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corvey Novice
Joined: Apr 02 2007 Posts: 40 Offline
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Posted: Mon Apr 02, 2007 2:03 am Post subject: How can I make arena field bigger? |
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How can I increase the dimensions of the arena? |
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steigerwald Novice
Joined: Mar 27 2006 Posts: 34 Offline
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Posted: Mon Apr 02, 2007 12:19 pm Post subject: |
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If i think your asking the question I think you are, Its not possible. Subspace maps are only 1024x1024. No more. |
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Animate Dreams Gotta buy them all! (Consumer whore)
Age:36 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Mon Apr 02, 2007 5:23 pm Post subject: |
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You can, however, decrease the size of the ships and their graphics, and all the other graphics, if you really need more room. It's not as good a solution, but it could work out. |
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steigerwald Novice
Joined: Mar 27 2006 Posts: 34 Offline
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Posted: Mon Apr 02, 2007 5:31 pm Post subject: |
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Animate Dreams wrote: | You can, however, decrease the size of the ships and their graphics, and all the other graphics, if you really need more room. It's not as good a solution, but it could work out. | Nice idea, never though of that one. Would probably be very uncomfortable to play with though. |
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Animate Dreams Gotta buy them all! (Consumer whore)
Age:36 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Mon Apr 02, 2007 5:36 pm Post subject: |
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Yeah, I'd probably never play there. But since the opposite managed to not destroy HyperSpace, apparently not everyone minds as much. |
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corvey Novice
Joined: Apr 02 2007 Posts: 40 Offline
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Posted: Mon Apr 02, 2007 6:35 pm Post subject: |
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There is no replacement for displacement.
If anyone knows how make the arena bigger by x and y, then I would appreciate some ideas on how to do it.
Thanks,
corvey |
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numpf Newbie
Joined: Feb 17 2004 Posts: 24 Offline
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Posted: Mon Apr 02, 2007 6:44 pm Post subject: |
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can't |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Mon Apr 02, 2007 7:59 pm Post subject: |
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you'd have to send people to another arena when they reach the border or something... with ASSS i could work...
but it would suck
so... basically... no you can't
why do you need that much space anyway? Even zones with hundreds of players can't fill all that space _________________ (Insert a bunch of dead links here) |
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corvey Novice
Joined: Apr 02 2007 Posts: 40 Offline
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Posted: Mon Apr 02, 2007 9:45 pm Post subject: |
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It's a special mod I want to incorporate from a game that existed many years before Subspace even existed. I'm beginning to learn programming and want this game to learn from. I see it as this is a very friendly place to be and hopefully I can get good help and knowledge here.
I need the big playing area because places that need to be cannot be easily found. In sense, a euphoria of true space.
A. A Huge area to cover to find places will be more difficult.
B. 2-way wormholes
C. And your idea which has indeed already been thought about to be made so another map would be another galaxy from a previous map through a wormhole. If at all possible though, is to have one gigantic playing field. |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Mon Apr 02, 2007 11:00 pm Post subject: |
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1024x1024 is pretty huge already... with speeds a bit slow, and a high radar zoom.... you could pretty much fly for an hour before finding everything in the map (unless you fly in a super-methodic scan... but that's boring)
Galaxies would be cool, but you could still have multiple maps reprensenting "sectors" to make one big area... Like you could quickly move to other sectors, and you'd have these huge wormholes that link to other galaxies...
(Hm, is it possible to make players unable to ?go other arenas with ASSS?) |
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Animate Dreams Gotta buy them all! (Consumer whore)
Age:36 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Mon Apr 02, 2007 11:45 pm Post subject: |
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Samapico wrote: |
(Hm, is it possible to make players unable to ?go other arenas with ASSS?) |
Here's something Grelminar wrote, copied straight from the core module, where the Player Action callback is stored. This is the comment he left on the preenterarena action:
/** this is called at the earliest point after a player indicates an
** intention to enter an arena.
* you can use this for some questionable stuff, like redirecting
* the player to a different arena. but in general it's better to
* use PA_ENTERARENA for general stuff that should happen on
* entering arenas. */ |
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Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
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Posted: Tue Apr 03, 2007 1:50 am Post subject: |
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A couple years ago, I made a proof-of-concept of more or less everything you want in this and the other thread: a way to join arenas to make an unlimited world, persistence of location so that players spawn in the same arena and location that they quit in, and preventing players from using ?go to go places they shouldn't be going. Also spectator mode was limited. I think I added PREENTERARENA for this purpose.
I'm not sure if the code still works, but it might be a good starting point: http://asss.yi.org/asss/files/m42.tar.gz
Actually, I'm pretty sure it doesn't, because I changed how persistent data works in python. You'll need to tweak that module slightly.
Btw, what game is your inspiration? |
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corvey Novice
Joined: Apr 02 2007 Posts: 40 Offline
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