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Server Help | ASSS Wiki (0) | Shanky.com
Sound ?

 
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wit
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PostPosted: Fri Jan 19, 2007 6:20 pm    Post subject: Sound ? Reply to topic Reply with quote

I dont think its possible but can you u make a
on death sound?

kinda like explode but i just want the person that died to here it not everyone else, know what i mean?

i mean we can make an image do it.
image1,death, etc etc, could u label image1-a wav file?

wit.
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PostPosted: Fri Jan 19, 2007 6:46 pm    Post subject: Reply to topic Reply with quote

They do this in MG. I'm guessing it's possible. icon_biggrin.gif

As for how I don't really know, you may need a bot for some of it, but I don't think you do.
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Samapico
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PostPosted: Fri Jan 19, 2007 7:46 pm    Post subject: Reply to topic Reply with quote

Actually, there is a sound that is played when you died I think...

it's explode1.wa2

just add a different explode1.wa2 file in a lvz and it will play when a player explodes
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wit
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PostPosted: Fri Jan 19, 2007 9:05 pm    Post subject: yes Reply to topic Reply with quote

Yeah i unstand the explod1.wa file
I just dont want everyone else to hear it. when u die , know what i mean.
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PostPosted: Fri Jan 19, 2007 9:51 pm    Post subject: Reply to topic Reply with quote

Can't you just call it from an lvz with a bot?
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Chambahs
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PostPosted: Fri Jan 19, 2007 11:23 pm    Post subject: Reply to topic Reply with quote

Pretty much you can get a bot to send the player that died a bong and make the explod1.wa file be silent.

PS: This can be done in Asss ez as pie.
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wit
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PostPosted: Sat Jan 20, 2007 12:46 am    Post subject: Great Reply to topic Reply with quote

Guess that answer that ?
Was hoping i wouldnt have to use a bot , but oh well biggrin.gif

Thx alot.
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Cerium
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PostPosted: Sat Jan 20, 2007 1:45 am    Post subject: Reply to topic Reply with quote

Chambahs wrote:
PS: This can be done in Asss ez as pie.


Yeah? The process for both is identical, except you're using a server-side module rather than a custom client.

@Wit:
Also, make sure you have the bot use the command "*relkills 1" after it connects so you don't miss any low-bounty kills.
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Cyan~Fire
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PostPosted: Sat Jan 20, 2007 12:17 pm    Post subject: Reply to topic Reply with quote

Sorry Cerium, but I think you contradicted yourself in that post.
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Cerium
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PostPosted: Sat Jan 20, 2007 4:02 pm    Post subject: Reply to topic Reply with quote

A single extra command at startup is hardly grounds for the whole "ZOMG ASSS IS TEH SO MORE GOODER!" thing you guys like to do. You're taking this AS3 nonsense a bit too far lately. Yeah, everything is "easier" and "better" once you get past the convoluted API and the fact that AS3 is in serious need of a complete recode; but christ, you guys are sounding like fuckin BDWinsAlt or that other kid I flamed a lot.

I like you Cyan, but knock it off.
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PostPosted: Sun Jan 21, 2007 9:52 am    Post subject: Re: yes Reply to topic Reply with quote

wit wrote:
Yeah i unstand the explod1.wa file
I just dont want everyone else to hear it. when u die , know what i mean.

The method Samapico explained will do exactly as you said - nobody else will hear your explosion sound.
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Chambahs
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PostPosted: Sun Jan 21, 2007 11:49 am    Post subject: Reply to topic Reply with quote

You sure mmav? I think when you die, everyone around you hears your ship getting blown up...
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Cyan~Fire
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PostPosted: Sun Jan 21, 2007 1:04 pm    Post subject: Reply to topic Reply with quote

I wasn't going to say anything about ASSS in this topic, and I have cut down on my ASSS glorifying since you expressed your annoyance the time before. When you contradicted yourself, though, I just decided to point it out.

I truly believe that for someone who actually knows C/C++, ASSS is easier. It is much easier to understand the "flow" of execution and provides a lot more flexibility (meaning less workarounds). MERVBot, on the other hand, is well suited to copying and pasting code.

And wanna talk about needing a serious recode? MERVBot. I actually started recoding the whole thing (improving efficiency and coding style, adding formatted message sending, and stuff like that), but gave it up because it was pretty much turning into a client-side ASSS.
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Samapico
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PostPosted: Sun Jan 21, 2007 1:27 pm    Post subject: Re: yes Reply to topic Reply with quote

Maverick wrote:
[..]


The method Samapico explained will do exactly as you said - nobody else will hear your explosion sound.
icon_confused.gif


No mmav, he's right, when you kill someone and you're close enough of him, you can hear the explosion sound.
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Cerium
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PostPosted: Sun Jan 21, 2007 8:26 pm    Post subject: Reply to topic Reply with quote

Cyan, I pretty much agree with everything in your post -- especially the MERV stuff.
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Maverick
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PostPosted: Mon Jan 22, 2007 2:35 am    Post subject: Re: yes Reply to topic Reply with quote

edit: nvm
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