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Connection broken: Reliable packet lost

 
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Cheese
Wow Cheese is so helpful!


Joined: Mar 18 2007
Posts: 1017
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PostPosted: Wed Apr 04, 2007 3:11 am    Post subject: Connection broken: Reliable packet lost Reply to topic Reply with quote

using ssbilling2.

ive been seeing this more and more lately.
Connection broken: Reliable packet lost
it forces the zone in question to recycle.

ive looked around for this, where can i get more info?

**edit: i figure it has to do with bots and their *relkills 1
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Last edited by Cheese on Wed Apr 04, 2007 3:23 am, edited 1 time in total
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Cheese
Wow Cheese is so helpful!


Joined: Mar 18 2007
Posts: 1017
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PostPosted: Wed Apr 04, 2007 3:14 am    Post subject: Reply to topic Reply with quote

Question 2:

Cheese wrote:

i also run a directory server,
and im getting
---Downloading server list
...
Adding : CZ Cheese Zone
---Download complete
Adding : CZ Cheese Zone
---Update : CZ Cheese Zone
Adding : CZ Cheese Zone
---Update : CZ Cheese Zone

3 in a row
then as time goes by, i get
---Update : CZ Cheese Zone
---Update : CZ Cheese Zone
only my zone gets multiples.

and in the stats.txt, theres 3 entries, not 1.
(ip1) 1337 0 1 CZ Cheese Zone The new frontier zone. Now taking suggestions!
(ip2) 1337 0 1 CZ Cheese Zone The new frontier zone. Now taking suggestions!
(ip3) 1337 0 1 CZ Cheese Zone The new frontier zone. Now taking suggestions!


(ip1) is 127.0.0.1
(ip2) is ipconfig's IP Address
(ip3) is ipconfig's Autoconfiguration IP Address

how to fix?


Last edited by Cheese on Wed Apr 04, 2007 3:16 am, edited 1 time in total
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Cheese
Wow Cheese is so helpful!


Joined: Mar 18 2007
Posts: 1017
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PostPosted: Wed Apr 04, 2007 3:16 am    Post subject: Reply to topic Reply with quote

Question 3:

Cheese wrote:
and also:

i have jackpotbroadcast set > 0

how do i stop it from broadcasting when points go over in an ARENA and not my pub?

theres no way, right? :\
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Cheese
Wow Cheese is so helpful!


Joined: Mar 18 2007
Posts: 1017
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PostPosted: Fri Apr 06, 2007 4:06 am    Post subject: Reply to topic Reply with quote

this reliable packet kickoff is really annoying,
and i dont know what changed.
i cant spawn my entire bot core anymore,
unless i do it manually,
and it happens sometimes when players enter...


on billing:
Code: Show/Hide

Connection request from 127.0.0.1:4896
1337 - Docking granted: CZ Cheese Zone
1337 - Player entering(No Score): CheeseBot
1337 - Player entering(No Score): CheeseBot2
1337 - Player entering(No Score): CheeseBot3
1337 - Player entering(No Score): CheeseBot4
1337 - Player entering(No Score): CheeseBot5
1337 - Player entering(No Score): CheeseBot6
1337 - Connection broken: Reliable packet lost
Connection termination from 127.0.0.1:4896
Connection request from 127.0.0.1:1299
1337 - Docking granted: CZ Cheese Zone


on subgame:
Code: Show/Hide

Fri Apr 06 02:02:22:  Connection to billing server timed out
Fri Apr 06 02:02:30:  SubSpace Game Server v1.34
Template.sss read, 372 entries found
0 both advertisements found
0 shareware advertisements found
0 registered advertisements found
Fri Apr 06 02:02:33:  Attempting to establish link to billing server...
Fri Apr 06 02:02:34:  Billing server connected.


**edit:
i fixed this.
for future viewers, its somewhere in server.ini or subbill.ini,
a value was set too low. I dont know which, because i was lazy and replaced the whole thing >: D
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