     Post subject: |  |   |  |  
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				| Solo: He just didn't understand that %s was later defined by p.name. 
 Use this to help you.  http://docs.python.org/lib/typesseq-strings.html
 
 I should have thought about there being no % (p.name).  It's my fault.  I didn't think ahead.
 
 Sorry.
 
 Good luck.
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		| tcsoccerman Server Help Squatter
 
 
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					|  Posted: Mon Apr 09, 2007 8:50 am     Post subject: |  |   |  |  
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				| Ty solo ace  . that fixed it. I can kinda see what the problem was, i only code C. ty bdwinsalt for making it too. ty to everyone else who tried. |  | 
	
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		| Hakaku Server Help Squatter
 
  
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					|  Posted: Mon Apr 09, 2007 9:28 am     Post subject: |  |   |  |  
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				| I had tried this earlier myself, but I couldn't figure out why it wouldn't work. I later figured out that I had forgotten to change ?sound=0.   
 Comparing with BD's version, what's the difference between PA_ENTERARENA and PA_ENTERGAME ?
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		| tcsoccerman Server Help Squatter
 
 
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					|  Posted: Mon Apr 09, 2007 11:11 am     Post subject: |  |   |  |  
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				| i guess game=zone and arena=arena. arena is just more specific? don't ask me |  | 
	
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		| Animate Dreams Gotta buy them all!
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					|  Posted: Mon Apr 09, 2007 11:47 am     Post subject: |  |   |  |  
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				| I believe entergame is kind of like enter ship. Basically, any time someone goes from spec > ship, or enters the zone in a ship(after he is connected and starts sending/receiving packets as normal), PA_ENTERGAME will be called. |  | 
	
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		| BDwinsAlt Agurus's Posse
 
  
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					|  Posted: Mon Apr 09, 2007 4:47 pm     Post subject: |  |   |  |  
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				| I've run into issue with ENTERGAME.  I just use ENTERARENA now.  I guess it doesn't really matter.  What ever floats your boat. |  | 
	
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		| Smong Server Help Squatter
 
  
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					|  Posted: Mon Apr 09, 2007 7:59 pm     Post subject: |  |   |  |  
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				| The enter game action is called when the player has fully entered the arena, ie: downloaded all the lvz files. |  | 
	
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		| tcsoccerman Server Help Squatter
 
 
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					|  Posted: Mon Apr 09, 2007 8:53 pm     Post subject: |  |   |  |  
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				| I'm using entergame now, since i have a custom bong. i replaced it with 12, so when i used enterarena, it played that chick, and my brother's(little were in room) not good ....lol, i turned down volume fast enought though. |  | 
	
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		| Animate Dreams Gotta buy them all!
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					|  Posted: Mon Apr 09, 2007 8:58 pm     Post subject: |  |   |  |  
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				|  	  | tcsoccerman wrote: |  	  | I'm using entergame now, since i have a custom bong. i replaced it with 12, so when i used enterarena, it played that chick, and my brother's(little were in room) not good ....lol, i turned down volume fast enought though. | 
 
 LOL
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		| BDwinsAlt Agurus's Posse
 
  
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					|  Posted: Mon Apr 09, 2007 9:42 pm     Post subject: |  |   |  |  
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				| LOL.  I modified it a bit and decided to use ENTERGAME also.  I have an eletric zapping sound though. |  | 
	
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