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Mystic Kingdom 2: legacy of Shadows [Release March 2007]

 
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Slicer
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PostPosted: Mon Feb 05, 2007 5:43 am    Post subject: Mystic Kingdom 2: legacy of Shadows [Release March 2007] Reply to topic Reply with quote


Logo by Thunderjam

As Miestica and Altela rage on at war, truths are being uncovered about an organization known as the Abyss, those who pull the strings of war. The Abyss are monsters with a human form and great power, will you be able to strike them down?

The new update for Mystic Kingdom looks on the Game Play and the Role Playing side to the game. Unfortunately because of the vast changes in settings and game play there will be a gold and level reset, but the update won't be for a few weeks.
Here is a list of the updates to come.

Mystic Kingdom Objective System (MKOS) made by Witchie NL
This is the major change to MK gameplay wise and will be mostly for the experienced players in Mystic Kingdom. It will be very much like how wars work but it'll be hosted by the bot 24/7. It will be a King of the Hill type game where a territory will be fought over and if the party (of 4 members) keeps the flags in that territory for a time period they'll be awarded gold and experience. There will be more than one territory, forts spread across the map, but only one will be played on at a time and it'll be named by the plugin in an arena message. Every so often the Hill will switch to a new territory making the old one inactive.

Mystic Kingdom Newbie Training
Since the current one will be removed because of the peasant, the new training area will give the newbies the choice to either take the tutorial or kill training monsters until they reach level 5. These training monsters will be for newbies only in a special part of the map.

Story
Ages ago the Mystics came up with a story, we've found a talented writer to produce this story for us. It will merge with game play and with how the Kingdoms run.

Characters
-New Character Class
-New Settings modified for the new system
-New Graphics
-Spells will be redone and suited to Character Classes

Map
-Houses Reset
-New Forts
-New Train Station to higher level area
-Libary Added
-Saber+ Guild Hall added
-MK Location System added
-!map added

Misc
-F1 will be updated
-Completely New Monster Settings
-Bosses
-Kingdom Wars will be back

SSCB Mystic Kingdom
Website:
www.MysticKingdom.Bravehost.com
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Chambahs
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PostPosted: Mon Feb 05, 2007 6:09 am    Post subject: Reply to topic Reply with quote

Lawlz, no matter how many times you try to bring MK back, its done dude...you'd be better off, taking your ideas, and telling a big-time coder and a big-time 3d artist and tell them they should make it into an MMORPG.
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Purge
Episode I > Eposide III
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PostPosted: Mon Feb 05, 2007 11:13 pm    Post subject: Reply to topic Reply with quote

Sounds interesting...
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Animate Dreams
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PostPosted: Tue Feb 06, 2007 1:04 am    Post subject: Reply to topic Reply with quote

Chambahs wrote:
Lawlz, no matter how many times you try to bring MK back, its done dude...


Actually, it's up. I don't ever remember it dying, either, and there always seem to be people in it. If MK is dead, then zones like HS, Powerball, Warzone(well, okay, that IS dead), and probably RS and Fusion too are WAY past dead.
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Slicer
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PostPosted: Tue Feb 06, 2007 8:04 am    Post subject: Reply to topic Reply with quote

lol we're not dead, the population is low latey because I let it leak that there will be a character reset during the new update (everyone starts at level 1 with 0 gold). Chambahs loves us really icon_wink.gif
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hellzlaker
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Popping men in the ass since Oct 2005


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PostPosted: Fri Feb 09, 2007 7:13 pm    Post subject: Reply to topic Reply with quote

HYPERSPACE is kinda dead but fun but dead because sysops and other staff use SUPER while there is like 30 people in game(not fun) fusion is just gay, and any ways there only like 1-3 zones i think are good and MK is the #1 its like a beter version of runescape (way beter) and staff arent jews tryna find a reason to ban me. hyper space is actually really fun to play but needs some sauseges up its ASSS so players will have something to choke their tiny anaconda till it throws up on their 17" LCD
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Chambahs
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PostPosted: Fri Feb 09, 2007 7:40 pm    Post subject: Reply to topic Reply with quote

You officially made my #2 spot on my ignore list. Congradulations!
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hellzlaker
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PostPosted: Sat Feb 10, 2007 10:21 am    Post subject: Reply to topic Reply with quote

biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif
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Witchie NL
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PostPosted: Sat Feb 10, 2007 10:59 am    Post subject: Reply to topic Reply with quote

woooww thats something to be proud off.. ill prolly be 3rd by just posting this.

Well the new idea does sound interesting and the development of the bot goes well. Only thing ive got to say is... USE MORE LVZ FOR CORNER TILES! Looks a bit... square to me now.
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Chambahs
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PostPosted: Sat Feb 10, 2007 3:15 pm    Post subject: Reply to topic Reply with quote

The LAST thing MK needs is more lvz, after MK is finished, it takes a longer time to download MK's zone files than it would to download a real MMORPG lol.
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Animate Dreams
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PostPosted: Sat Feb 10, 2007 4:57 pm    Post subject: Reply to topic Reply with quote

Chambahs wrote:
The LAST thing MK needs is more lvz, after MK is finished, it takes a longer time to download MK's zone files than it would to download a real MMORPG lol.


Mediator once wanted to re-do DS's map, using all LVZ. He said if done correctly, you'd only need to use 2 tiles on the map and you could re-use most of your LVZ, so supposedly it wouldn't take much more space. I wonder if you would run into a limit based on the number of lvz objects on the screen, though....
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Chambahs
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PostPosted: Sat Feb 10, 2007 7:21 pm    Post subject: Reply to topic Reply with quote

Yea ani, if you didnt know..i was there. Me, killious and KC all agreed that it would be a bad idea and did the whole medal thing instead.
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